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Re: [v1.3.0+] Passive Cooldowns

Posted: Thu Apr 04, 2019 10:49 pm
by Zizzo
Well, that was embarrassing… :oops: Pushing out v2a to fix a bug in the preceding.

Re: [v1.3.0+] Passive Cooldowns

Posted: Fri Oct 25, 2019 12:11 am
by Zizzo
The Elemental Surge and Endless Woes prodigies gained complex multi-variate "cooldowns" in 1.6, and v3 makes an effort to display as many of them as will fit.

Re: [v1.3.0+] Passive Cooldowns

Posted: Sat Nov 09, 2019 1:40 am
by Zizzo
Looks like I should have done a sweep for talents that had gained a passive cooldown in 1.6. :oops: Fortunately none of the talents that had one lost it, as that might have broken stuff. At any rate, v3a adds passive cooldown trackers for the following new/changed talents:
  • Virulent Disease
  • Shadowguard
  • Quickened
  • Inner Power
If I've missed any, here is a good place to let me know. :wink:

Re: [v1.3.0+] Passive Cooldowns

Posted: Sat Feb 29, 2020 9:10 pm
by Zizzo
Found a few more talents that we should be tracking, namely Enhanced Munitions, Bullseye and Garrote; those are covered in v3a.1. (Bullseye isn't currently showing up, but I think that's a bug; we'll leave in the handling, so it should start working automatically when that's fixed.)

Re: [v1.3.0+] Passive Cooldowns

Posted: Sun Mar 29, 2020 10:53 pm
by Zizzo
So I kept wondering why my Annihilator's Grenade Launcher wasn't working, and then I discovered, "oh, it has a passive cooldown". :oops: In particular, v3a.2 adds passive cooldown trackers for some Annihilator-related talents, namely Grenade Launcher, Reactive Armor and Automated Repair System. We Apologize for the Omission.™

Re: [v1.3.0+] Passive Cooldowns

Posted: Fri Oct 30, 2020 3:09 am
by Zizzo
Phantasmal Shield gains a passive cooldown in 1.7, so v3a.3 adds a tracker for it, in addition to the usual localization support.

Re: [v1.3.0+] Passive Cooldowns

Posted: Wed Dec 09, 2020 2:17 am
by Zizzo
Inspired by my recent work with Enhanced Object Compare, it occurred to me that if a talent is passive and is cooling down, we ought to show a tracker for it whether or not it's flagged as having a passive cooldown. That's going out as v3b, and with luck will future-proof us against future passive talents with cooldown triggers. We also expand our hook for sustained talents with passive trigger cooldowns like Phantasmal Shield, allowing passive talents to hook into it as well if they use their own cooldown counters.

Re: [v1.3.0+] Passive Cooldowns

Posted: Mon Dec 14, 2020 7:18 am
by astralInferno
do you have the Cunning/Artifice sub-talent Hidden Blades in here? :)

Re: [v1.3.0+] Passive Cooldowns

Posted: Tue Dec 15, 2020 2:11 am
by Zizzo
astralInferno wrote:do you have the Cunning/Artifice sub-talent Hidden Blades in here? :)
[sound F/X: source diving] Not explicitly, but it looks like that talent uses the standard cooldown mechanism, so my recent changes in v3b should catch it. If you don't get a cooldown tracker for that talent, let me know and I'll investigate.