
[Looking ahead, this addon leans heavily into "otherwise unavailable information" territory, so it's almost certainly not suitable for ZOmnibus Lite, and may be a stretch even for ZOmnibus proper.]
Moderator: Moderator
[sound F/X: source diving] …oh. Well, now I feel like an idiot.Cathbald wrote:how many nihil stack are on a target is already displayed on the debuff.
an enemy with 6 turns left and 3 stacks is displayed as nihil(6,3).
Highly agreed. In general any status effects without some sort of accompanying particle effect grinds my gears. I know WHY it's this way - it's so that endgame combat doesn't wipe out the sprites of every creature with a galaxy of particles - but Cultist even more than most classes really needs to know what debuffs are active on an enemy at any given time. This information is technically provided through the inspect menus but it's tedious, doubly so for a primarily keyboard player like myself who has to move my WHOLE HAND a WHOLE EIGHT INCHES OR SO over to my mouse. Frankly, it's torturous and it breaks my game flow.whitelion wrote:Your idea to have some kind of visual effect still seems like a nice QoL option. Then I don't have to mouse over different enemies in crowds to check the progress of the Herald.
whitelion wrote:Your idea to have some kind of visual effect still seems like a nice QoL option. Then I don't have to mouse over different enemies in crowds to check the progress of the Herald.
Fair enough, thanks. (bows) I suppose that just changes the addon's categorization among "addons that may or may not be suitable for eventual inclusion in ZOmnibus" from "Gameplay Altering" to maybe "Ooh, Tough Call".PseudoLoneWolf wrote:Cultist really should have noticeable visual effects on all their debuffs. It helps give valuable information at a glance. Your contribution is appreciated as ever, zizzo.