Verdant Class Pack: v2.3

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Marson
Uruivellas
Posts: 645
Joined: Thu Jan 16, 2014 4:56 am

Re: Verdant Class Pack v1.0.4

#46 Post by Marson »

pheonix89 wrote:And I had something really odd happen when I was playing a wyrmic with your mod - equipping gauntlets gave me a nasty (1/6) attack speed penalty.
There's is a bug in 1.1.5 that's been addressed in 1.2.0. You'll see it with heavy gloves. You can use my SpeedFix addon, but 1.2.0 is hopefully close.

pheonix89
Halfling
Posts: 118
Joined: Mon Mar 05, 2012 10:35 pm

Re: Verdant Class Pack v1.0.4

#47 Post by pheonix89 »

Marson wrote:
pheonix89 wrote:And I had something really odd happen when I was playing a wyrmic with your mod - equipping gauntlets gave me a nasty (1/6) attack speed penalty.
There's is a bug in 1.1.5 that's been addressed in 1.2.0. You'll see it with heavy gloves. You can use my SpeedFix addon, but 1.2.0 is hopefully close.
Ah good. I'm mainly playing the 2.0 beta these days anyway.

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Verdant Class Pack v1.0.4

#48 Post by Crim, The Red Thunder »

Just as a heads up, this breaks in 1.2.1, when starting a new character.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
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HousePet
Perspiring Physicist
Posts: 6166
Joined: Sun Sep 09, 2012 7:43 am

Re: Verdant Class Pack v1.0.4

#49 Post by HousePet »

Updated for 1.2.1.
Also did some bug fixes and compatibility improvements.
My feedback meter decays into coding. Give me feedback and I make mods.

pheonix89
Halfling
Posts: 118
Joined: Mon Mar 05, 2012 10:35 pm

Re: Verdant Class Pack v1.0.4

#50 Post by pheonix89 »

HousePet wrote:Updated for 1.2.1.
Also did some bug fixes and compatibility improvements.
Claw dance speed bug isn't fixed.

pheonix89
Halfling
Posts: 118
Joined: Mon Mar 05, 2012 10:35 pm

Re: Verdant Class Pack v1.0.5

#51 Post by pheonix89 »

Also, something you did causes Lightning Speed to hang the game - using it results in the screen flickering constantly, no error pop-up, and nothing happening. Debug gives the following

Code: Select all

Lua Error: /data/timed_effects/physical.lua:1170: attempt to perform arithmetic on field 'start_turn' (a nil value)
	At [C]:-1 __sub
	At /data/timed_effects/physical.lua:1170 get_fractional_percent
	At /mod/class/uiset/Minimalist.lua:1362 
	At /mod/class/uiset/Minimalist.lua:1419 handleEffect
	At /mod/class/uiset/Minimalist.lua:1513 displayBuffs
	At /mod/class/uiset/Minimalist.lua:2138 display
	At /mod/class/Game.lua:1473 

HousePet
Perspiring Physicist
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Re: Verdant Class Pack v1.0.5

#52 Post by HousePet »

Oops, I forgot a few things. :oops:
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
Posts: 6166
Joined: Sun Sep 09, 2012 7:43 am

Re: Verdant Class Pack v1.0.6

#53 Post by HousePet »

Repatched.
Fixed up weapon talent speeds and wind drake bonuses.
My feedback meter decays into coding. Give me feedback and I make mods.

grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

Re: Verdant Class Pack v1.0.6

#54 Post by grayswandir »

Actor:onWear and Actor:onTakeoff have had their arguments changed. If you try to complete a set, it'll blow up - you just need to make it pass in the right arguments to the original function.

I checked verdant's code, but I think this applies to Midnight and Arcanum as well. (They showed up in the stacktrace too.)
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

HousePet
Perspiring Physicist
Posts: 6166
Joined: Sun Sep 09, 2012 7:43 am

Re: Verdant Class Pack v1.0.6

#55 Post by HousePet »

Bleh. :o
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
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Re: Verdant Class Pack v1.0.7

#56 Post by HousePet »

Patched to fix set items.
My feedback meter decays into coding. Give me feedback and I make mods.

rimaur
Posts: 3
Joined: Sun Jun 15, 2014 6:20 pm

Re: Verdant Class Pack v1.0.8

#57 Post by rimaur »

Hi, Lightning speed still not working on 1.0.8

Lua Error: /data/timed_effects/physical.lua:1170: attempt to perform arithmetic on field 'start_turn' (a nil value)
At [C]:-1 __sub
At /data/timed_effects/physical.lua:1170 get_fractional_percent
At /mod/class/uiset/Minimalist.lua:1331
At /mod/class/uiset/Minimalist.lua:1388 handleEffect
At /mod/class/uiset/Minimalist.lua:1499 displayBuffs
At /mod/class/uiset/Minimalist.lua:2186 display
At /mod/class/Game.lua:1476

HousePet
Perspiring Physicist
Posts: 6166
Joined: Sun Sep 09, 2012 7:43 am

Re: Verdant Class Pack v1.0.7

#58 Post by HousePet »

v1.0.8 doesn't exist yet, you can't expect it to be backwards compatible... :P
My feedback meter decays into coding. Give me feedback and I make mods.

rimaur
Posts: 3
Joined: Sun Jun 15, 2014 6:20 pm

Re: Verdant Class Pack v1.0.7

#59 Post by rimaur »

Oops! Sorry, typo I'm afraid - I meant 1.0.7. Was reading the filename and had 8 in my head - that'll teach me to post on too little sleep. Of course you're quite right, if it was 1.0.8 I guess I should just be grateful it was working at all given it doesn't exist yet :)

For clarification, the error was seen in 1.0.7. As the previous post identifying the issue seemed to say it was in 1.0.5 and it seemed you'd fixed it in 1.0.6, I thought you'd like to know. Difficult to tell just from the subject title. Obviously if either's not the case then feel free to ignore me. ;)

By the way, loving the class set. Alongside the Mageknight add-on, I think this is my favourite class. Can't way to try the storm drake powers out.

HousePet
Perspiring Physicist
Posts: 6166
Joined: Sun Sep 09, 2012 7:43 am

Re: Verdant Class Pack v1.0.7

#60 Post by HousePet »

Okay, I see what the issue is this time.
My feedback meter decays into coding. Give me feedback and I make mods.

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