[v1.7.0+,EoR] Tinker Cave Blacksmith

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Zizzo
Sher'Tul Godslayer
Posts: 2521
Joined: Thu Jan 23, 2003 8:13 pm
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[v1.7.0+,EoR] Tinker Cave Blacksmith

#1 Post by Zizzo »

By request, :mrgreen: my new Tinker Cave Blacksmith addon modifies the Ancient Automated Teacher in EoR's tinker cave, adding options to buy the Steamtech/Blacksmith and Stematech/Engineering trees. I ultimately decided to go with just a 500gp cost with no cat point cost, and not to require the player to buy Physics and Chemistry first.

Note that you can use this addon with or without Tinker Cave for Everyone; we don't care how you get to the tinker cave, we just modify the AAT when you get there. :wink:

[And no, obviously this isn't going into ZOmnibus. :mrgreen: ]

[Implementation notes:

Code: Select all

Hooks:
  Chat:load [to add our options to the AAT chat]
"Blessed are the yeeks, for they shall inherit Arda..."

leugimimi
Low Yeek
Posts: 9
Joined: Fri Oct 30, 2020 2:40 pm

Re: [v1.7.0+,EoR] Tinker Cave Blacksmith

#2 Post by leugimimi »

thank you! now I can do the size meme build I wanted!

Zizzo
Sher'Tul Godslayer
Posts: 2521
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
Contact:

Re: [v1.7.0+,EoR] Tinker Cave Blacksmith

#3 Post by Zizzo »

v1a hooks into Talent Point Planner's new extensibility infrastructure, so you can include in your plan how many points you're planning to spend in Steamtech/Blacksmith or Steamtech/Engineering after buying them. You'll need release 10.10.1 or higher of Talent Point Planner, or release 17.5.1 or higher of ZOmnibus or ZOmnibus Lite.
"Blessed are the yeeks, for they shall inherit Arda..."

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