Download: https://te4.org/games/addons/tome/oldearth
A simple mod to restore Pulverizing Auger's old identity as a shorter range spell with higher damage. What this does:
[*] CD back to 6
[*] Range back to the old 3 to 7 scaling (8 fully invested with Archmage)
[*] Damage increased by a fair chunk (20, 230 scaling back to 30, 300)
What it keeps:
[*] Physical damage amp when digging a tile (6 turns)
[*] Same digging limits (scaling from 1 to 5)
[*] Can synergize with new beam class evolution
[*] Probably something I forgot
The new spell felt slightly generic with having the same damage, range and CD as other tri-beam spells. As someone that loaths the concept of tri-beam I had to restore the identity of my favorite beginning spell on Archmage. The new functions overall seem balanced to me with the old damage but if there is a balance issue feel free to let me know as I'm not the most hardcore player. There is the potential for it to self benefit from the damage bonus but given that it requires other talents for that combo it seems fine. As I am new to modding I hope everything is up to standard.
Edit: Tagging is slightly clunky as current tags show up blank during editing and I re-entered the tags because of this. I cannot see a way to remove these duped tags either..
Classic Pulverizing Auger
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