[v1.7.0+,EoR] Combat Tinkers for Gloves and Shields

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Zizzo
Sher'Tul Godslayer
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[v1.7.0+,EoR] Combat Tinkers for Gloves and Shields

#1 Post by Zizzo »

Like many here, I have often wished that my tinker-using Brawlers or Bulwarks or other unarmed/shield-using characters had access to tinkers for their gloves/shields that were actually damage-based, like the ones we already have for weapons. There's an addon that simply allows weapon tinkers to be applied to gloves, but I'm not convinced that would work, because the relevant combat-related information lives in different places on gloves and shields than weapons: what would go into .combat{} on a weapon tinker would need to go into .wielder.combat{} for a gloves tinker, and into .special_combat{} for a shield tinker.

The more straightforward approach, I think, would be simply to make new glove/shield tinkers that provide the same basic effect as the desired weapon tinkers, which is the route I'm going with my new Combat Tinkers for Gloves and Shieids addon. Currently we're adding the following tinkers for gloves:
  • Shocking Knuckles (based on Shocking Edge)
  • Explosive Knuckles (based on Thunderclap Coating)
  • Incendiary Spray (based on Incendiary Groove)
  • Silver Knuckles (based on Silver Filigree)
  • Poison Knuckles (based on Poison Groove)
and the following tinkers for shields:
  • Winterchill Coating (based on Winterchill Edge)
  • Arc Discharge Coil (based on Lightning Coil)
  • Knockback Pistons (based on Thunderclap Coating)
  • Silver Plating (based on Silver Filigree)
In testing so far they all appear to work as intended (he said, knocking on wood… :? ).

I don't think I've exhaustively covered every possible permutation of weapon tinker to glove/shield tinker, so naturally I'm taking requests for any that people think I should add. One thing I do want to be careful about, though, is that our new combat-based glove/shield tinkers should only have an effect in actual unarmed or shield combat. I've confirmed, for instance, that Shocking Knuckles won't shock the target if you hit it with a weapon, but will if you punch the target. Crystal Edge's crit mult boost, by contrast, doesn't appear to be confined to the weapon it's attached to, so if we made a corresponding Crystal Knuckles tinker, a tinkering Berserker could "double-dip" on crit mult by using both tinkers, which isn't really what I'm aiming for.

[And for obvious reasons (like requiring Embers :wink: ), I'm categorizing this one as a DLC-specific addon, and thus probably not suitable for adding to ZOmnibus or ZOmnibus Lite.]
"Blessed are the yeeks, for they shall inherit Arda..."

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