Noob here - I've made it to the endgame once on easy/adventure but not actually beat the game yet, so apologies if I'm being hopelessly naive.
The game does such a great job of eliminating the common annoyances - transmutation chest, auto-explore, etc. However, keeping and using good sets of element resist items seems necessary and painful to do manually. I've taken to keeping a text file that lists the best item I have for each resist in each slot and consulting/updating it when deciding whether to keep newly found stuff.
I haven't looked at the API to figure out what's possible yet, but I was thinking about something that would let you compare resists with the best thing you have in inventory, kind of like the control-mouseover compare for equipped stuff. For example, imagine I find a robe with 20% cold resist. When I mouse over it and potentially press a key, it shows that I already have a set of light armor with 21% cold resist.
It might also be helpful to have an option to automatically equip items to maximize your resist against a particular element.
What do you think?
[brainstorming] Addon(s) for resist item management
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- Wayist
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- Uruivellas
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Re: [brainstorming] Addon(s) for resist item management
Aren't you supposed to inscribe items to keep track of this or something? I don't really do that too often, but I think that's what that system is there for.
The compare code is a bit messy, but something like this is certainly doable, if not easy. I'd probably just prefer a quick-swap sort of thing - like a command to equip every item in your inventory with a certain tag. That'd be pretty simple to implement and still rather flexible.
The compare code is a bit messy, but something like this is certainly doable, if not easy. I'd probably just prefer a quick-swap sort of thing - like a command to equip every item in your inventory with a certain tag. That'd be pretty simple to implement and still rather flexible.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.
