[1.7.0] Faetouched Collection v1.2.4 "Those Abandoned, Those Ensnared"

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Mr Frog
Thalore
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Re: [1.7.0] Faetouched Collection v1.1.0

#16 Post by Mr Frog »

initial testing concluded; please wait warmly while the advanced trees are developed

astralInferno
Uruivellas
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Re: [1.7.0] Faetouched Collection v1.1.0

#17 Post by astralInferno »

waits on doormat, wagging tail

sehnsucht
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Re: [1.7.0] Faetouched Collection v1.1.0

#18 Post by sehnsucht »

Just won with Charmed. Thanks for the fun and strong class.

Mr Frog
Thalore
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Re: [1.7.0] Faetouched Collection v1.1.0

#19 Post by Mr Frog »

sehnsucht wrote: Sun Aug 29, 2021 4:25 am Just won with Charmed. Thanks for the fun and strong class.
holy shit looks like you didnt even die either lmfao

thanks for playing! :D

Mr Frog
Thalore
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Re: [1.7.0] Faetouched Collection v1.1.0

#20 Post by Mr Frog »

progress update: all 4 Moonchild advanced trees are coded. I now need to make icons and vfx, then playtest them.

Afterwards, I will begin work on the new race, the metamorphic, fractured Fetch.

Then, we will be ready to release Faetouched Collection v1.2.0 "Those Abandoned, Those Enslaved"!

Kamani
Archmage
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Re: [1.7.0] Faetouched Collection v1.1.0

#21 Post by Kamani »

Starting a game, a couple typo-style notes:
The Luminaire talent in the Mistcraft tree says tp instead of to.
The Pixie Finale talent has a weird indent on the "The damage dealt" line.
Fairie Steps has a space between the Movement Speed percent and the comma.

Edit: Oh, right, and as a Wood Sprite Charmed I started with -1 stat points which may or may not be an accident?

More importantly, this class seems like a ton of fun. I'll have more to say once I've actually played it a bit more.
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astralInferno
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Re: [1.7.0] Faetouched Collection v1.1.0

#22 Post by astralInferno »

Kamani wrote: Thu Sep 09, 2021 11:44 pm Edit: Oh, right, and as a Wood Sprite Charmed I started with -1 stat points which may or may not be an accident?
this can happen in base-game only when you pick a race/class combo with antisynergistic stat points, because you need enough stats for starting equipment, iirc. :)

Can't wait for the new stuff, frog-bae, but don't rush yourself! you're more important! <3

Kamani
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Re: [1.7.0] Faetouched Collection v1.1.0

#23 Post by Kamani »

astralInferno wrote: Fri Sep 10, 2021 2:38 am
Kamani wrote: Thu Sep 09, 2021 11:44 pm Edit: Oh, right, and as a Wood Sprite Charmed I started with -1 stat points which may or may not be an accident?
this can happen in base-game only when you pick a race/class combo with antisynergistic stat points, because you need enough stats for starting equipment, iirc. :)

Can't wait for the new stuff, frog-bae, but don't rush yourself! you're more important! <3
Oh, okay. Just normal weird ToME base design, got it. Thanks for mentioning, thought it was a addon-side glitch.

… ToME can be weird.
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Mr Frog
Thalore
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Re: [1.7.0] Faetouched Collection v1.1.0

#24 Post by Mr Frog »

astralInferno wrote: Fri Sep 10, 2021 2:38 am Can't wait for the new stuff, frog-bae, but don't rush yourself! you're more important! <3
:heart: thanx astral-sama! I can hardly call it rushing, though. I think this might actually be the longest I've taken to finish a class due to the complex design demands this one presents (not to mention me feeling like poo the last few months). Rest assured I'm putting myself first tho :)
Kamani wrote: Thu Sep 09, 2021 11:44 pm Starting a game, a couple typo-style notes:
The Luminaire talent in the Mistcraft tree says tp instead of to.
The Pixie Finale talent has a weird indent on the "The damage dealt" line.
Fairie Steps has a space between the Movement Speed percent and the comma.

Edit: Oh, right, and as a Wood Sprite Charmed I started with -1 stat points which may or may not be an accident?

More importantly, this class seems like a ton of fun. I'll have more to say once I've actually played it a bit more.
First typo has already been reported and fixed for 1.2 but thank you kindly for the others! I'm always surprised that I miss these given how much time I spend reading the damn talent descriptions lol

Good luck and have fun! Wood Sprite Charmed can be pretty harsh esp. early on because Charmed is very random and Wood Sprite is very fragile.

E: Also the weird indent in Pixie Finale is technically intentional but I also do not remember why I did it nor do I have any idea at all why I would have done it.

Kamani
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Re: [1.7.0] Faetouched Collection v1.1.0

#25 Post by Kamani »

Mr Frog wrote: Sat Sep 11, 2021 8:32 am
astralInferno wrote: Fri Sep 10, 2021 2:38 am Can't wait for the new stuff, frog-bae, but don't rush yourself! you're more important! <3
:heart: thanx astral-sama! I can hardly call it rushing, though. I think this might actually be the longest I've taken to finish a class due to the complex design demands this one presents (not to mention me feeling like poo the last few months). Rest assured I'm putting myself first tho :)
Kamani wrote: Thu Sep 09, 2021 11:44 pm Starting a game, a couple typo-style notes:
The Luminaire talent in the Mistcraft tree says tp instead of to.
The Pixie Finale talent has a weird indent on the "The damage dealt" line.
Fairie Steps has a space between the Movement Speed percent and the comma.

Edit: Oh, right, and as a Wood Sprite Charmed I started with -1 stat points which may or may not be an accident?

More importantly, this class seems like a ton of fun. I'll have more to say once I've actually played it a bit more.
First typo has already been reported and fixed for 1.2 but thank you kindly for the others! I'm always surprised that I miss these given how much time I spend reading the damn talent descriptions lol

Good luck and have fun! Wood Sprite Charmed can be pretty harsh esp. early on because Charmed is very random and Wood Sprite is very fragile.

E: Also the weird indent in Pixie Finale is technically intentional but I also do not remember why I did it nor do I have any idea at all why I would have done it.
Yeah, I have been dying a lot so far. But I'll get somewhere eventually.
Also, another bug. It turns out that if you get turned into a frog by that Wyrd, your weapon does not show up on the character model once you un-frog. It still is there, the damage doesn't disappear or anything, but it does look a bit odd.

Edit: Fae's Mischief: Weal (and probably any similar talents) throw an error if you use a skill like Skullcracker that doesn't use a weapon since it doesn't test for you having a weapon:
Lua Error: /engine/interface/GameTargeting.lua:137: /mod/class/Object.lua:257: /data-mclass_faetouched/talents/mischief.lua:37: attempt to index local 'weapon' (a nil value)
stack traceback:
/data-mclass_faetouched/talents/mischief.lua:37: in function 'callEffect'
/mod/class/Actor.lua:6196: in function 'fireTalentCheck'
/mod/class/interface/Combat.lua:1142: in function 'attackTargetHitProcs'
/mod/class/interface/Combat.lua:666: in function 'attackTargetWith'
/mod/addons/cults/superload/mod/class/interface/Combat.lua:30: in function 'attackTargetWith'
/data/talents/techniques/thuggery.lua:57: in function </data/talents/techniques/thuggery.lua:50>
[C]: in function 'xpcall'
/mod/class/Object.lua:252: in function 'useObject'
/mod/class/Object.lua:320: in function 'use'
/mod/class/Player.lua:1489: in function </mod/class/Player.lua:1482>
At [C]:-1
At [C]:-1 error
At /engine/interface/GameTargeting.lua:137 fct
At /engine/interface/GameTargeting.lua:143 targetMode
At /engine/interface/GameTargeting.lua:214
At /engine/KeyBind.lua:265 triggerVirtual
At /engine/interface/GameTargeting.lua:249
At /engine/KeyBind.lua:231
(I actually ran into the exact same bug while working on updating OotS so that's funny for me to see)

Edit: The requirements for Twilight Flash in the Aurora tree don't appear and don't seem to work correctly (it definitely requires three lower talents, but it doesn't seem to require stats or levels at all?). I assume it just doesn't have its requirements set or something, but this seems wrong?

Edit: Is it supposed to be Hazard Roll and not Hasard Roll in the Fortune tree?

Oh, and sorry if any of these have already been reported, I do not know what has and what hasn't.

Edit: Current Build: Stacking ridiculous damage on Opal Halo by using getting my Caprice way too high, then demolishing everything with Twilight Flash + Flexible Combat. I die very, very easily (Wood Sprite was a bad choice), but I just got The Bigger The Better in Dreadfell from Opal Halo giving me 1179 damage before the 50% bonus and +light damage. This is a very fun glass cannon build.
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Mr Frog
Thalore
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Re: [1.7.0] Faetouched Collection v1.1.0

#26 Post by Mr Frog »

Kamani wrote: Sat Sep 11, 2021 4:53 pm snip
Well that's certainly a new thing to error on :o I wasn't even aware that Skullcracker could do that lmao

The dress-up-your-sprite-as-another-sprite framework is pretty buggy and weird in general so I'm not sure how much I can about that but I'll look into it.

Hasard is indeed the intended spelling (its a dice game similar to craps) but tbh I'm considering changing it to Hazard just so it stops confusing people :p

Opal Halo stacking indefinitely is definitely one of those things where I thought, "Y'know, this is probably a terrible idea, but let's do it anyways so we can know for sure". I might adjust it so you get diminishing returns from stacking it, but I might not just because it's funny.

Kamani
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Re: [1.7.0] Faetouched Collection v1.1.0

#27 Post by Kamani »

Mr Frog wrote: Sun Sep 12, 2021 12:09 am Snip.
Yeah, Skullcracker and that one similar talent was a fun surprise to run into in my own addon works. Weird design.

Fair. That’s one thing I’m glad I haven’t messed with yet, it seems like the kind of thing that would be implemented weirdly.

Ah, okay. I have no familiarity with gambling games so I had no idea. Fair either way though.

It’s extremely hard to say how powerful it is, but it’s pretty darn dangerous to mess with and it’s very fun so it’s probably fine. Plus, if you want huge numbers then you have to keep moving between battles constantly, making it even more dangerous.
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Mr Frog
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Re: [1.7.0] Faetouched Collection v1.1.0

#28 Post by Mr Frog »

Progress update: talent icons are now all done :D Next step is to add VFX. (I was gonna add a screenshot of the icons all together but it's too big and compressing the image to attach it would defeat the purpose, and I can't be bothered to upload it externally.)

Mr Frog
Thalore
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Re: [1.7.0] Faetouched Collection v1.1.0

#29 Post by Mr Frog »

Progress update: All Moonchild talents are vfx'd up! Now I must playtest it. I'm sorely tempted to upload a pre-release build here so others can look at it, lol.

Erenion
Wyrmic
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Re: [1.7.0] Faetouched Collection v1.1.0

#30 Post by Erenion »

yesss.... give me my bug food....
Breaking Projection since 1.5

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