[1.7.0] Faetouched Collection v1.2.4 "Those Abandoned, Those Ensnared"

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Ghostdog
Yeek
Posts: 13
Joined: Tue Aug 07, 2018 8:51 pm

Re: [1.7.0] Faetouched Collection v1.2.3 "Those Abandoned, Those Ensnared"

#46 Post by Ghostdog »

On Moonchild;

So with the newest update, the Old Maid is more manageable. With my run I was able to consistently defeat it.

The current issue (still) is when encountering elites and rares. They are able to one shot kill.
Even though I am using golden curtain and have rising caprice (so therefore should receive less damage).

As for Fearscape, the demons are no issue for me. At times they can be challenging. And when I die, it is due to my carelessness.
However whatever I do or strategy I use, I cannot defeat Planar Controller.

Somehow my most successful runs are with Halflings. Maybe it is due to the stats and also Luck of the Little Folk for the increase critical chance.
As for Fetch, I am able to survive the Titania Court and beyond, as long as I encounter common enemies.
Once I encounter elites or rares, then I better escape.

The being said, because this class does not have natural escape and have only some healing and shields, I wonder if the inscriptions and charm you want to use are narrow. You will always want to go for movement inscription to escape. Then either you choose Shield (better) or Healing. Knockback charm is useful.

With other classes you can experiment with different loadouts. Moonchild you cannot experiment, because you need to have the exact equipment in order to survive.

When I start battle I increase my caprice without worrying about damage. Once I have sufficient I use Golden Curtain, which hopefully switch to decrease caprice. Then I use Rainchill and other damage stuff in the increase damage state. Once my Golden Curtain expires, then I quickly escape and switch back to positive caprice. At time when the enemy is too close and if I fear my Golden Curtain is too weak, I rather use the Movement inscription to get some distance, before attacking again.

I wonder how others would play it.

Just a dood
Halfling
Posts: 83
Joined: Wed Oct 16, 2019 2:33 am

Re: [1.7.0] Faetouched Collection v1.2.3 "Those Abandoned, Those Ensnared"

#47 Post by Just a dood »

If you get stone alchemy, the alch gem ammo count covers the Caprice bar.
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Mr Frog
Thalore
Posts: 139
Joined: Wed Mar 25, 2020 4:28 am

Re: [1.7.0] Faetouched Collection v1.2.3 "Those Abandoned, Those Ensnared"

#48 Post by Mr Frog »

Funny, I just ran into that one myself. I'll look into it when I next feel programming-y.

Mr Frog
Thalore
Posts: 139
Joined: Wed Mar 25, 2020 4:28 am

Re: [1.7.0] Faetouched Collection v1.2.4 "Those Abandoned, Those Ensnared"

#49 Post by Mr Frog »

Just a fix for the above UI bug, remain comfy

Changes for v1.2.4:
Fixed various UI elements (ammunition, save progress, etc.) being drawn over the Caprice bar as though it wasn't there

Ghostdog
Yeek
Posts: 13
Joined: Tue Aug 07, 2018 8:51 pm

Re: [1.7.0] Faetouched Collection v1.2.4 "Those Abandoned, Those Ensnared"

#50 Post by Ghostdog »

Icy Torment - when the effect triggers, I get the notification "NAME is empowered by despair, granting them XX% of a turn ". Except that, I don't experience any difference. My status bar doesn't have an extra notification, neither do I experience being faster than my opponents. Is this working as intendent?

__

Bereavement - with other advanced trees, I feel putting the first point in the first talent, they can stand on their own. For example Faerie Light is fine, the other talents of the same tree just makes it better.

Bereavement is underwhelming. To really get its full potential requires a investment in all 4 talents and heavy investment of points in multiple talents. Perhaps in combination with Silverlight it's damage would be an improvement, but you are already point starved as it is.
Looking only at the first two talents of the tree; To really get the most out of Cocytus, you will need to be at half life or less. Even then the damage is unimpressive. And with Scorn, to get the most benefit (damage and cooldown), you will need to be inflicted with detrimental effect. The more, the better. Also when you invest more points (3 and 5), you will get the bang out of your buck.
It is the 3rd and 4th, that makes Bereavement promising. Vendetta - The effect of saving you with 1 life point is good. And also afterwards then gaining life is very useful, especially in the "decreasing Caprise" state. With Sheer Cold, Cocytus can become an AOE. However the best effect is when you kill an opponent, Cocytus' cooldown is reset. allowing you to spam Cocytus.

Bereavement has too many terms and conditions to to make it useful. Caprise needs to decrease. You need to be at half life. Either you must be inflicted with several negative effects or you must kill the enemy in one go (cooldowns vs refresh). Lethal damage will make it so you survive one life and the effect ends. Cocytus is not something you can spam or will use often.
Instead of waiting for the conditions of Cocytus, it is must safer to switch to the positve Caprise state; put down a shield, use a healing atc.. Waiting until you are at half life with possibly other dangerous deliberating effects, is too high risk.

In conclusion while Bereavement's rewards are considerable due to 3rd and 4th talent, it is still a very high risk tree. Other advanced trees do not have such restrictions to make them useful.

astralInferno
Uruivellas
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Joined: Mon Jan 27, 2014 10:40 am

Re: [1.7.0] Faetouched Collection v1.2.4 "Those Abandoned, Those Ensnared"

#51 Post by astralInferno »

Ghostdog wrote: Sun Mar 20, 2022 12:06 pm Icy Torment - when the effect triggers, I get the notification "NAME is empowered by despair, granting them XX% of a turn ". Except that, I don't experience any difference. My status bar doesn't have an extra notification, neither do I experience being faster than my opponents. Is this working as intendent?
It's not making you faster, it's giving you part of a turn. It won't appear on your status bar because it's not a status; it's a one-off event that gives you part of a turn. It's probably working fine.

Mr Frog
Thalore
Posts: 139
Joined: Wed Mar 25, 2020 4:28 am

Re: [1.7.0] Faetouched Collection v1.2.4 "Those Abandoned, Those Ensnared"

#52 Post by Mr Frog »

astralInferno wrote: Mon Mar 21, 2022 8:01 am
Ghostdog wrote: Sun Mar 20, 2022 12:06 pm Icy Torment - when the effect triggers, I get the notification "NAME is empowered by despair, granting them XX% of a turn ". Except that, I don't experience any difference. My status bar doesn't have an extra notification, neither do I experience being faster than my opponents. Is this working as intendent?
It's not making you faster, it's giving you part of a turn. It won't appear on your status bar because it's not a status; it's a one-off event that gives you part of a turn. It's probably working fine.
This is correct :) it might be a bit hard to notice since the cold phase already has boosted spell speed but you should see that you get a couple "free" turns after blasting something with a lot of debuffs.

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