Adds a number of hybridized classes. Currently only remixes existing classes and talents.
Adds:
Chrono Ranger - A tinker subclass, blending chronomancer and gunslinger
Essence Reaver - An afflicted mage, turned from more conventional magics to darkness and shadow
Compatibility: Modifes the functionality that generates Shadows in Call Shadows (adds necrotic_minion so it'll play nice with some necromancer utility)
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This addon will focus on adding additional classes to the game, with the primary theme of hybridizing different power sources in interesting, hopefully balanced ways.
I was tooling around on Adventurer, and found all I really wanted to do was pretty much this. Not going for insane power, but making flavorful talent combinations. So I learned how to mod, started picking up some lua, and began making classes. So far I've finished two, and both include talents from Embers, so I would consider that a requirement for this mod.
I haven't made much besides add classes, and modify Shadows to have them count as "necrotic minions" for necromancer spells.
I do plan on adding some chronomancy-flavored tinkers for the Chrono Ranger (once I figure those out

I also plan on adding a lot more classes, as I come up with them.
Suggestions and feedback welcome. I've only won a few times on Normal/Adventure, so my concept of game balance may not be entirely on point.