[v1.7.0+] Annotated Charm Hotkeys

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Zizzo
Sher'Tul Godslayer
Posts: 2521
Joined: Thu Jan 23, 2003 8:13 pm
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[v1.7.0+] Annotated Charm Hotkeys

#1 Post by Zizzo »

So, is it just me who keeps forgetting which torque on the hokeys toolbar is the torque of shielding, which is the torque of psychoportation, and which is the torque of illumination? :oops: That's why I whipped up my new Annotated Charm Hotkeys addon. It adds a marker image to the corner of the hotkey icon, indicating the type of charm. Generally the markers are reused talent icons; I mostly tried to use sensible talent icons (Heal for totems of healing, Rune: Shielding for wands of shielding, and the like) but a few I'm not sure about, and I'm open to suggestions for improvement.

[If you're an addon developer and you have an addon that adds new charms, it's easy for you to hook into this; just add an 'annotation_image' field to your charm's power definition specifying the marker image to use.]

Now, this addon plays around in the same area as Juggle Hotkeys on Unwield, and I had to make some internal changes to that addon for compability. If you're using the two addons together, you'll want to make sure you have release 1.4.0 or later of Juggle Hotkeys on Unwield (or for ZOmnibus or ZOmnibus Lite, release 17.0.0 or later).

[And looking ahead, this is probably a prime candidate for inclusion in a future release of ZOmnibus.]
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
Sher'Tul Godslayer
Posts: 2521
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
Contact:

Re: [v1.7.0+] Annotated Charm Hotkeys

#2 Post by Zizzo »

Having now played a character that leans more heavily on charms for combat, I found it vaguely unhelpful that all wands of conjuration got the same corner annotation on their hotkey icon, even if they had different damage types. Took a bit of work, but v1a now uses separate icons for the four damage types wands of conjuration can be created with: fire, cold, lightning or acid. (Any wands of conjuration already existing in your game will be unchanged, but new ones should be affected.)
"Blessed are the yeeks, for they shall inherit Arda..."

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