[1.7.0] Stone Redone! (Earth/Stone Rework)

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Mr Frog
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[1.7.0] Stone Redone! (Earth/Stone Rework)

#1 Post by Mr Frog »

DL Link: https://te4.org/games/addons/tome/stone_rework

Makes a number of changes/improvements to the Earth and Stone spell trees to bring their combined utility/power level more in line with their elemental counterpoints, integrating them better with each other and (hopefully!) providing a more sensible, unified package for the three classes that share them.

Changes from basegame:

Body of Stone has been significantly buffed to bring it up to par with its counterparts in the other advanced elemental trees as a spell that expands the earth spell family's functionality into a new playstyle -- that of a stationary "artillery" that trades mobility for field control and durability:
Body of Stone's cooldown reduction now scales up to 50% at max level, and the reduction now rounds to nearest, meaning at max level Pulverising Auger has a cooldown of only 1 turn;
Body of Stone now reduces the cooldown of Stone Spikes, integrating it more into Stone Warden's gameplay;
Body of Stone's fire/lightning/acid resistance has been replaced with physical/fire/lightning flat damage reduction, improving its protective capabilities;
Body of Stone now grants knockback and teleport resistance, making it less likely to be broken by enemies and useful in places such as Dark Crypt or Vor Pride;
Body of Stone now automatically unsustains (with no cooldown) when exiting combat as QoL;
Body of Stone has new visual effects!

Crystalline Focus's save bonus has been replaced with an additional chance for all damaging Earth, Stone, and Eldritch Stone spells to stun targets; combined with Earthen Missiles' and Earthquake's multihit (the latter of which has the bonus added to its native stun chance) and Body of Stone's cooldown reduction, earth mages can now repeatedly stun vulnerable enemies, impairing their damage and talent cooldowns. This also aids their utility for Stone Warden and Arcane Blade, for whom the damage from Earth spells falls off quickly compared to weapon damage.

Mudslide can now be aimed at yourself for a radial attack that pulls enemies in, making the talent more desirable for Stone Warden and Arcane Blade (particularly in conjunction with Body of Stone which would otherwise prevent them from engaging foes in melee).
Additionally, Mudslide now pulls and pushes targets in order of distance, making it behave much better against groups of foes.

Stone Skin's cooldown reduction is now compatible with Stone Spikes, similarly to Crystalline Focus and Body of Stone.

This addon hard-overloads the entire data files for the Earth, Stone, and Eldritch Stone talents, and so will almost certainly be incompatible with addons that make changes to the aforementioned.
:frog:

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