Stoneblade Evolution for Arcane Blade

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nsrr
Sher'Tul
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Stoneblade Evolution for Arcane Blade

#1 Post by nsrr »

Adds a new class evolution for Arcane Blade, the Stoneblade. Get it at te4.org or on the Steam Workshop.

Stoneblade Arcane Blades gain the following bonuses:

- Wielded two-handed weapons will use the increased procs damage accuracy bonus
- Earthen Missles become bolts (rather than projectiles, causing them to strike instantly and benefit from the increased procs damage acc. bonus)
- Mudslide will pull creatures in (instead of knock them back)
- Activating Body of Stone will cast Earthquake for free (centered on yourself and ignoring friendly targets)
- While Body of Stone is sustained your melee attacks gain range equal to the radius of your Earthquake spell

To unlock the evolution, defeat Harkor'Zun as an Arcane Blade (or if you really just want it unlocked right away, add "evolution_arcane_blade_stoneblade = true" to your allow_build.profile).
Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength.

Comments, suggestions, feedback, and (most especially) bug reports are welcome and appreciated, as always :)

Enjoy!

Natural 20
Yeek
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Joined: Sat May 28, 2016 12:29 am

Re: Stoneblade Evolution for Arcane Blade

#2 Post by Natural 20 »

Cool idea! Finally some love for tur... earthen missiles!

Sadly, the '2-hander weapons work like staves' part doesn't seem to work.

Wielding staff does boost earthen missile damage tho, so the 'earthen missile becomes a proc' part works.

Shame the missiles don't go through enemies.

nsrr
Sher'Tul
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Joined: Mon Sep 21, 2015 8:45 pm
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Re: Stoneblade Evolution for Arcane Blade

#3 Post by nsrr »

Natural 20 wrote: Mon May 15, 2023 11:09 am Cool idea! Finally some love for tur... earthen missiles!

Sadly, the '2-hander weapons work like staves' part doesn't seem to work.

Wielding staff does boost earthen missile damage tho, so the 'earthen missile becomes a proc' part works.

Shame the missiles don't go through enemies.
Thanks for giving it a try and for the feedback :)

The accuracy bonus swap is working properly for me. Note that 2 handers in your inventory will show their usual bonus; the swap happen when you equip the item. There is one other quirk with it (which I think I can take care of, now that I consider it), and that is that it will not affect a 2hander you are wielding when you learn the prodigy until you re-equip that weapon (even swapping sets should do it).

I hope that helps, if not, let me know, and extra details could help (the race of the character, which campaign, any other addons you are using with it, etc).

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