Here it is! My first release in... Well, years!
This add-on adds life bars to the UI as a moveable widget! Simple as that!
In this thread, please send any bugs, issues, or suggestions you might have for the mod. A good example I just thought of right now might be a Colorblind Mode... Hmmm...
Anyways, please and thank you!
There will be more from me. This one was mainly a test to jog my memory. Cheers!
Here's the STEAM link: https://steamcommunity.com/sharedfiles/ ... 2982956557
[1.7.5] Nekarco's Quality of Life #08: Life Displays
Moderator: Moderator
[1.7.5] Nekarco's Quality of Life #08: Life Displays
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: [1.7.5] Nekarco's Quality of Life #08: Life Displays
Ooh, nice to see a new one of your QoL addons, and this is a real neat one. It's handy to be able to see the health bars (and it's also neat to see the life drain over time for the character frames). I'm also glad that the giant boss bars can be disabled, given how many bosses you can be up against at once, especially on higher difficulties. I even noticed die-at being shown, which is real nice. The giant boss bars and the multi-colored life bars in boss frames are fun too, even if I mostly disabled them after seeing how they work.
I'm not sure I'll use it much, since I'm very much used to ToME's normal look, but that is a really nice addition. Plus, it would be especially fun for more specialty bosses. ToME's non-superboss bosses being mostly non-obstacles makes the dramatic bar a little less fun than it would be normally.
In terms of bugs, I didn't run into any issues, including a number of bosses and enemies with and without die-at and the Mouth for good measure while I also had a number of other addons enabled, so I doubt anyone is likely to run into many problems.
For suggestions, it might be nice if bosses were sorted to be first in the order when they aren't in giant bar mode. I know I normally care more about The Master's health than the health of one of the many skeletons or ghouls that were summoned. Similarly, it might be nice to show shields on the bars if enemies have them, since Archmages and the like can have as much (or more) shield as health.
Also while taking a look at it I found a niche Spellweaver bug, so thanks for the coincidental opportunity to do some Spellweavers bug testing.
I'm not sure I'll use it much, since I'm very much used to ToME's normal look, but that is a really nice addition. Plus, it would be especially fun for more specialty bosses. ToME's non-superboss bosses being mostly non-obstacles makes the dramatic bar a little less fun than it would be normally.
In terms of bugs, I didn't run into any issues, including a number of bosses and enemies with and without die-at and the Mouth for good measure while I also had a number of other addons enabled, so I doubt anyone is likely to run into many problems.
For suggestions, it might be nice if bosses were sorted to be first in the order when they aren't in giant bar mode. I know I normally care more about The Master's health than the health of one of the many skeletons or ghouls that were summoned. Similarly, it might be nice to show shields on the bars if enemies have them, since Archmages and the like can have as much (or more) shield as health.
Also while taking a look at it I found a niche Spellweaver bug, so thanks for the coincidental opportunity to do some Spellweavers bug testing.
Pronouns: They/Them
Re: [1.7.5] Nekarco's Quality of Life #08: Life Displays
For those subscribed to this topic, I am now moving everything to this one single mega thread for ALL of my QoLs. There's also a status update about OoTS and the other QoLs there.
viewtopic.php?f=50&t=55841 <-- Head here, read about it
As of now, I won't be responding to this topic anymore. See you there!
viewtopic.php?f=50&t=55841 <-- Head here, read about it
As of now, I won't be responding to this topic anymore. See you there!
Creator of the (rather large) "Odyssey of The Summoner" add-on pack