[1.2.5] Bunnymorph race v0.3: "Haste of the Doomed happened"
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- Thalore
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[1.2.5] Bunnymorph race v0.3: "Haste of the Doomed happened"
Bunnymorphs are former humanoids morphed into bunnies by a spooky evil dark wizard.
This transformation rendered them more fragile but gave them some special talents.
Stat modifiers: -3 Strength, +5 Dexterity, -5 Constitution, -2 Magic, 0 Willpower, +5 Cunning, +5 Luck
Life per level: 7
Experience penalty: -10%
Fear and pinning resistance: 30%
Movement speed: +20%
Their talents are: (v0.3)
Bunny Hop:
Hopping swiftly you're able to move to a tile up to 4 squares away.
This talent also grants you (4 * talent level)% bonus movement speed..
Cuteness:
You are really cute. Each time an enemy strikes you it has a (5 * raw talent level)% chance to suffer from guilt for striking you, becoming confused for 3 turns.
Confusion chance increases with mindpower.
Nibble Herbs:
You nibble some medical herbs, purging you from up to (3, 4 at talent level 5) poisons or diseases and regenerating your body for (40 + 10 * talent level + Cunning) life every turn for 5 turns.
Fur Coat:
As your rabbit powers grow your fur grows too, making you able to withstand damage better, especially forms of damage your body's most attuned to.
Increase Physical save by +5, nature resistance by 4%, and all resistances by 2% per level.
Link: http://te4.org/games/addons/tome/bunnymorph-race
This transformation rendered them more fragile but gave them some special talents.
Stat modifiers: -3 Strength, +5 Dexterity, -5 Constitution, -2 Magic, 0 Willpower, +5 Cunning, +5 Luck
Life per level: 7
Experience penalty: -10%
Fear and pinning resistance: 30%
Movement speed: +20%
Their talents are: (v0.3)
Bunny Hop:
Hopping swiftly you're able to move to a tile up to 4 squares away.
This talent also grants you (4 * talent level)% bonus movement speed..
Cuteness:
You are really cute. Each time an enemy strikes you it has a (5 * raw talent level)% chance to suffer from guilt for striking you, becoming confused for 3 turns.
Confusion chance increases with mindpower.
Nibble Herbs:
You nibble some medical herbs, purging you from up to (3, 4 at talent level 5) poisons or diseases and regenerating your body for (40 + 10 * talent level + Cunning) life every turn for 5 turns.
Fur Coat:
As your rabbit powers grow your fur grows too, making you able to withstand damage better, especially forms of damage your body's most attuned to.
Increase Physical save by +5, nature resistance by 4%, and all resistances by 2% per level.
Link: http://te4.org/games/addons/tome/bunnymorph-race
Last edited by Peppersauce on Sat Jan 24, 2015 7:53 pm, edited 4 times in total.
Re: [1.0.4] Bunnymorph race
Pure epicness lol
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- Thalore
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Re: [1.0.4] Bunnymorph race
ajfluffy wrote:Pure epicness lol

New version is online, they got lucky!
http://te4.org/games/addons/tome/bunnym ... rph-race-0
Re: [1.0.4] Bunnymorph race
Haha this is great!
Re: [1.0.4] Bunnymorph race
Is there a reason for them being disabled in the Arena and Infinite Dungeon?
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: [1.0.4] Bunnymorph race
You would subject bunnies to such horrors???
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- Thalore
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Re: [1.0.4] Bunnymorph race
No reason, just an oversight. Will update asap.StarKeep wrote:Is there a reason for them being disabled in the Arena and Infinite Dungeon?
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- Thalore
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Re: [1.0.4] Bunnymorph race
New version is online, oversight fixed, now they can do both Arena and ID.StarKeep wrote:Is there a reason for them being disabled in the Arena and Infinite Dungeon?
http://te4.org/games/addons/tome/bunnym ... -race-v02a
Re: [1.0.4] Bunnymorph race
XD This is fantastic!
I've not downloaded it yet, but what is their super-race? (Like there are Human/Highers, Elf/Shalore, the bunnymorphs are ???/bunnymorph)
I ask because I'm kicking around ideas for a "Star-Kitty" race wherein you play a cat who is also an interstellar traveler. So maybe we should put them in the same category? Animal-form, perhaps?
I've not downloaded it yet, but what is their super-race? (Like there are Human/Highers, Elf/Shalore, the bunnymorphs are ???/bunnymorph)
I ask because I'm kicking around ideas for a "Star-Kitty" race wherein you play a cat who is also an interstellar traveler. So maybe we should put them in the same category? Animal-form, perhaps?
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- Sher'Tul Godslayer
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Re: [1.0.4] Bunnymorph race
Awwww, but then they won't get extra dungeons! Besides, everyone knows the super form of humanoid kitties is the Angel-Catgirl. So Star-Kitties plainly cannot be the super form of bunnymorphs. (Lagomorphs?)
That said, I'd love to see more animalistic races. (Foxs! Birds!)
That said, I'd love to see more animalistic races. (Foxs! Birds!)
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
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- Thalore
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Re: [1.0.4] Bunnymorph race
Bunnies in the main game are "Rodents", but since I thought that category was a bit too specific I named it "Animal", so... yeah, Star Kitties could get in there too if they wish soWaladil wrote:XD This is fantastic!
I've not downloaded it yet, but what is their super-race? (Like there are Human/Highers, Elf/Shalore, the bunnymorphs are ???/bunnymorph)
I ask because I'm kicking around ideas for a "Star-Kitty" race wherein you play a cat who is also an interstellar traveler. So maybe we should put them in the same category? Animal-form, perhaps?

Yeah, me tooCrim, The Red Thunder wrote:That said, I'd love to see more animalistic races. (Foxs! Birds!)

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- Thalore
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[1.2.5] Bunnymorph race v0.3: "Haste of the Doomed happened"
v0.3: "Haste of the Doomed happened"
Bunny Hop:
-Better range (fixed at 4 instead of 3)
-Better cooldown
-Movement speed improved at 1.2.
Nibble Herbs:
-Cooldown improved at 1.2
-Regen starts off worse but scales with talent level too now
-Poison or Disease removal gets better with the final talent point
Bunny Hop:
-Better range (fixed at 4 instead of 3)
-Better cooldown
-Movement speed improved at 1.2.
Nibble Herbs:
-Cooldown improved at 1.2
-Regen starts off worse but scales with talent level too now
-Poison or Disease removal gets better with the final talent point
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- Graphical God
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Re: [1.2.5] Bunnymorph race v0.3: "Haste of the Doomed happe
Beware the murderous bunnymorphs of Caerbannog!
Killer Bunnies Galore!
(so I have found my inspiration...)
Killer Bunnies Galore!

(so I have found my inspiration...)
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~
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- Thalore
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Re: [1.2.5] Bunnymorph race v0.3: "Haste of the Doomed happe
I see the bunny horde race which seemed abandoned, never finished?
But the concept of a horde of them is pretty awesome I think?
http://te4.org/games/addons/tome/bunny-horde-race
If you want to do something like that?
But the concept of a horde of them is pretty awesome I think?
http://te4.org/games/addons/tome/bunny-horde-race
If you want to do something like that?