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Mage Subclass, The Battlemage (Magewarrior for the irony of short-staves being junk for them?)
Magic/Strength, but also benefits from basically every other stat, notably willpower and dexterity.
Uses Mana only (no Stamina).
Should be fairly tanky with good damage and decent mobility. Good one on one, but weak to status effects against multiple enemies.
new class categories:
--spell/battlemage
1)Wield any staff in one hand. shield mastery. attacks from your staff will trigger a sheild attack for x% damage as the damage type of your staff once per target per turn. blunt thrust will trigger a second shield strike.
2)passive. When you cast a non-instant spell you will trigger Block if it is not on cooldown. Additionaly, you have a X% chance to reduce damage of any blockable damage type by Y% of your block value based on spellpower.
either type of damage reduction will restore mana.
3)passive. while defensive posture is active you will gain x block value based on spellpower and when you take non-physical damage greater than 5% of your maximum life you will gain the ability to Block that damage type with your shield for 5 turns. This can only apply to one damage type at a time, but does not have a cooldown and may be canceled early.
4)passive. when you use channel staff you also project a melee staff attack at the target as the damage type of your staff for x% damage if the target is within 4 tiles.
--spell/battle channeling
long cooldowns, but probably not fixed. somewhere in the 30-40 turn range, probably. 42 is always a good number.
1) channel mana to assault neraby enemies. moving will cause the effect to end. each turn you maintain the spell you will cast channel staff at each target within 4 tiles, consuming mana as usual. if you have less mana than the cost of channel staff at any point, the sustain will deactivate.
2) channel mana to enchance your senses. drains X mana each turn. moving will end the effect. increases APR and accuracy, gain telepaty for all enemies within [8-16] tiles.
3) channel mana to enchance your movements. each time you attempt to move you will instead teleport to the targeted tile. this teleport is very fast, consuming only [33 -> 20]% of a turn. each teleport will drain X mana. any other action will end the effect. if your mana is too low to travel further , the sustain will deactivate.
4) draw deep on the aether to restore mana. regenerate x mana per turn. moving or acting in any way will end the effect. if your life drops below 25% or you mana exceeds 75% at any point, the sustain will deactivate.
--spell/magical assault (tri-cone)
statuses are strong, but the durations are short which makes them more likely to be have the duration completely reduced by saves, in theory
1)attack all foes in a radius three cone with your shield for x% damage as your staff's damage type. any foe struck will be stunned for 3 turns. 6 turn cooldown.
2)blast all foes in a radius three cone with pure magical power for x damage as your staff's damage type. enemies hit will suffer reduced saves and defense for 3 turns. 6 turn cooldown.
3)attack all foes in a radius three cone with your staff for x% damage as your staff's damage type. foes struck will be disarmed and silenced for 3 turns. 6 turn cooldown.
4)adds on-hit damage and on-crit burst of your staff's damage type to all melee attacks. magic cone deals additional damage over time that reduces the target's resistance to that damage type.
--spell/phasing
1)phase strike -- teleport to and attack a target within range [2-5] for x% damage as your staff's damage type. 8 cooldown, must target an enemy with at least one empty adjacent tile.
2)for [1-5] turns after hitting a target with phase strike you gain [5-20]% spell and physical crit chance.
3)for [1-5] turns after hitting a target with phase strike all damage from all other sources, aside from self-inflicted damage, is reduced by [5-15]%.
4)for [1-5] turns after hitting a target with phase strike any new detrimental effects the target applies to you will have the duration reduced by [10-20]%.
--
class
spell/temporal unlocked
spell/meta locked
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generic
technique/combat training unlocked
spell/staff combat unlocked
spell/aegis unlocked
spell/conveyance unlocked
technique/conditioning locked