Beholder race/classes
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Beholder race/classes
Hi All,
New add-on featuring more of my insane ideas + rex's graphics.
Adding a new race of beholders(technically property of wizards of the coast, but that doesn't matter since its gpl)
I have a few classes planned, but am releasing it with just the "mage eye" class for now.
LINK: http://te4.org/games/addons/tome/beholder-raceclasses
example class tree:
spell/fire-eye
Flame Laser -- "Laucnhes a bolt of fire from your eyestalks, doing %0.2f fire damage.
The range will increase with your talent level and damage will increase with your Spellpower."
Fire Focus -- "Increases your critical chance with your fire eyestalk by %d%%.
Your flame laser will cause %d%% percent splash damage within %d radius of your target."
Blast Beam -- "Causes your Flame Laser to burn victims for %d%% of the original damage over 4 turns.
Reduces self inflicted damage by %d%%"
Fire Mastery -- "Focus your fire eyestalk, increasing all your fire damage by %d%%, and ignoring %d%% of the fire resistance of your targets.
Only two masteries may be active at once."
New add-on featuring more of my insane ideas + rex's graphics.
Adding a new race of beholders(technically property of wizards of the coast, but that doesn't matter since its gpl)
I have a few classes planned, but am releasing it with just the "mage eye" class for now.
LINK: http://te4.org/games/addons/tome/beholder-raceclasses
example class tree:
spell/fire-eye
Flame Laser -- "Laucnhes a bolt of fire from your eyestalks, doing %0.2f fire damage.
The range will increase with your talent level and damage will increase with your Spellpower."
Fire Focus -- "Increases your critical chance with your fire eyestalk by %d%%.
Your flame laser will cause %d%% percent splash damage within %d radius of your target."
Blast Beam -- "Causes your Flame Laser to burn victims for %d%% of the original damage over 4 turns.
Reduces self inflicted damage by %d%%"
Fire Mastery -- "Focus your fire eyestalk, increasing all your fire damage by %d%%, and ignoring %d%% of the fire resistance of your targets.
Only two masteries may be active at once."
Re: Beholder race/classes
Incompatible with Arcanum, due to sharing the talent name Disintegrate.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Beholder race/classes
grr ok adding shortname.
any other feedback? I know that the quest has slightly wrong info at growth level 4 heh.
any other feedback? I know that the quest has slightly wrong info at growth level 4 heh.
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- Graphical God
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Re: Beholder race/classes

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Lo and behold, the mighty [ok, initially squishy (beware of Bill)] "Beholder" (tm) for your laser madness galore!
EDIT: OK, and for all TENTACLE admirers as well

Last edited by rexorcorum on Thu Mar 02, 2017 6:56 pm, edited 3 times in total.
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~
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- Sher'Tul Godslayer
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Re: Beholder race/classes
This thing has TENTACLE COMBAT?!?!?!?!?!
SOLD!!!
SOLD!!!
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: Beholder race/classes
lol wait til you see the class specifically for tentacle combat... so many tentacles flying around it should be played by adults only 

Re: Beholder race/classes
Awesome class, didn't experience any bugs yet.
I'm lvl 20, done all t2 except daikara. The class is quite powerful, but it's easy to die if you are careless ;p Tried it on Intense difficulty addon, I die mostly to physical bosses. That 70% armour hardiness doesn't help much with 0 armor ;D
1. Are there only 2 transformations? I got the 3rd form still in t1 dungeons ;o
2. It's kind of sad there are only 3 inscription slots, guess I will dump reg and go for 2 shields and phase shift.
3. Does Arcane Might prodigy work with tentacles?
4. What about removing one ring slot and adding 1 extra necklace slot for more diversity? Beholders don't have a neck anyway
Can't w8 for more beholders.
I'm lvl 20, done all t2 except daikara. The class is quite powerful, but it's easy to die if you are careless ;p Tried it on Intense difficulty addon, I die mostly to physical bosses. That 70% armour hardiness doesn't help much with 0 armor ;D
1. Are there only 2 transformations? I got the 3rd form still in t1 dungeons ;o
2. It's kind of sad there are only 3 inscription slots, guess I will dump reg and go for 2 shields and phase shift.
3. Does Arcane Might prodigy work with tentacles?
4. What about removing one ring slot and adding 1 extra necklace slot for more diversity? Beholders don't have a neck anyway
Can't w8 for more beholders.
Re: Beholder race/classes
Ok, so this class of beholders doesn't have a way to really improve armor as they are meant to be squishy. I may need to change that a bit as they do tend to explode from pure melee bosses...
arcane might and everything else should work just fine with the tentacles.
There are only three forms, but I am looking at changing how those function as you can get to the third one really quickly and the game is fairly brutal without at least tri-laser.
I will take a look at the feedback over the weekend and probably post an update to make things a bit more balanced. In the meantime, enjoy?
arcane might and everything else should work just fine with the tentacles.
There are only three forms, but I am looking at changing how those function as you can get to the third one really quickly and the game is fairly brutal without at least tri-laser.
I will take a look at the feedback over the weekend and probably post an update to make things a bit more balanced. In the meantime, enjoy?

Re: Beholder race/classes
Edit: playing this NOW!
There's quite a few typos in talent descriptions, but that's minor(Lauchnes->Launches...). By the way, is the race meant to get full equipment slots?
There's quite a few typos in talent descriptions, but that's minor(Lauchnes->Launches...). By the way, is the race meant to get full equipment slots?
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: Beholder race/classes
I've already fixed the launches, but yes they should have 8 ring slots and hat and necklace and tool and lite.
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- Higher
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Re: Beholder race/classes
The cold laser seems to have a bug after you get the 2nd talent... Sometimes it deals damage, most of the time it won't deal damage to anything...
Remember: Losing is Fun! <- a motto i live by
Re: Beholder race/classes
There is some kind of interaction with it and I think zomnibus?
I think that the cold laser is only one effected.
I think that the cold laser is only one effected.
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- Higher
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Re: Beholder race/classes
But beholder and added difficulties are the only addons i have up?
Remember: Losing is Fun! <- a motto i live by
Re: Beholder race/classes
Odd... I'll take a look at it. Probably something small I missed.
Re: Beholder race/classes
Feedback time!
1. Definetely need some way to boost armor or all that hardiness is mostly useless. Perhaps a talent that lets you gain armor based on your Con score? The 'non squishy'beholder race could get a better effect from that. Could grant 25+TL*10% of Con as armor or something like that.
Maybe this could be granted as a special effect from Thick Skin if you don't want to add a completely new talent or edit an existing beholder one...
2. You've changed levelup function so they don't get category points - is that truly necessary? What if they want extra rune slots or want to boost a tree they particularly like?
3. Eye ray 'saturation' is nasty, as unlike runes/infusions you're likely to use eye beams basically every turn. Perhaps a talent to reduce it? Like X% of not triggering the drained eyestalks effect.
4. Quest text says you gain death eye at stage 4...but from the code, it's actually learned at stage 5.
1. Definetely need some way to boost armor or all that hardiness is mostly useless. Perhaps a talent that lets you gain armor based on your Con score? The 'non squishy'beholder race could get a better effect from that. Could grant 25+TL*10% of Con as armor or something like that.
Maybe this could be granted as a special effect from Thick Skin if you don't want to add a completely new talent or edit an existing beholder one...
2. You've changed levelup function so they don't get category points - is that truly necessary? What if they want extra rune slots or want to boost a tree they particularly like?
3. Eye ray 'saturation' is nasty, as unlike runes/infusions you're likely to use eye beams basically every turn. Perhaps a talent to reduce it? Like X% of not triggering the drained eyestalks effect.
4. Quest text says you gain death eye at stage 4...but from the code, it's actually learned at stage 5.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system