In a short sentence, the concept is this:
A new race\class that uses various "growths" in combat, instead of conventional weapons or armors.
Thanks to your feedback, I've decided to rework some things. At present, Spellblaze Resonance, or somesuch will be their resource. I would presume that it refills naturally, but certain talents and the spread of your influence increases the regeneration greatly.
Please note, as well, I am not fully versed in ToME lore (though I intend to be soon) and therefore I may have (serious) discrepancies between the official canon, and anything I happen to blurt out. Corrections are welcome, and continue to be welcome.
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Before getting into all the talents and other... things, it's only natural to start with character creation.
The race category, of course, is Eldritch, and the specific sub-race described here is the Spellblaze Abomination. I plan to change this soon, particularly with the advent of more choices.
Locked Description: "Power wrought through unsafe gains, brings about specific pains."
Your description ideas are welcome.
I have a few thoughts for unlocking it, unfortunately, I haven't been through the entire story yet (something about always dying) but currently, killing the Wierdling Beast or another Horror boss, or barring that, a potential item, seems the most likely. Again, suggestions are welcome.
Unlocked Description: Needs changing. Suggestions welcome. I apologize if the previous descriptor sounded pompous. That wasn't the intent.
To make the lack of equipment less harsh, I'm contemplating letting them have additional points to spend, otherwise I doubt they'd survive long. I'll be adding the categories I've drafted later, and using your feedback to improve the idea. Taintmarks will likely be a required addon.
Values for the data are... not yet exact. In other words; open to debate.
Racial
- Eldritch
- Forsaken
- Unforgettable
Passive
All Eyal stands against you, yet you will rise to the challenge. Raises your resistance to all damage types. Upon learning, however, you cannot use infusions, runes or armors.
- Open at level 5
Passive
Your true form is incomprehensible to natural creatures, and the very sight of your true form would scar them. You, however, possess the ability to hide your appearance outside combat, allowing you to interact with the mortals. While in combat, you deal more damage to enemies.
- Open at level 5
Sustained
Your fell mind manifests as an aura of power around you, warping everything into something... wrong. Lowers all resistances in a radius around you.
At Talent Level 3, the change damages other creatures.
- Open at level 10
Every part of you is foreign, not a part of Eyal, and you embrace this... You let it fuel you. Significantly increases regeneration of your resource.
Each level also increases your stats.
- Unforgettable
- Forsaken
- Eldritch
- Awareness
- Luminescence
- Open at Level 0
Sustained
Your body gives off a macabre glow, letting you see in a radius around you. Stealth while illuminating is impossible, however.
At Talent Level 3, you gain an activated talent, blinding creatures in your light radius.
- Open at Level 0
- Watching Eyes
- Open at Level 4
Sustained
You aren't bound by the mortals limited physiology, and can grow numerous sensory organs at will. Raises your stealth and invisibility detection, but lowers your defense while active.
- Open at Level 4
- Reverberation
- Open at Level 8
Sustained
While active, you can sense the presence of creatures in a radius around you, but cannot move.
- Open at Level 8
- Heighten Awareness
- Open at Level 12
Activated
Through intense concentration, you can temporarily refine your senses, raising the radii of the previous abilities.
At talent level 5 of Luminescence, you damage creatures with your light.
At talent level 5 of Watching Eyes, you reflect light off your eyes, illuminating every square in your line of sight.
At talent level 5 of Reveberations, your detection works across the entire level.
- Open at Level 12
- Luminescence
- Awareness
- Eldritch
- Eldritch Power
- Spellblaze Resonance
- Open at Level 0
Passive
Creatures that are in your presence unwittingly contribute to your Spellblaze Resonance, fueling you.
- Open at Level 0
- Abomination
- Open at Level 4
Passive
You are a master of your domain, macabre though it is.
You can support an extra Growth.
The number of growths supported increases with Talent Level.
- Open at Level 4
- Entropy
- Open at Level 8
Activated
Energize the ambient Spellblaze energies, increasing your Spellblaze Resonance substantially.
- Open at Level 8
- Stillness
- Open at Level 12
Activated
The aftermath of the Spellblaze still permeats life. You normally hone in and intensify this residual energy, but you also have the capacity to negate this energy.
All creatures in the radius suffer a "Spellblaze Shock", and all talents are put on a cooldown. This includes passive talents, runes and infusions. If the creature is a summon, it is banished.
At Talent Level 5, you can remain unaffected by this ability.
- Open at Level 12
- Spellblaze Resonance
- Eldritch Power
- Eldritch
- Melee Growths
- Pseudopod
- Open at Level 0
Sustained+Activated
Allows you to grow a bashing appendage, and also gives you an attack that deals damage based on your physical power.
Number of growths increase with talent level.
- Open at Level 0
- Refinement
- Open at Level 4
Passive
Melee growths deal more damage per hit, and attack slightly faster.
- Open at Level 4
- Unnatural
- Open at Level 8
Passive
Your own physiology reacts violently towards the mortals. Increases damage dealt, and adds a damage over time effect equal to the damage dealt by the initial attack.
- Open at Level 8
- Compound Interest
- Open at Level 12
Activated
All your pseudopods attack a single target simultaneously, overwhelming them, knocking them off balance, and dealing extra damage.
- Open at Level 12
- Pseudopod
- Ranged Growths
- Launcher
- Open at Level 0
Sustained+Activated
Grow an appendage that lobs chunks of yourself at a distance.
Firing/reload speed increases with talent level.
- Open at Level 0
- Density
- Open at level 4
Sustained
Use denser material for your ammunition, dealing significantly more damage, and giving a chance to penetrate multiple targets.
- Open at level 4
- Volatile
- Open at level 8
Activated
You start a reaction in the ammunition before firing it, causing it to explode violently shortly after. Deals immense damage in a large radius.
- Open at level 8
- Blitz
- Open at Level 12
Activated
Fire all remaining ammunition at random targets in range.
- Open at Level 12
- Launcher
- Defensive Growths
- Barrier
- Open at Level 0
Sustained+Activated
Allows you to grow a "shield", to block incoming damage based on your resistances.
- Open at Level 0
- Conversion
- Open at Level 4
Activated
Any damage blocked by your growth heals you based on your resistances.
- Open at Level 4
- Envelopment
- Open at Level 8
Activated
Your barrier goes on cooldown, and grabs the target, pinning it, and dealing suffocation damage.
- Open at Level 8
- Microbarriers
- Open at Level 12
Sustained
Grow innumerable invisible barriers, that catch incoming blows.
- Open at Level 12
- Barrier
- Resonant Growths
- Channel
- Open at Level 0
Sustained+Activated
Create a growth that can channel and direct the residual energies of the Spellblaze, albeit minimally.
- Open at Level 0
- Echo
- Open at Level 4
Activated
Amplify the residual Spellblaze energies, dealing significant damage to everything in the area, including you.
- Open at Level 4
- Resonate
- Open at Level 8
Passive
Damage dealt to creatures fuels your Spellblaze Resonance.
- Open at Level 8
- Destabilize
- Open at Level 12
Activated
Deplete your entire Spellblaze Resonance, and detract from health if necessary, to Destabilize the target area. Any creatures caught in it are depleted viciously of their own resources. The more depleted, the greater the damage to their health. Spellblaze Resonance is not affected.
- Open at Level 12
- Channel
- Independent Growths
- Spawn
- Open at Level 0
Sustained
Grow and detach a Growth, who will fight alongside you.
This creature is made of your own flesh, and therefore reduces your own life while activated.
Each Spawn can use one Growth of its own, from your available Growths.
- Open at Level 0
- Hive
- Open at Level 4
Passive
You and your Spawn are connected. All beneficial and detrimental effects affect every member of the hive.
Detrimental effects are negated with higher talent level.
- Open at Level 4
- Progeny
- Open at Level 8
Passive
Your Spawn learn to mimic your actions, your abilities. Each Spawn can sustain a second Growth.
At Talent Level 3, they may support another Growth, and another again on Talent Level 5.
- Open at Level 8
- Propagation
- Open at Level 12
Activated
Unrestrict your inner energy, generating Spawns at no cost.
The number of Spawns created increase with Talent Level.
The Spawns rejoin you at the end of the effect, healing you for their current life.
- Open at Level 12
- Spawn
- Melee Growths
EDIT2: Added the first iteration of the Racial Tree.
EDIT3: Added several generic trees. Are three generic talent trees enough?
EDIT4: Added several class-talent trees. Also rewrote some lore. There isn't a way to hide sections of text by any chance, is there?