Infinite Alchemy

A place to post your add ons and ideas for them

Moderator: Moderator

Post Reply
Message
Author
Dao Zeti
Higher
Posts: 79
Joined: Sun Oct 19, 2014 2:02 pm

Infinite Alchemy

#1 Post by Dao Zeti »

Infinite Alchemy

Adds an alchemy table to the Infinite Dungeon, that appears with roughly a 50% chance at each floor. Here you are allowed to brew potions (similar to those achievable from the alchemical brotherhood) and transmute items into artifacts (rewards and costs are somewhat similar to the quest-mechant from Last Hope, though there is a price-scale). Depending on what you pay for, transmuted items keep their item tier (option: lesser) get a bonus of one (option: greater) or two (option: superior) item tiers. When transmuting tier 5 (option: greater) or tier 4 and higher (option: superior) items, these become extraordinarily powerful.
alchemy-pic.png
alchemy-pic.png (237.18 KiB) Viewed 4608 times

28.12. Version 1.1

- Brewing potions additionally consumes gold now (starts at 0, +125 / created potion)
Last edited by Dao Zeti on Sun Dec 28, 2014 2:07 pm, edited 2 times in total.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Infinite Alchemy

#2 Post by Doctornull »

Coooooool.

Will you put this on Steam?
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Dao Zeti
Higher
Posts: 79
Joined: Sun Oct 19, 2014 2:02 pm

Re: Infinite Alchemy

#3 Post by Dao Zeti »

Doctornull wrote:Coooooool.

Will you put this on Steam?
I didn't put in any effort so far to bringing any addons to steam, as they can all be installed via the built-in addon-manager. Pardon me for being desinformed, but are there any advantages (besides visibility for exclusive steamplayers that don't bother with the built-in addon manager) if I upload them to the steam community directly?

Red
Uruivellas
Posts: 892
Joined: Sat Oct 04, 2014 8:03 pm

Re: Infinite Alchemy

#4 Post by Red »

Does the manager have an auto-update function? If it does, I need a link to that so I can get that for all my addons. If it doesn't auto-update, the Steam Workshop does.
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.

It hasn't worked yet.

Dao Zeti
Higher
Posts: 79
Joined: Sun Oct 19, 2014 2:02 pm

Re: Infinite Alchemy

#5 Post by Dao Zeti »

Red wrote:Does the manager have an auto-update function? If it does, I need a link to that so I can get that for all my addons. If it doesn't auto-update, the Steam Workshop does.
Oh, I just was refering to the menu-option: Addons, which got a link to open up all addons on te4.org. Auto-Update certainly then would be a unique steam advantage I didn't think about so far. Auto-updating itself could also be a disadvantage, if you update to a version with bad compatibility to previous versions. Is there a way to have different profiles on one steam-account? I'd like to hide my friends & family groups if I were posting addons on steam.

Red
Uruivellas
Posts: 892
Joined: Sat Oct 04, 2014 8:03 pm

Re: Infinite Alchemy

#6 Post by Red »

On one Steam account? I do not believe so.

However, since Steam itself is free, it'd be a simple matter to make a second account with which to upload everything and just never buy games on it. (Then again, considering I got $150 worth of games for $8 today, not like buyng extra games would be that hard.)
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.

It hasn't worked yet.

Dao Zeti
Higher
Posts: 79
Joined: Sun Oct 19, 2014 2:02 pm

Re: Infinite Alchemy

#7 Post by Dao Zeti »

Red wrote:On one Steam account? I do not believe so.

However, since Steam itself is free, it'd be a simple matter to make a second account with which to upload everything and just never buy games on it. (Then again, considering I got $150 worth of games for $8 today, not like buyng extra games would be that hard.)
Wow, thanks for the fast answer.

Yeah, buying a humble bundle for 1$ is a cheap way to setup a steam-account with a couple games. I will make a new steamaccount for uploading my addons then, but after christmas, as I am short on time at the moment.

Red
Uruivellas
Posts: 892
Joined: Sat Oct 04, 2014 8:03 pm

Re: Infinite Alchemy

#8 Post by Red »

No need to rush. Thank you for making this addon in the first place-making an extra account just for other players' convenience is going above and beyond the call of duty. (Which you already went beyond by making an addon, but I'm pretty sure this launches you into orbit.)
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.

It hasn't worked yet.

Dao Zeti
Higher
Posts: 79
Joined: Sun Oct 19, 2014 2:02 pm

Re: Infinite Alchemy

#9 Post by Dao Zeti »

Red wrote:No need to rush. Thank you for making this addon in the first place-making an extra account just for other players' convenience is going above and beyond the call of duty. (Which you already went beyond by making an addon, but I'm pretty sure this launches you into orbit.)
Yeah, addon making in itself is the source of joy, so enough of nice words :). Got christmas buisness to do now, feliz navidad to everybody!

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Infinite Alchemy

#10 Post by darkgod »

Fun, but it's probably too eay to get multiple potions; maybe add an ever increasing gold cost to it too ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Infinite Alchemy

#11 Post by Doctornull »

darkgod wrote:Fun, but it's probably too eay to get multiple potions; maybe add an ever increasing gold cost to it too ?
Sounds like a decent use for some of the infinite gold in the infinite dungeon.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Dao Zeti
Higher
Posts: 79
Joined: Sun Oct 19, 2014 2:02 pm

Re: Infinite Alchemy

#12 Post by Dao Zeti »

darkgod wrote:Fun, but it's probably too eay to get multiple potions; maybe add an ever increasing gold cost to it too ?
Very true. Gold would be an easy solution.

Post Reply