Quickshot and Munitions Expert Evoltuions for Archer

A place to post your add ons and ideas for them

Moderator: Moderator

Post Reply
Message
Author
nsrr
Sher'Tul
Posts: 1126
Joined: Mon Sep 21, 2015 8:45 pm
Location: Middle of Nowhere

Quickshot and Munitions Expert Evoltuions for Archer

#1 Post by nsrr »

Adds the Quickshot and Munitions Expert evolutions for Archers.

Quickshot:
Equip a second quiver(or pouch) in your tool slot and give your archery attacks a 50% chance to trigger a shot using the ammo equipped there. Shots fired from this slot will not deplete ammo.

Requires: Level 25, 50 Dexterity, hit the same target twice with Archery attacks within one turn. The last can be easily satisfied by using Volley on a Marked target, but anyone who wants to skip it via debug cheating can just add the attribute "can_quickshot" to the character.

Munitions Expert:
Enhance your shots with specially devised munitions.
You gain the Munitions talent tree unlocked at 1.3 mastery.

You will be able to learn and improve three types of munitions:
Incendiary - Shots deal additional weapon damage as fire in a radius around the main target.
Venomous - Shots deal added nature damage and inflict numbing poison, dealing further nature damage over time and reducing all damage dealt.
Piercing - Shots reduce armor and saves, and your physical penetration is increased.

Requires: Level 25, 50 Dexterity, 25 Cunning.

On te4.org https://te4.org/games/addons/tome/evolution-quickshot and the Steam workshop.

Enjoy!

Chronosplit
Archmage
Posts: 318
Joined: Fri Oct 09, 2015 2:27 pm

Re: Quickshot and Munitions Expert Evoltuions for Archer

#2 Post by Chronosplit »

A prodigy for Munitions? The tree was nuts but I'm not sure whether or not it's worth an entire Prodigy point. Maybe a buff to shot talents?

nsrr
Sher'Tul
Posts: 1126
Joined: Mon Sep 21, 2015 8:45 pm
Location: Middle of Nowhere

Re: Quickshot and Munitions Expert Evoltuions for Archer

#3 Post by nsrr »

Chronosplit wrote: Sun Dec 10, 2023 7:01 pm A prodigy for Munitions? The tree was nuts but I'm not sure whether or not it's worth an entire Prodigy point. Maybe a buff to shot talents?
I kind of added it as a "why not" sort of thing. The talents were just sitting there, unused, and I was adding the Quickshot prodigy any, so I threw it in without much though. I'm not totally sure it's worth a prodigy point, either, but I'd guess that there are people who would take it just to try out the talents. Still, you're probably right it could use a little buff, maybe a free point or two in each talent of the tree. I'll give it some thought and probably update it when I've got some more free time on my hands.

nsrr
Sher'Tul
Posts: 1126
Joined: Mon Sep 21, 2015 8:45 pm
Location: Middle of Nowhere

Re: Quickshot and Munitions Expert Evoltuions for Archer

#4 Post by nsrr »

Changed the check used by Quickshot to fetch the tool slot ammo in order to accommodate steamguns, thanks to a report on Steam. An Archer can't off-shoot like a Gunslinger, and this won't change that it in any way and will explicitly only handle a mainhand launcher, anyhow.

v 1.0.2
___
Now works with a steamgun.

Post Reply