So my next endeavor is going to be the Warlock. My initial concept was something like bringing back the OLD doomed.
If you read the doomeds description, it talks about how they were former mages whose vie for too much power doomed them into the life they are now, blah blah blah. However, the current version of the doomed really dosen't reflect this. At all.
The old one did. They had both spells and mindpowers. Sure they needed balance and help, but it was a great concept.
So I want to do this, with the Warlock.
Basic Lore, in a nutshell, because I suck horribly at story telling and writing out detailed compelling lore is this:
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Warlocks are a Myth, just like Witches and Naloren. Or so they say. Stories of them have been told since well before the Spellblaze. At first, a few souls spread rumors that it was indeed Warlocks that caused the spellblaze. That was until the truth was found out.
A Warlocks bargain for Power was similar to that of the Doomed, however they had very specific requirements...and very specific detriments. While they wanted greater power to dominate the will or those around them using sheer mindpower, they still wanted to hold onto some of their Arcane secrets. They refused to relinquish their most potent and powerful of abilities.
Because of their refusal to comply, they have been completely severed from the flow of Mana on Maj'Eyal and as such, they cannot access the majority of their knowledge they once had.
There are a few pieces of Magic they retained though. Their most prized abilities. The tradeoff on somehow using their willpower to hold onto these secrets is that it is extremely taxing on their psyche to recollect and cast these spells.
So I need some help on this one actually. I can't come up with any good ideas. I WANTED to bring back primal magic, but those talents are broke to hell. The code in them is super obsolete with all the new dev thats gone into t-engine and I wouldn't even begin to know how to start fixing primal magic.
So, sure, I can give them force of will, and punishments, probably gestures and dark sustenance, but I need more. I need powerful magic that can have very very long cooldowns but the effect will actually make a difference in battle.
I also want these guys to be balanced evenly between spellpower and mindpower. I attempted to have them start with a short-staff in their pain hand and a mindstar in their offhand (since gestures technically only needs a mindstar in the offhand to work), but it looks like you can't assign ego's to weapons on birth. If nothing else I suppose you can just swap between mindstar and staff, or focus on one or the other.
Actually now that I think about it I can just hook combat.lua to make Staves increase both mindpower and spellpower (probably?)
So in summary, I need some help brainstorming. I have the base concept in mind, doomed that forcibly held onto some of the magic they once knew and because of this they were cut out of the flow of mana, those spells no longer use any resource at all, but have extreme cooldowns. Inspired by both the Warlock from D&D and the Mesmer addon.
As far as the types and what they do....really not sure. Arcane damage is most likely a must, but I don't know what else. And they need some way to augment their staff / mindstar style to work together in harmony.