Idea: Mage / Anti-Mage Chronomancer

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xnd
Archmage
Posts: 307
Joined: Sat Mar 21, 2015 7:33 pm

Idea: Mage / Anti-Mage Chronomancer

#1 Post by xnd »

If anyone finds this idea interesting and wants to make it:

mage / anti-mage chronomancer

alternates each turn between two alternate selves, one an arcane, the other an anti-arcane!

use a swap-type anomaly each turn? remove the one from existence and put the other in its place?

overall, character would have two classes! would have upgrade pts for each, inventory for each, whatever!
like a Yin-Yang Chronomancer? could have some things influence which is available. for example, in an anti-magic floor effect, only the anti-magic self could stabiliaze, reality tipped in its favor, things like that?

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Idea: Mage / Anti-Mage Chronomancer

#2 Post by Radon26 »

"remove the one from existence"
oooorrr.... you can use the already know bug, that causes enemies to be intangible or spawning your clones.

i am not sure if it would work correctly, but you could mess with tile reference, and automatically give control to your other self.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Idea: Mage / Anti-Mage Chronomancer

#3 Post by HousePet »

No, that would be a very bad way to implement it.
My feedback meter decays into coding. Give me feedback and I make mods.

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