[v1.7.0+] Show Second Weapon Set

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Zizzo
Sher'Tul Godslayer
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Joined: Thu Jan 23, 2003 8:13 pm
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[v1.7.0+] Show Second Weapon Set

#1 Post by Zizzo »

Been fiddling with a Possessor recently (hence the recent bugfix), and it turns out that, properly played, they depend fairly heavily on both their primary and secondary weapon sets. Which is not a problem, except that accessing your secondary weapon set to, say, swap in a new piece of equipment can be a bit of a pain, and it's not hard to actually forget what you're even wielding in the secondary set. (Haven't played a Temporal Warden in a while, but I vaguely recall them having similar issues.)

To try to improve that, I've put together a new addon, creatively named Show Second Weapon Set. :wink: Basically, it adds a game option to make the secondary weapon set visible in the inventory dialog:
tome-show_set2-custom.png
tome-show_set2-custom.png (183.47 KiB) Viewed 2136 times
You can wield equipment directly into the secondary set via drag-n-drop, without having to swap weapon sets. Tinkers should also work, though that's less extensively tested. :? The relevant game option is "UI | Show second weapon set in equipment dialog", with supported values "Never" (default, original game behavior), "Always", or "If Any" (only make the secondary set visible if you're currently wielding something in the secondary set).

And while I'm in the neighborhood, another related feature: much like Artificers' charm bandolier, it vaguely bugs me that equipment wielded in the secondary weapon set isn't listed on the online character sheet. Well, we support that too, by game option "Online | Show second weapon set in character sheet". Haven't tested this one yet (for obvious reasons); I'll upload a fix if it doesn't work.

[And looking ahead, I don't see any reason why this couldn't go into ZOmnibus or ZOmnibus Lite.]

[Implementation notes:]

Code: Select all

Hooks:
  GameOptions:generateList [to add our game options]
  ToME:​PlayerDumpJSON [to modiy the character sheet]
Superload:
  engine.ui.EquipDoll:
    generateEquipDollFrames() [to add frames for secondary weapon set]
  mod.class.Actor:
    canWearObject() [to allow wielding into secondary weapon slot]
  mod.dialogs.ShowEquipInven:
    switchSets() [to juggle off-set frames when switching sets]
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
Sher'Tul Godslayer
Posts: 2531
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
Contact:

Re: [v1.7.0+] Show Second Weapon Set

#2 Post by Zizzo »

Zizzo wrote: Mon Aug 26, 2024 12:32 am Well, we support that too, by game option "Online | Show second weapon set in character sheet". Haven't tested this one yet (for obvious reasons); I'll upload a fix if it doesn't work.
*sigh* Well, that could have gone better. :oops: The character sheet modifications themselves work fine; the game option wasn't being saved properly to settings, so it was effectively being disabled every time you save and reload. That's fixed in v1a; We Apologize for the Inconvenience.™
"Blessed are the yeeks, for they shall inherit Arda..."

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