If anyone finds this idea interesting and wants to make it:
mage / anti-mage chronomancer
alternates each turn between two alternate selves, one an arcane, the other an anti-arcane!
use a swap-type anomaly each turn? remove the one from existence and put the other in its place?
overall, character would have two classes! would have upgrade pts for each, inventory for each, whatever!
like a Yin-Yang Chronomancer? could have some things influence which is available. for example, in an anti-magic floor effect, only the anti-magic self could stabiliaze, reality tipped in its favor, things like that?
Idea: Mage / Anti-Mage Chronomancer
Moderator: Moderator
Re: Idea: Mage / Anti-Mage Chronomancer
"remove the one from existence"
oooorrr.... you can use the already know bug, that causes enemies to be intangible or spawning your clones.
i am not sure if it would work correctly, but you could mess with tile reference, and automatically give control to your other self.
oooorrr.... you can use the already know bug, that causes enemies to be intangible or spawning your clones.
i am not sure if it would work correctly, but you could mess with tile reference, and automatically give control to your other self.
Re: Idea: Mage / Anti-Mage Chronomancer
No, that would be a very bad way to implement it.
My feedback meter decays into coding. Give me feedback and I make mods.