[v1.6.0-1.6.7] Golem Can Pass

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Zizzo
Sher'Tul Godslayer
Posts: 2021
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
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[v1.6.0-1.6.7] Golem Can Pass

#1 Post by Zizzo »

So every Alchemist's least favorite change in 1.6.0 was that golems no longer push past non-hostile NPCs. No one could ever figure out why it was changed, and there was nothing in the release notes. Well, turns out that's because it's a bug. Until the bug can be fixed in a future version, I'm releasing a Golem Can Pass addon to patch over it. We Apologize for the Convenience.™ :wink:

[Technical notes:]

Code: Select all

Superload:
  mod.class.interface.ActorAI:
    canBumpDisplace() [overloaded, to fix bug]
"Blessed are the yeeks, for they shall inherit Arda..."

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