Race Idea: Blightling(Edited 7/14)
Moderator: Moderator
-
- Archmage
- Posts: 335
- Joined: Wed Jan 15, 2014 12:56 pm
- Location: Somewhere, probably.
Race Idea: Blightling(Edited 7/14)
Metarace: Twisted
Blightling
(Have some idle ideas for acid, poison, and maybe a bleed variant. Blightlings are themed towards being Reavers, though.) They'd probably use the Undead start, using the Cloak of Deception to hide their hideous forms.
Nobody knows what this creature once was, but the blight of the land has twisted it into a horrible, deformed being. Cysts and tumors cover it's body, and one arm is notably larger then the other. Gruesome as any Ghoul one might come across, Blightlings are about the size of a Yeek or Halfling. One can't help but wonder what dreadful will allows such a tortured being to continue to persist.
Life per Level: 9
Exp Penalty: +30%
Strength +3
Magic +4
Willpower +2
Con -3
Cunning -1
+10% Blight resistance, +10% Blight resistance cap
-Cannot use infusions(Similar to Undead)
-Requires Cloak of Deception(also similar to Undead)
Deformed Strength
Passive
Gain +X Strength/Magic. Your mainhand weapon also gains +X% damage, due to one arm being significantly stronger then the other.
Volatile Cysts
Sustain(Could probably just be a passive.)
Your cysts become volatile. When hit, does X blight damage to the attacker, and has a chance of applying a random disease. At level 5, has a chance of applying two diseases.
Pus Coating
Active
Coat your weapon in pus, gaining X Blight damage a hit, and a chance to cause a random disease on melee hit, for X turns. In addition, gain X% Physical/Spell critical chance for each disease on a target(Up to X%)
Blight Attunement
Active
Become one with Blight, gaining +X% Blight damage and +X% Blight affinity for X turns. At talent level 3, your Volatile Cysts explode in a cone, hitting multiple targets. At talent level 5, the Blight damage from Pus coating strikes in radius 1 around the target.
I originally started out wanting to make a mummy class, but that proved...problematic. Shifted focus from poison to blight, and then the ideas started flowing. Lemme know what you think! And if anyone knows how the hell to create character models, let me know. x3
Blightling
(Have some idle ideas for acid, poison, and maybe a bleed variant. Blightlings are themed towards being Reavers, though.) They'd probably use the Undead start, using the Cloak of Deception to hide their hideous forms.
Nobody knows what this creature once was, but the blight of the land has twisted it into a horrible, deformed being. Cysts and tumors cover it's body, and one arm is notably larger then the other. Gruesome as any Ghoul one might come across, Blightlings are about the size of a Yeek or Halfling. One can't help but wonder what dreadful will allows such a tortured being to continue to persist.
Life per Level: 9
Exp Penalty: +30%
Strength +3
Magic +4
Willpower +2
Con -3
Cunning -1
+10% Blight resistance, +10% Blight resistance cap
-Cannot use infusions(Similar to Undead)
-Requires Cloak of Deception(also similar to Undead)
Deformed Strength
Passive
Gain +X Strength/Magic. Your mainhand weapon also gains +X% damage, due to one arm being significantly stronger then the other.
Volatile Cysts
Sustain(Could probably just be a passive.)
Your cysts become volatile. When hit, does X blight damage to the attacker, and has a chance of applying a random disease. At level 5, has a chance of applying two diseases.
Pus Coating
Active
Coat your weapon in pus, gaining X Blight damage a hit, and a chance to cause a random disease on melee hit, for X turns. In addition, gain X% Physical/Spell critical chance for each disease on a target(Up to X%)
Blight Attunement
Active
Become one with Blight, gaining +X% Blight damage and +X% Blight affinity for X turns. At talent level 3, your Volatile Cysts explode in a cone, hitting multiple targets. At talent level 5, the Blight damage from Pus coating strikes in radius 1 around the target.
I originally started out wanting to make a mummy class, but that proved...problematic. Shifted focus from poison to blight, and then the ideas started flowing. Lemme know what you think! And if anyone knows how the hell to create character models, let me know. x3
Last edited by NemesisZeru on Mon Jul 14, 2014 10:47 pm, edited 5 times in total.
-
- Archmage
- Posts: 335
- Joined: Wed Jan 15, 2014 12:56 pm
- Location: Somewhere, probably.
Re: Race Idea: Blightling
This is something I'm perfectly willing to code(It doesn't seem THAT hard), just need to figure out how to actually make a character model for it.
I could sprite one of my own, but you wouldn't be able to show armor on it, and my art style sorta clashes with ToME's a lot, buuut....
Some pixels!


All I'd need to know is the typical size of a character tile, then I could get started on a basic model/playerdoll/whatever.
I could sprite one of my own, but you wouldn't be able to show armor on it, and my art style sorta clashes with ToME's a lot, buuut....
Some pixels!


All I'd need to know is the typical size of a character tile, then I could get started on a basic model/playerdoll/whatever.
-
- Archmage
- Posts: 393
- Joined: Thu Dec 12, 2013 7:28 pm
Re: Race Idea: Blightling
The race seems super awesome for Reavers, so much so that I'd consider increasing the exp penalty, maybe even to 30% or 40%
Will this race be able to use infusions? Just wondering because of the race's very strong similarities to undead, both in terms of mechanics and lore.
I like the idea, I think it's very interesting, especially for Reavers
Will this race be able to use infusions? Just wondering because of the race's very strong similarities to undead, both in terms of mechanics and lore.
I like the idea, I think it's very interesting, especially for Reavers
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.
-
- Archmage
- Posts: 335
- Joined: Wed Jan 15, 2014 12:56 pm
- Location: Somewhere, probably.
Re: Race Idea: Blightling
Yeah, the exp penalty needs to go up, probably thinking 30%, with a bigger con loss.malboro_urchin wrote:The race seems super awesome for Reavers, so much so that I'd consider increasing the exp penalty, maybe even to 30% or 40%
Will this race be able to use infusions? Just wondering because of the race's very strong similarities to undead, both in terms of mechanics and lore.
I like the idea, I think it's very interesting, especially for Reavers
They were designed to be natural Reavers, yup(Due to 'complaints' about a lack of str/mag races). Bloodlings would be good for Flesners/classes that can bleed, and Venomlings...dunno. We'll see if it gets that far, haha.
As for that, that's a good question. I haven't entirely decided on that one yet.
-
- Archmage
- Posts: 393
- Joined: Thu Dec 12, 2013 7:28 pm
Re: Race Idea: Blightling
Re: Infusions for blightlings, I'd personally say no, for a few reasons (caveat: it's your race, so do what you feel is best)
The race is basically beings that are made of blight, and Eyal has never been too fond of blight.
Their racials are quite strong, with one of them giving stat bonuses, in the same vein as with the undead races.
If you want ideas for a starting area, I'd use the undead start as a skeleton of sorts (no pun intended):
using what's already there as a base, throw in a corruptor (probably a weakened one or something) to replace the initial necromancer, those sacrificial circle textures from Kryl'Fejan, the crypt full of corrupters, and pepper the area liberally with those environmental elements that look like miniature Charred Scars.
The race is basically beings that are made of blight, and Eyal has never been too fond of blight.
Their racials are quite strong, with one of them giving stat bonuses, in the same vein as with the undead races.
If you want ideas for a starting area, I'd use the undead start as a skeleton of sorts (no pun intended):
using what's already there as a base, throw in a corruptor (probably a weakened one or something) to replace the initial necromancer, those sacrificial circle textures from Kryl'Fejan, the crypt full of corrupters, and pepper the area liberally with those environmental elements that look like miniature Charred Scars.
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.
-
- Archmage
- Posts: 335
- Joined: Wed Jan 15, 2014 12:56 pm
- Location: Somewhere, probably.
Re: Race Idea: Blightling
Mm, fair enough. They probably won't have infusions, then. The way I'm seeing it is that they have...infected bodies that infusions don't know how to heal, pretty much.malboro_urchin wrote:Re: Infusions for blightlings, I'd personally say no, for a few reasons (caveat: it's your race, so do what you feel is best)
The race is basically beings that are made of blight, and Eyal has never been too fond of blight.
Their racials are quite strong, with one of them giving stat bonuses, in the same vein as with the undead races.
If you want ideas for a starting area, I'd use the undead start as a skeleton of sorts (no pun intended):
using what's already there as a base, throw in a corruptor (probably a weakened one or something) to replace the initial necromancer, those sacrificial circle textures from Kryl'Fejan, the crypt full of corrupters, and pepper the area liberally with those environmental elements that look like miniature Charred Scars.

I was almost figuring Zigur would like, pity them. They wouldn't be openly hostile, just sorta avoid them. Sorta like a leper, I guess.
Ooh...that sounds awesome, actually. Was going to use the undead start(They're hideous enough cloak of deception would fit). If I can figure out how to code a start though, that'd be pretty rad
-
- Graphical God
- Posts: 482
- Joined: Wed Jan 05, 2011 8:05 am
- Location: There and Back again
Re: Race Idea: Blightling

Just little something for further inspiration

Last edited by rexorcorum on Thu Mar 02, 2017 7:00 pm, edited 1 time in total.
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~
-
- Archmage
- Posts: 393
- Joined: Thu Dec 12, 2013 7:28 pm
Re: Race Idea: Blightling
yeah, coding's never been my thing, so it'd be a bit hypocritical of me to suggest something super-lua-intensive; I tried to stick with existing game elements and assets for that reason, so that you can copy-paste the undead start and change certain areas to suit your needs. The only thing that I can see needing work is the starting area boss, and I'm not sure what the blight-equivalent of a boss-level bone giant would beNemesisZeru wrote: Mm, fair enough. They probably won't have infusions, then. The way I'm seeing it is that they have...infected bodies that infusions don't know how to heal, pretty much.
I was almost figuring Zigur would like, pity them. They wouldn't be openly hostile, just sorta avoid them. Sorta like a leper, I guess.
Ooh...that sounds awesome, actually. Was going to use the undead start(They're hideous enough cloak of deception would fit). If I can figure out how to code a start though, that'd be pretty rad

I'd think the Zigur would want to kill them on sight; I mean, that's how they see everything else that embraces anything arcane, and blightlings are living exemplars of arcane corruption; through my Zigur-lens eyes, the Zigur would see killing these creatures as a favor to Eyal, same way they would kill corrupters or something.
That being said, the pity idea is definitely intriguing, as it adds a bit more dimension to the Zigur. I think it's kinda tough to fit pity into the Zigur with the way they are now, though.
And rexo, I was hoping you'd show up in this thread! Woo!
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.
-
- Archmage
- Posts: 335
- Joined: Wed Jan 15, 2014 12:56 pm
- Location: Somewhere, probably.
Re: Race Idea: Blightling
That's the thing. They don't embrace it. It was more forced on them. Although, come to think of it, they'd probably want to kill them anyways, abeit more as mercy/pity rather then hatred.malboro_urchin wrote:yeah, coding's never been my thing, so it'd be a bit hypocritical of me to suggest something super-lua-intensive; I tried to stick with existing game elements and assets for that reason, so that you can copy-paste the undead start and change certain areas to suit your needs. The only thing that I can see needing work is the starting area boss, and I'm not sure what the blight-equivalent of a boss-level bone giant would beNemesisZeru wrote: Mm, fair enough. They probably won't have infusions, then. The way I'm seeing it is that they have...infected bodies that infusions don't know how to heal, pretty much.
I was almost figuring Zigur would like, pity them. They wouldn't be openly hostile, just sorta avoid them. Sorta like a leper, I guess.
Ooh...that sounds awesome, actually. Was going to use the undead start(They're hideous enough cloak of deception would fit). If I can figure out how to code a start though, that'd be pretty rad
I'd think the Zigur would want to kill them on sight; I mean, that's how they see everything else that embraces anything arcane, and blightlings are living exemplars of arcane corruption; through my Zigur-lens eyes, the Zigur would see killing these creatures as a favor to Eyal, same way they would kill corrupters or something.
That being said, the pity idea is definitely intriguing, as it adds a bit more dimension to the Zigur. I think it's kinda tough to fit pity into the Zigur with the way they are now, though.
And rexo, I was hoping you'd show up in this thread! Woo!
That'd be an interesting starting boss, though: a Zigurite tracks you down, then decides to 'free you from your suffering' by killing you. x3
-
- Graphical God
- Posts: 482
- Joined: Wed Jan 05, 2011 8:05 am
- Location: There and Back again
Re: Race Idea: Blightling
And by popular demand here comes the oozing blightling!


Last edited by rexorcorum on Thu Mar 02, 2017 7:01 pm, edited 1 time in total.
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~
-
- Archmage
- Posts: 393
- Joined: Thu Dec 12, 2013 7:28 pm
Re: Race Idea: Blightling
Ooh! There you go! I just had an idea that spawned off of your idea! So you've killed all the mobs in your 3 floors of starting zone like a good little starting character. The set of stairs that is usually to the world map isn't. Instead, it leads to an outdoor area, much like the ambush post-Dreadfell, where the Zigurite finds you and attempts to kill you.NemesisZeru wrote:
That'd be an interesting starting boss, though: a Zigurite tracks you down, then decides to 'free you from your suffering' by killing you. x3
The Zigurite in question could be a Zigurite in training, on his or her first mission, or someone in a Zigurite corruption-hunting-party taking on a scouting role, and after dealing with them, you quickly make your escape.
Statwise, I have no idea what to do. My first thought is to take Commander Mysil in Zigur and tone her down into a character a level ~1-3 char can beat.
Edit: rexo, that Oozing Blightling is sick! (in the best way

Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.
-
- Archmage
- Posts: 335
- Joined: Wed Jan 15, 2014 12:56 pm
- Location: Somewhere, probably.
Re: Race Idea: Blightling
Something like that! No clue how to code it, but I like that idea. :3malboro_urchin wrote:Ooh! There you go! I just had an idea that spawned off of your idea! So you've killed all the mobs in your 3 floors of starting zone like a good little starting character. The set of stairs that is usually to the world map isn't. Instead, it leads to an outdoor area, much like the ambush post-Dreadfell, where the Zigurite finds you and attempts to kill you.NemesisZeru wrote:
That'd be an interesting starting boss, though: a Zigurite tracks you down, then decides to 'free you from your suffering' by killing you. x3
The Zigurite in question could be a Zigurite in training, on his or her first mission, or someone in a Zigurite corruption-hunting-party taking on a scouting role, and after dealing with them, you quickly make your escape.
Statwise, I have no idea what to do. My first thought is to take Commander Mysil in Zigur and tone her down into a character a level ~1-3 char can beat.
Edit: rexo, that Oozing Blightling is sick! (in the best way)
Probably a Ziggurite in training, trying to gain fame in the group, while simultaneously believing in the cause enough to think killing the Blightling is a favor.
-
- Archmage
- Posts: 393
- Joined: Thu Dec 12, 2013 7:28 pm
Re: Race Idea: Blightling
Glad you like it!NemesisZeru wrote:
Something like that! No clue how to code it, but I like that idea. :3
Probably a Ziggurite in training, trying to gain fame in the group, while simultaneously believing in the cause enough to think killing the Blightling is a favor.
Haha, the operative words there are enough to think.
I doubt Protector Mysil would bat an eye at ridding Eyal of impurities such as blightlings. I can totally see a soft newbie getting all wrapped up in questions of righteousness and whatnot, while those with more experience would just take care of the problem with a sort of brutal, practiced efficiency.
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.
-
- Archmage
- Posts: 335
- Joined: Wed Jan 15, 2014 12:56 pm
- Location: Somewhere, probably.
Re: Race Idea: Blightling
Yeah. I figure for the veteran Zigurites, stuff like "Oh, it's arcane, let's kill it!" is almost like... reflex. They just do it. A newbie who hasn't killed much would natural think more about such things.malboro_urchin wrote:Glad you like it!NemesisZeru wrote:
Something like that! No clue how to code it, but I like that idea. :3
Probably a Ziggurite in training, trying to gain fame in the group, while simultaneously believing in the cause enough to think killing the Blightling is a favor.
Haha, the operative words there are enough to think.
I doubt Protector Mysil would bat an eye at ridding Eyal of impurities such as blightlings. I can totally see a soft newbie getting all wrapped up in questions of righteousness and whatnot, while those with more experience would just take care of the problem with a sort of brutal, practiced efficiency.
-
- Archmage
- Posts: 393
- Joined: Thu Dec 12, 2013 7:28 pm
Re: Race Idea: Blightling
If you want me to give this starting area a shot, I'm definitely willing to try my hand at this whole lua thing!
Should be a lot of copy-pasting and some notable alterations:
certain textures (blood circles),
environmental effects (charred-scar-in-a-spray-can everywhere),
changing the stats & appearance of the initial necro(who I'm pretty sure already uses Corrupter talents now that I think about it, haha),
adding a gutted post-Dreadfell ambush zone as the 4th area,
and the part that I don't think I can do with ctrl c+v, creating a thematic Zigurite boss. The dialog bit should be easy enough; just reuse the code from the initial necromancer dialog and change the words around or something, but I don't know what the character's stats should be, or how to create a character rather than altering one that exists already in some form.
Should be a lot of copy-pasting and some notable alterations:
certain textures (blood circles),
environmental effects (charred-scar-in-a-spray-can everywhere),
changing the stats & appearance of the initial necro(who I'm pretty sure already uses Corrupter talents now that I think about it, haha),
adding a gutted post-Dreadfell ambush zone as the 4th area,
and the part that I don't think I can do with ctrl c+v, creating a thematic Zigurite boss. The dialog bit should be easy enough; just reuse the code from the initial necromancer dialog and change the words around or something, but I don't know what the character's stats should be, or how to create a character rather than altering one that exists already in some form.
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.