
Prepare Stealthily: Reminiscent of Stealth Transmo; it vaguely annoyed me that changing my prepared traps or tools would break stealth, especially when changing my poisons mix doesn't. As a first pass, we just unilaterally set all the relevant talents to 100% chance of not breaking stealth; if people think that's too powerful, I can rein it in a bit and require that no hostiles be visible, as I did in Stealth Transmo (which I expect will be a lot easier to achieve with talents than with objects).
Consolidated Artifice: This one was a bit more annoying: why, I thought, do I need six talents cluttering up my toolbar and taking up valuable hotkey real estate for things that I'm likely to do only a handful of times in the course of the game? Well, that's where this addon comes in.

[And looking ahead, I'm not sure if either of these could go into ZOmnibus or ZOmnibus Lite, since neither is really amenable to being turned on or off via a game option.]
[Implementation notes:]
Code: Select all
Prepare Stealthily:
Hooks:
ToME:load [to modify talents]
Consolidated Artifice:
Hooks:
ToME:load [to modify talents]
Superload:
data/talents/cunning:
traps.lua [to expose some trap-related utility methods]