[v1.7.0+] Quantum Slider Tweaks

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Zizzo
Sher'Tul Godslayer
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[v1.7.0+] Quantum Slider Tweaks

#1 Post by Zizzo »

Fired up a new Quantum Slider character on a lark, just to see how many paths from the Paths tree I could take at once. :mrgreen: This is my first Vorloth character, and I pretty much immediately ran into a few things to tweak:
  • After discovering the Potion of Wisdom in the addon map data (dirty trick, dude… :evil: ), I knew that we would need corresponding talent sources for the planner.
  • Having met Chlovia, I very much want to make my fortress butler look like her. :twisted: :twisted: :twisted:
  • And speaking of "her", Chlovia is flagged in-game as male. I'm… skeptical of this. :?


All of that, as you've no doubt already anticipated, :wink: is going out as my new Quantum Slider Tweaks addon. More stuff to be added later if I think of anything, or if anyone has suggestions.

[Implementation notes:]

Code: Select all

Hooks:
  Birther:donatorTiles [to add Chlovia tile]
  Entity:loadList [to make Chlovia female]
  TalentPointPlanner:talentSource [to add talent sources]
  TalentPointPlanner:chatAnswer [to manage talent sources]
Last edited by Zizzo on Fri Sep 27, 2024 4:58 am, edited 1 time in total.
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
Sher'Tul Godslayer
Posts: 2467
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
Contact:

Re: [v1.7.0+] Quantum Slider Tweaks

#2 Post by Zizzo »

Found a few more things to tweak, going out as v1a:
  • In the Vorloth starting zone, unknown spaceships ("traps" that randomly fly around and shoot at you) and high energy gradients ("traps" that heal you) are both depicted on the minimap in the same shade of yellow. Clearly this is suboptimal. :| We switch the latter to orange for ease of distinction.
  • I just discovered the magic of chat dialog portraits. :) Seemed like such a shame to have to use a scaled-back-up version of our very scaled-down 64x128 custom Chlovia tile in chat dialogs when Tradewind_Rider's original image was so nice and high-resolution; now we have a… well, slightly less scaled-down 128x192 chat portrait for her. Still a significant improvement. :wink: This doesn't help for inventory dialogs or character sheet dialogs, alas; still working on that.
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
Sher'Tul Godslayer
Posts: 2467
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
Contact:

Re: [v1.7.0+] Quantum Slider Tweaks

#3 Post by Zizzo »

Fun fact: the talents in the Ancient chronomancy/Sorcery and Race/Vorloth trees are flagged internally as 'hidden' (except the first race one), so that they don't show up in the levelup dialog until our level and/or WIS/CUN are high enough for us to suddenly gain the talent. Unfortunately, talents flagged as hidden are also not included in the online character sheet, which kind of leaves Quantum Slider characters with the appearance of a dangling empty tree in their sheet.

Well, as it happens, I have some experience in online character sheet surgery, :mrgreen: so in v1a.1, we come in behind the main data collection and add in the talents from those trees that the character has gained so far. (I was going to add a game option to control this, but I couldn't think of a reason why anyone wouldn't want these talents included on their character sheet…)
"Blessed are the yeeks, for they shall inherit Arda..."

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