Make icons for Arcanum v2

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HousePet
Perspiring Physicist
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Make icons for Arcanum v2

#1 Post by HousePet »

So I'm starting a big update for the Arcanum Class Pack.
And it would be really nice if I had some snazzy icons for these categories.
So, Unleash the Artists!

Categories in need of icons:

High Magic
Chromatic Orb: A random element bolt.
Mind over Mana: Buffs arcane resist and mana regen.
Arcane Defiance: Anti Silence.
Spellblaze: I think you can guess this one. :)

Distortion
Timewarp: Temporal nova.
Space Warp: Swap places talent.
Time Lash: Adds temporal damage to teleport and time manipulation spells.
Warp Master: Lowers cooldown on temporal/conveyance talents.

Illusion
Mind Spike: Mind damage single smite attack.
Charm: Dominates an enemy.
Prismatic Chaos: Light damage chain that inflicts confusion.
Phantasmal Mirror: Like Phantasmal Shield but works on ranged attacks.

Power
Yonk: Boosts spellpower for your next spell.
Force Balance: Boosts stun/knockback resistance.
Sever Magic: A dispel that also silences.
Shield Overload: Turns your damage shield into a nova.

Morph
Enfeeble: Weakens an enemy.
Vitalise: Boosts your physical stats and life.
Petrify: Turns enemies to stone.
Crumble: Shatters weapons and enemies.

Void
Disintegrate: Void damage beam.
Whispers from Beyond: Increases spellcrit but lowers mind save.
Frayed Edges: Allows the void to bleed through into an area, doing darkness damage, inflicting manaworms or lowering darkness resist.
Void Avatar: Resistance piercing sustain for Void damage.

Force
Force Punch: Physical knockback bolt.
(Shielding)
Rebound: Reflects projectiles and enemies.
(Aegis)

Restoration
(Arcane Reconstruction)
Lifebind: Increases max life, blight resistance and heal mod.
(Arcane Shield)
Purify: Regenerates life while removing magical buffs from enemies.

Elementalism
Endure Elements: Boosts elemental resistances.
Elemental Shield: Makes a shield that blocks elemental damage.
Elemental Battery: Gain mana when your Elemental Shield absorbs damage.
Dominate Elemental: Dominates an elemental.

Corrupted Elements
Flux: Single target Blight damage.
Blight Affinity: Adds Blight absorption to Elemental Shield.
Chaos Vortex: Creates a randomly moving blight damage storm.
Quintessence: Resistance piercing sustain for Blight.

Fire
Fevered Rush: Boosts global speed and mana regen.

Wildfire
Twisted Explosion: Blight damage explosion that leaves flames.

Water
Corrupted Blood: Boosts life and cures poison.

Ice
Tainted Winter: Blight damage cone that inflicts freeze.

Earth
Vile Mud: Creates a zone that slows and does blight damage.

Stone
Crystalline Snares: Ranged burst that inflicts bleeding and pin.

Air
Fell Wind: Knockback beam that inflicts disease.

Storm
Blightning: Chaining blight damage that inflicts daze.

Arcane
Blight Aura: Blight version of Arcane Vortex.

Aether
Soul Siphon: Arcane damage you do restores your mana.

Elemental Fusion
Molten Boulder: Slow moving beam does fire/physical damage.
Scalding Geyser: Explosion of fire/cold damage.
Plasma Bolt: Fire/lightning beam.
Avalanche: Cold/physical cone.
Thunderbolt: Lightning/physical nova.
Liquid Lightning: Cold/Lightning chain.

Arcane Elements
Ruby Ray: Fire/arcane beam with dispel.
Bright Aura: Reduces arcane self damage and blinds adjacent enemies.
Aetherial Wave: Cold/arcane nova with knockback and wetness.
Arcane Depths: Increases max mana and life regen.
Mage Armour: Increases crit reduction, spell save and physical save.
Medusa Gaze: Physical/arcane cold that inflicts petrify.
Mage Wind: Increases defence, movement and spell speed.
Arc Rift: Restores mana and unleashes random lightning/arcane bursts.

Mana Alchemy
Mana Charge: Increases max mana and regen.
Quicken Inscriptions: Removes saturation and lowers inscription cooldowns.
Glowing Orb: Lite and arcane explosion.
Inscription Mastery: Boosts the strength of all inscriptions.

Poison Alchemy
Poison Infusion: Bombs do poison damage.
Poison Coat: Bombs add poison damage to golems attacks.
Chloroform: Sleep bomb.
Mutation: Increases your physical power/save, max life, life regen and adds poison damage to your attacks.

Metal Alchemy
Metal Infusion: Bombs do bleeding damage.
Shrapnel Shield: Bombs cover golem with a spikey damage shield.
Razor Wire: Pin/bleed wall.
Golem Suit: Temporarily merge with your golem.

Herbalism
Remedy: Boosts poison/disease immunity.
Healing Salve: Healing touch.
Quickness Potion: For running away.
Frenzy Potion: For boosting attack speed.

Staff Magic
(Channel Staff)
Staff Warding: Allows your staff to use Ward.
Staff Blast: Super powered Channel Staff.
Elemental Harmony: Channel incoming magical energy through your staff into a buff.

Staff Combat
(Staff Mastery)
(Blunt Thrust)
(Defensive Posture)
Staff Whirl: Staff spin attack.

Ordered Hedgemagic
Arcane Smite: Melee attack that knocks enemies flying.
Perfect Step: Like Dimensional Step.
Hold: Stuns and pins enemies.
Fire Shield: Does fire/arcane damage to attackers.

Chaotic Hedgemagic
Wild Bolts: Fires a random bolt each turn.
Scatter: Randomly teleports all nearby creatures.
Chaos Armour: Powerful but unreliable shield.
Arcana Unleashed: Creates slowly spreading arcane fire that can burn through anything.

Inanimation
Flying Weapon: Ranged attack with your weapon.
Animate Weapon: Turn a weapon into a minion.
Bladestorm: Bleeding damage storm.
Shield Guardian: Allows equipping of a shield in TK slot.

Enchanted Weapons
Enchant Weapon: Buffs a weapon.
Enchanted Weapon Mastery: Mastery talent for enchanted weapons.
Fortify Weapon: Buffs Enchant Weapon.
Enchanted Pommel Gem: Socket a gem into a weapon.

Enchanted Armour
Enchant Armour: Buffs an armour.
Enchanted Armour Mastery: Mastery talent for enchanted armour.
Fortify Armour: Buffs Enchant Armour.
Arcane Bindings: Buffs Enchant Armour more.

Enchanted Trinkets
Enchant Cloth/Leather: Buffs cloth/leather armour.
Fortify Magic: Buffs staves and wands.
Enchanted Jewellery: Add gems to rings/amulets.
Runestaff: Buff a staff with a rune.

Disenchantment
Disenchant Item: Debuffs items.
Disenchant Creature: Basically Dispel Magic.
Haywire: Manaburn explosion that inflicts spell failure.
Unweaving: Chance to cure magical debuffs from self each turn.

That is a lot. :shock:
I hope I didn't miss any.
Last edited by HousePet on Mon Jul 21, 2014 11:44 am, edited 1 time in total.
My feedback meter decays into coding. Give me feedback and I make mods.

stinkstink
Spiderkin
Posts: 543
Joined: Sat Feb 11, 2012 1:12 am

Re: Make icons for Arcanum v2

#2 Post by stinkstink »

Chromatic Orb/Mind over Mana/Arcane Defiance/Spellblaze
ImageImageImageImage

Timewarp/Space Warp/Timelash/Warp Master
ImageImageImageImage

Mind Spike/Charm/Prismatic Chaos/Phantasmal Mirror
ImageImageImageImage

noppa354
Wayist
Posts: 25
Joined: Tue Jul 23, 2013 9:33 pm

Re: Make icons for Arcanum v2

#3 Post by noppa354 »

Why is Arcane Elements not in the list?
Is it not going to be in the next version?
Or will you use existing icons?

stinkstink
Spiderkin
Posts: 543
Joined: Sat Feb 11, 2012 1:12 am

Re: Make icons for Arcanum v2

#4 Post by stinkstink »

Yonk/Force Balance/Sever Magic/Shield Overload
ImageImageImageImage

Enfeeble/Vitalize/Petrify/Crumble
ImageImageImageImage

Disintigrate/Whispers from Beyond/Frayed Edges/Void Avatar
ImageImageImageImage

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Make icons for Arcanum v2

#5 Post by HousePet »

noppa354 wrote:Why is Arcane Elements not in the list?
Is it not going to be in the next version?
Or will you use existing icons?
Or did I miss it and not notice?

Pretty icons! *squeee*
My feedback meter decays into coding. Give me feedback and I make mods.

jotwebe
Uruivellas
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Location: GMT+1

Re: Make icons for Arcanum v2

#6 Post by jotwebe »

Elementalism (don't ask me why it's showing these in double size, they're 64x64 like the others :?: )

EDIT: looks like I linked to the previews, which are autogenerated 128x128 jpegs. Fixed now.

ImageImageImageImage

Corrupted Elements:

ImageImageImageImage
Last edited by jotwebe on Mon Jul 21, 2014 12:22 pm, edited 1 time in total.
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HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Make icons for Arcanum v2

#7 Post by HousePet »

Added the missing Arcane Elements category, which was missing from my design document somehow. :/

Icons looking great so far. I might have to code up this update. :P
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jotwebe
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Re: Make icons for Arcanum v2

#8 Post by jotwebe »

ImageImage fire
ImageImage water
ImageImage earth
ImageImage air
ImageImage arcane
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jotwebe
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Re: Make icons for Arcanum v2

#9 Post by jotwebe »

Fixed Elementalism icons - I linked the preview jpegs instead of the pngs you need.

Also:
Elemental Fusion
ImageImageImageImageImageImage

Force (Shielding & Aegis unchanged)
ImageImageImageImage

Reconstruction (Arcane Reconstruction & Arcane Shield unchanged)
ImageImageImageImage

Arcane Elements
ImageImageImageImageImageImageImageImage

Mana Alchemy
ImageImageImageImage

Poison Alchemy
ImageImageImageImage

Metal Alchemy
ImageImageImageImage

Herbalism
ImageImageImageImage

Staff Combat (only last one is new)
ImageImageImageImage

Staff Mastery (Channel Staff unchanged)
ImageImageImageImage
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jotwebe
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Re: Make icons for Arcanum v2

#10 Post by jotwebe »

More icons:

Ordered Hedgemagic
ImageImageImageImage

Chaotic Hedgemagic
ImageImageImageImage

Inanimation
ImageImageImageImage

Enchanted Weapons
ImageImageImageImage

Enchanted Armour
ImageImageImageImage

Enchanted Trinkets
ImageImageImageImage

Disenchantment
ImageImageImageImage
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HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Make icons for Arcanum v2

#11 Post by HousePet »

Added in the icons, thanks.

Have noticed I missed a few.

Could I please have:

An alternate for Shield Guardian. There is a second talent that equips the shield.
An icon for Potioncraft. So Alchemists can get into the Guild themselves.
And I forgot about the rune icons.
Magic Missile: An arcane bolt.
Enchantment: Buffs your combat abilities.
Ancient Rune: Has a different effect each game. Its old, broken and powerful.
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jotwebe
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Re: Make icons for Arcanum v2

#12 Post by jotwebe »

HousePet wrote:An alternate for Shield Guardian. There is a second talent that equips the shield.
So what kind of icon where you thinking of then?
HousePet wrote:An icon for Potioncraft. So Alchemists can get into the Guild themselves.
Image
HousePet wrote:And I forgot about the rune icons.
Magic Missile: An arcane bolt.
Enchantment: Buffs your combat abilities.
Ancient Rune: Has a different effect each game. Its old, broken and powerful.
ImageImageImage
That's only 3. Is there one more or is this an atypical tree?
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noppa354
Wayist
Posts: 25
Joined: Tue Jul 23, 2013 9:33 pm

Re: Make icons for Arcanum v2

#13 Post by noppa354 »

jotwebe wrote:
HousePet wrote:And I forgot about the rune icons.
Magic Missile: An arcane bolt.
Enchantment: Buffs your combat abilities.
Ancient Rune: Has a different effect each game. Its old, broken and powerful.
ImageImageImage
That's only 3. Is there one more or is this an atypical tree?
They're runes, there is no "tree".

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Make icons for Arcanum v2

#14 Post by HousePet »

jotwebe wrote:
HousePet wrote:An alternate for Shield Guardian. There is a second talent that equips the shield
So what kind of icon where you thinking of then?
Same sort of thing, but different. Its so people can distinguish between the sustain and the select shield buttons.
jotwebe wrote:
HousePet wrote:And I forgot about the rune icons.
Magic Missile: An arcane bolt.
Enchantment: Buffs your combat abilities.
Ancient Rune: Has a different effect each game. Its old, broken and powerful.
ImageImageImage
That's only 3. Is there one more or is this an atypical tree?
Yes, they are RUNES. So they don't need to be in a group of 4 or have the same colour scheme. :P
My feedback meter decays into coding. Give me feedback and I make mods.

jotwebe
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Re: Make icons for Arcanum v2

#15 Post by jotwebe »

Okay, so runes, a bit more individuated.

ImageImageImage

And I hope this will work for Shield Guardian:
Image
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