Beholder race/classes

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ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Beholder race/classes

#1 Post by ajfluffy »

Hi All,

New add-on featuring more of my insane ideas + rex's graphics.

Adding a new race of beholders(technically property of wizards of the coast, but that doesn't matter since its gpl)
I have a few classes planned, but am releasing it with just the "mage eye" class for now.

LINK: http://te4.org/games/addons/tome/beholder-raceclasses

example class tree:

spell/fire-eye
Flame Laser -- "Laucnhes a bolt of fire from your eyestalks, doing %0.2f fire damage.
The range will increase with your talent level and damage will increase with your Spellpower."

Fire Focus -- "Increases your critical chance with your fire eyestalk by %d%%.
Your flame laser will cause %d%% percent splash damage within %d radius of your target."

Blast Beam -- "Causes your Flame Laser to burn victims for %d%% of the original damage over 4 turns.
Reduces self inflicted damage by %d%%"

Fire Mastery -- "Focus your fire eyestalk, increasing all your fire damage by %d%%, and ignoring %d%% of the fire resistance of your targets.
Only two masteries may be active at once."

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Beholder race/classes

#2 Post by StarKeep »

Incompatible with Arcanum, due to sharing the talent name Disintegrate.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Beholder race/classes

#3 Post by ajfluffy »

grr ok adding shortname.

any other feedback? I know that the quest has slightly wrong info at growth level 4 heh.

rexorcorum
Graphical God
Posts: 482
Joined: Wed Jan 05, 2011 8:05 am
Location: There and Back again

Re: Beholder race/classes

#4 Post by rexorcorum »

Image
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Lo and behold, the mighty [ok, initially squishy (beware of Bill)] "Beholder" (tm) for your laser madness galore!

EDIT: OK, and for all TENTACLE admirers as well ;)
Last edited by rexorcorum on Thu Mar 02, 2017 6:56 pm, edited 3 times in total.
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Beholder race/classes

#5 Post by Crim, The Red Thunder »

This thing has TENTACLE COMBAT?!?!?!?!?!

SOLD!!!
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Beholder race/classes

#6 Post by ajfluffy »

lol wait til you see the class specifically for tentacle combat... so many tentacles flying around it should be played by adults only :oops:

kemott11
Higher
Posts: 52
Joined: Fri Jan 18, 2013 9:37 pm

Re: Beholder race/classes

#7 Post by kemott11 »

Awesome class, didn't experience any bugs yet.
I'm lvl 20, done all t2 except daikara. The class is quite powerful, but it's easy to die if you are careless ;p Tried it on Intense difficulty addon, I die mostly to physical bosses. That 70% armour hardiness doesn't help much with 0 armor ;D

1. Are there only 2 transformations? I got the 3rd form still in t1 dungeons ;o
2. It's kind of sad there are only 3 inscription slots, guess I will dump reg and go for 2 shields and phase shift.
3. Does Arcane Might prodigy work with tentacles?
4. What about removing one ring slot and adding 1 extra necklace slot for more diversity? Beholders don't have a neck anyway

Can't w8 for more beholders.

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Beholder race/classes

#8 Post by ajfluffy »

Ok, so this class of beholders doesn't have a way to really improve armor as they are meant to be squishy. I may need to change that a bit as they do tend to explode from pure melee bosses...

arcane might and everything else should work just fine with the tentacles.

There are only three forms, but I am looking at changing how those function as you can get to the third one really quickly and the game is fairly brutal without at least tri-laser.

I will take a look at the feedback over the weekend and probably post an update to make things a bit more balanced. In the meantime, enjoy? :)

Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: Beholder race/classes

#9 Post by Zonk »

Edit: playing this NOW!

There's quite a few typos in talent descriptions, but that's minor(Lauchnes->Launches...). By the way, is the race meant to get full equipment slots?
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Beholder race/classes

#10 Post by ajfluffy »

I've already fixed the launches, but yes they should have 8 ring slots and hat and necklace and tool and lite.

jilladilla
Higher
Posts: 45
Joined: Wed May 02, 2012 11:34 pm

Re: Beholder race/classes

#11 Post by jilladilla »

The cold laser seems to have a bug after you get the 2nd talent... Sometimes it deals damage, most of the time it won't deal damage to anything...
Remember: Losing is Fun! <- a motto i live by

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Beholder race/classes

#12 Post by ajfluffy »

There is some kind of interaction with it and I think zomnibus?

I think that the cold laser is only one effected.

jilladilla
Higher
Posts: 45
Joined: Wed May 02, 2012 11:34 pm

Re: Beholder race/classes

#13 Post by jilladilla »

But beholder and added difficulties are the only addons i have up?
Remember: Losing is Fun! <- a motto i live by

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Beholder race/classes

#14 Post by ajfluffy »

Odd... I'll take a look at it. Probably something small I missed.

Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: Beholder race/classes

#15 Post by Zonk »

Feedback time!

1. Definetely need some way to boost armor or all that hardiness is mostly useless. Perhaps a talent that lets you gain armor based on your Con score? The 'non squishy'beholder race could get a better effect from that. Could grant 25+TL*10% of Con as armor or something like that.
Maybe this could be granted as a special effect from Thick Skin if you don't want to add a completely new talent or edit an existing beholder one...

2. You've changed levelup function so they don't get category points - is that truly necessary? What if they want extra rune slots or want to boost a tree they particularly like?

3. Eye ray 'saturation' is nasty, as unlike runes/infusions you're likely to use eye beams basically every turn. Perhaps a talent to reduce it? Like X% of not triggering the drained eyestalks effect.

4. Quest text says you gain death eye at stage 4...but from the code, it's actually learned at stage 5.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

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