Savage Evolution for Cursed

A place to post your add ons and ideas for them

Moderator: Moderator

Post Reply
Message
Author
nsrr
Sher'Tul
Posts: 1126
Joined: Mon Sep 21, 2015 8:45 pm
Location: Middle of Nowhere

Savage Evolution for Cursed

#1 Post by nsrr »

Adds a anew evolution for Cursed, the Savage. Get it on te4.org or the Steam workshop.

Forgo arms to ravage your foes with fist and claw.

While unarmed, you gain all the weapon/shield bonuses of Surge, Cleave, and Repel.

Surge, Cleave, and Repel are no longer mutually exclusive while you are unarmed and will not put the other talents on cooldown when activated. If you equip a weapon while any of these are active, they will deactivate.

Cleave will strike all adjacent targets while you are unarmed (rather than only one target).

You are considered to be dual-wielding for all attacks, using unarmed stats for thr both main hand and offhand weapon (with offhand penalty applying to 'offhand' attacks).

Weapons Mastery will apply to unarmed combat and Willpower will be used in place of Dexterity as a damage modifier for gloves and gauntlets.

You learn the Grappling talent tree, unlocked at 1.3 mastery. Stamina cost for these talents is converted to Hate (at a ratio of 4:1).

Requires 50 Str, 25 Wil and must be unlocked (defeat a boss while unarmed as a Cursed or add evolution_cursed_savage = true to your allow_build file).

Enjoy!
Last edited by nsrr on Thu Nov 09, 2023 7:55 pm, edited 1 time in total.

Natural 20
Yeek
Posts: 11
Joined: Sat May 28, 2016 12:29 am

Re: Savage Evolution for Cursed

#2 Post by Natural 20 »

At first I thought the evo itself was rather bland apart from getting to use 3 of the cursed sustains at the same time-not much better than a dual wielding cursed it seemed.

Then I realized frenzy hitting 8 times with unarmed attacks-now that's a cursed that is pretty much a direct upgrade from a dual wielding one. :D

That being said, normal attacks don't get double hits, so I guess it's not necessarily a dual-wielding cursed+.

On a side note, did cursed talents like frenzy not get cleave extra attacks on adjacent targets? Seems like cleave attacks only work with normal bumps (and some other none-cursed talents as an adventurer).

Anyways, pretty cool evo overall. :)

nsrr
Sher'Tul
Posts: 1126
Joined: Mon Sep 21, 2015 8:45 pm
Location: Middle of Nowhere

Re: Savage Evolution for Cursed

#3 Post by nsrr »

Natural 20 wrote: Mon Oct 30, 2023 11:57 am
On a side note, did cursed talents like frenzy not get cleave extra attacks on adjacent targets?
I looked into it, and the functionality of Cleave is triggered as part of attackTarget in the code. Due to the the way some attacks are handled, that means Cleave won't trigger on all hits, but there's not really anyway to tell without checking the code :/
When you have a shield equipped, Frenzy uses attackTargetWith directly, which skips the step where Cleave would activate. If you are using any other weapon set, it uses attackTarget and Cleave would trigger, but still only one time, because all mainhand and offhand attacks trigger from a single attackTarget call. I can probably finagle something so the shield attack talents will still trigger a Cleave with the evolution, though, since you're not really using a shield.
Natural 20 wrote: Mon Oct 30, 2023 11:57 am Anyways, pretty cool evo overall. :)
Thanks! :D

nsrr
Sher'Tul
Posts: 1126
Joined: Mon Sep 21, 2015 8:45 pm
Location: Middle of Nowhere

Re: Savage Evolution for Cursed

#4 Post by nsrr »

Retaining the same implementation for making unarmed shield attacks with certain Cursed talents turned out to be incompatible with trying to retain the behavior you might expect for Cleave in combination with such talents. In practice, the behavior was the same as you would see from using Cleave with a shield equipped (if anyone ever did such a thing), but that behavior itself was inconsistent with how Cleave behaved with the same attacks while not using a shield. Rather than tear my hair out trying to make things work with the same implementation of Savage, I decided to change how Savage works.

A Savage is now considered to be dual-wielding for all attacks, using unarmed stats for both mainhand and offhand weapons, with offhand penalty applying to the offhand attacks. They will no longer get the "shield" attacks with talents which specify an added shield hit, so these attacks will do slightly less damage since the offhand attack will have offhand multiplier applied, but all of their other attacks (including bumps) gain an extra hit in comparison to the previous behavior.

Did you know Cleave usually only hits one extra target? I didn't :lol: I always use Repel and have never even invested in Cleave. I'm not even sure if this was intended or not, and I'm guessing Cleave sees so little use that on one has raised the issue. In either case, a buff to AoE is not going to do much for the Cursed's power, so I decided that Cleave should work the way I always thought it did (at least for unarmed Savages).

v1.0.1
---
[Cleave]
Now strikes all adjacent targets (while Unarmed as a Savage)

[Misc]
Rather than using unarmed stats for the shield bashes in attacks which specifically added shield bashes, the Savage is now considered to be dual-wielding for all attacks, using unarmed stats for main hand and offhand weapons (offhand penalty applies for the offhand attacks).

Post Reply