StarKeep's Grab Bag
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StarKeep's Grab Bag
So I tend to make random tiny addons that aren't worth a thread of their own.
For the purpose of not spamming the subforum with posts every time I upload one, I'll stick links and update notes to them in this thread.
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Subrace Pack
Adds the following race(s);
Elkosh - Magic-based human subrace. The child of a Cornac and Shalore.
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Dream Hammer Tweaks
Changes Dream Hammer to replace melee attacks with a Dream Hammer attack, changes the first talent's cooldown reduction to work on misses, as well as all Dream Hammer talents, instead of just 2.
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Randboss Rando
Allows you to manually control the Rare and Randboss spawn rates.
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Campaign Uncapper
Unlocks the maximum player level in the Campaign.
Causes all enemies and zones to scale to your level as a result.
(Bosses still retain their minimum level settings.)
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Shadowflame Tree Tweaks
Changes DarkFire to heal demons. Halves the Vim Sustain cost of Flame of Urh'Rok.
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Classic UI Buff Removal
(Fork of Regalion's old addon.)
Allows you to remove positive effects from yourself via a left click in Classic UI.
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Merchant Rerolls
Allows you to reroll a Merchant Artifact to get a new, hopefully useful, one for 400 gold. Can be repeated until you go broke. A safer way to gamble.
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Cursed Class Tweaks
Tweaks various Cursed talents. Overall buff in power.
For the purpose of not spamming the subforum with posts every time I upload one, I'll stick links and update notes to them in this thread.
---
Subrace Pack
Adds the following race(s);
Elkosh - Magic-based human subrace. The child of a Cornac and Shalore.
---
Dream Hammer Tweaks
Changes Dream Hammer to replace melee attacks with a Dream Hammer attack, changes the first talent's cooldown reduction to work on misses, as well as all Dream Hammer talents, instead of just 2.
---
Randboss Rando
Allows you to manually control the Rare and Randboss spawn rates.
---
Campaign Uncapper
Unlocks the maximum player level in the Campaign.
Causes all enemies and zones to scale to your level as a result.
(Bosses still retain their minimum level settings.)
---
Shadowflame Tree Tweaks
Changes DarkFire to heal demons. Halves the Vim Sustain cost of Flame of Urh'Rok.
---
Classic UI Buff Removal
(Fork of Regalion's old addon.)
Allows you to remove positive effects from yourself via a left click in Classic UI.
---
Merchant Rerolls
Allows you to reroll a Merchant Artifact to get a new, hopefully useful, one for 400 gold. Can be repeated until you go broke. A safer way to gamble.
---
Cursed Class Tweaks
Tweaks various Cursed talents. Overall buff in power.
Last edited by StarKeep on Thu Mar 16, 2017 9:50 am, edited 7 times in total.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
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- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: StarKeep's Grab Bag
Literally everything in this post is relevant to my interests.
...possibly except the randbosses but idk.
...possibly except the randbosses but idk.
Re: StarKeep's Grab Bag
More Bosses = More Death = More Fun.
A little bit of a starters guide written by yours truly here.
Re: StarKeep's Grab Bag
hmm does this work with talents outside of dream smith talents? like, can i death dance with it?StarKeep wrote:to replace melee attacks with a Dream Hammer attack
Re: StarKeep's Grab Bag
tested.
it will not complete the requirements of a skill, but a skill will use the dream hammer, as long as it doesn't require a specific weapon in a specific slot.
works with wave of power, flying weapon(arcanum pack) and the like, even if there is something else equipped in the main hand.
it will not complete the requirements of a skill, but a skill will use the dream hammer, as long as it doesn't require a specific weapon in a specific slot.
works with wave of power, flying weapon(arcanum pack) and the like, even if there is something else equipped in the main hand.
Re: StarKeep's Grab Bag
Added:
Classic UI Buff Removal
(Fork of Regalion's old addon.)
Allows you to remove positive effects from yourself via a left click in Classic UI.
Classic UI Buff Removal
(Fork of Regalion's old addon.)
Allows you to remove positive effects from yourself via a left click in Classic UI.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: StarKeep's Grab Bag
Added:Merchant Rerolls
Allows you to reroll a Merchant Artifact to get a new, hopefully useful, one for 400 gold. Can be repeated until you go broke. A safer way to gamble.
Allows you to reroll a Merchant Artifact to get a new, hopefully useful, one for 400 gold. Can be repeated until you go broke. A safer way to gamble.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: StarKeep's Grab Bag
--snip--
Last edited by StarKeep on Fri Jan 15, 2016 3:43 am, edited 1 time in total.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
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- Low Yeek
- Posts: 7
- Joined: Sat Jan 10, 2015 8:17 am
Re: StarKeep's Grab Bag
Got a couple of questions regarding your Elkosh race
Talent 3 Magical Siphon says it converts incoming damage to bonus damage: is this reducing the damage i take from non-phys and non-mind sources?
Talent 1 Magic Tap: Is this meant to last for 10 turns or scale so linearly with magic? I'm level twenty with 50 magic and i get a ridiculous 62 spell power and 50% spell vamp.
Talent 3 Magical Siphon says it converts incoming damage to bonus damage: is this reducing the damage i take from non-phys and non-mind sources?
Talent 1 Magic Tap: Is this meant to last for 10 turns or scale so linearly with magic? I'm level twenty with 50 magic and i get a ridiculous 62 spell power and 50% spell vamp.
Re: StarKeep's Grab Bag
It doesn't reduce damage, no.Celestialer wrote:Got a couple of questions regarding your Elkosh race
Talent 3 Magical Siphon says it converts incoming damage to bonus damage: is this reducing the damage i take from non-phys and non-mind sources?
Talent 1 Magic Tap: Is this meant to last for 10 turns or scale so linearly with magic? I'm level twenty with 50 magic and i get a ridiculous 62 spell power and 50% spell vamp.
Elkosh's scaling is, like many things I make, silly late game. Will take a peek at it.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: StarKeep's Grab Bag
Added:Cursed Class Tweaks
Changes/Buffs up some talents in the Cursed class.
This version applies changed to 2 trees: Slaughter and Endless Hunt
Slaughter changes were directed towards making the tree more actively useful. No more super long cooldowns.
Endless Hunt changes were directed towards scaling and wider usefulness.
Changes/Buffs up some talents in the Cursed class.
This version applies changed to 2 trees: Slaughter and Endless Hunt
Slaughter changes were directed towards making the tree more actively useful. No more super long cooldowns.
Endless Hunt changes were directed towards scaling and wider usefulness.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: StarKeep's Grab Bag
StarKeep! Make another post quick! You're at 666!
Anyways, won't lowering the cooldown on slaughter abilities affect rampage?
Anyways, won't lowering the cooldown on slaughter abilities affect rampage?
A little bit of a starters guide written by yours truly here.
Re: StarKeep's Grab Bag
Added:Ghoul Buffs
Tweaks the 1st and 4th Ghoul Racials.
1st for general usefulness, now grants flat damage reduction instead.
4th for general usefulness, now checks your Str+Con against Physical Save, and spawns infinite duration, slowly decaying, ghoul summons.
Tweaks the 1st and 4th Ghoul Racials.
1st for general usefulness, now grants flat damage reduction instead.
4th for general usefulness, now checks your Str+Con against Physical Save, and spawns infinite duration, slowly decaying, ghoul summons.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
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- Halfling
- Posts: 114
- Joined: Thu Jan 14, 2016 11:10 am
Re: StarKeep's Grab Bag
Hi, I'm having issue with this mod, being unable to start a new game with it. When attempting to start a new game, the loading bar flickers and loads up to 100% but then just is stuck there. As someone else reported the same issue, and it occurs with only this mod loaded, it seems to be an issue with the code rather than my computer.StarKeep wrote:Added:Ghoul Buffs
Tweaks the 1st and 4th Ghoul Racials.
1st for general usefulness, now grants flat damage reduction instead.
4th for general usefulness, now checks your Str+Con against Physical Save, and spawns infinite duration, slowly decaying, ghoul summons.
Thankful for any support, as a ghoul buff would be nice.