[1.2.5] Bunnymorph race v0.3: "Haste of the Doomed happened"

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Peppersauce
Thalore
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[1.2.5] Bunnymorph race v0.3: "Haste of the Doomed happened"

#1 Post by Peppersauce »

Bunnymorphs are former humanoids morphed into bunnies by a spooky evil dark wizard.
This transformation rendered them more fragile but gave them some special talents.

Stat modifiers: -3 Strength, +5 Dexterity, -5 Constitution, -2 Magic, 0 Willpower, +5 Cunning, +5 Luck
Life per level: 7
Experience penalty: -10%
Fear and pinning resistance: 30%
Movement speed: +20%

Their talents are: (v0.3)

Bunny Hop:
Hopping swiftly you're able to move to a tile up to 4 squares away.
This talent also grants you (4 * talent level)% bonus movement speed..

Cuteness:
You are really cute. Each time an enemy strikes you it has a (5 * raw talent level)% chance to suffer from guilt for striking you, becoming confused for 3 turns.
Confusion chance increases with mindpower.

Nibble Herbs:
You nibble some medical herbs, purging you from up to (3, 4 at talent level 5) poisons or diseases and regenerating your body for (40 + 10 * talent level + Cunning) life every turn for 5 turns.

Fur Coat:
As your rabbit powers grow your fur grows too, making you able to withstand damage better, especially forms of damage your body's most attuned to.
Increase Physical save by +5, nature resistance by 4%, and all resistances by 2% per level.

Link: http://te4.org/games/addons/tome/bunnymorph-race
Last edited by Peppersauce on Sat Jan 24, 2015 7:53 pm, edited 4 times in total.

ajfluffy
Thalore
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Re: [1.0.4] Bunnymorph race

#2 Post by ajfluffy »

Pure epicness lol

Peppersauce
Thalore
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Re: [1.0.4] Bunnymorph race

#3 Post by Peppersauce »

ajfluffy wrote:Pure epicness lol
:D

New version is online, they got lucky!
http://te4.org/games/addons/tome/bunnym ... rph-race-0

Grillkick
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Re: [1.0.4] Bunnymorph race

#4 Post by Grillkick »

Haha this is great!

StarKeep
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Re: [1.0.4] Bunnymorph race

#5 Post by StarKeep »

Is there a reason for them being disabled in the Arena and Infinite Dungeon?
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ajfluffy
Thalore
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Re: [1.0.4] Bunnymorph race

#6 Post by ajfluffy »

You would subject bunnies to such horrors???

Peppersauce
Thalore
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Re: [1.0.4] Bunnymorph race

#7 Post by Peppersauce »

StarKeep wrote:Is there a reason for them being disabled in the Arena and Infinite Dungeon?
No reason, just an oversight. Will update asap.

Peppersauce
Thalore
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Re: [1.0.4] Bunnymorph race

#8 Post by Peppersauce »

StarKeep wrote:Is there a reason for them being disabled in the Arena and Infinite Dungeon?
New version is online, oversight fixed, now they can do both Arena and ID.
http://te4.org/games/addons/tome/bunnym ... -race-v02a

Waladil
Halfling
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Re: [1.0.4] Bunnymorph race

#9 Post by Waladil »

XD This is fantastic!

I've not downloaded it yet, but what is their super-race? (Like there are Human/Highers, Elf/Shalore, the bunnymorphs are ???/bunnymorph)

I ask because I'm kicking around ideas for a "Star-Kitty" race wherein you play a cat who is also an interstellar traveler. So maybe we should put them in the same category? Animal-form, perhaps?

Crim, The Red Thunder
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Re: [1.0.4] Bunnymorph race

#10 Post by Crim, The Red Thunder »

Awwww, but then they won't get extra dungeons! Besides, everyone knows the super form of humanoid kitties is the Angel-Catgirl. So Star-Kitties plainly cannot be the super form of bunnymorphs. (Lagomorphs?)

That said, I'd love to see more animalistic races. (Foxs! Birds!)
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Peppersauce
Thalore
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Joined: Tue Jul 03, 2012 7:04 pm

Re: [1.0.4] Bunnymorph race

#11 Post by Peppersauce »

Waladil wrote:XD This is fantastic!

I've not downloaded it yet, but what is their super-race? (Like there are Human/Highers, Elf/Shalore, the bunnymorphs are ???/bunnymorph)

I ask because I'm kicking around ideas for a "Star-Kitty" race wherein you play a cat who is also an interstellar traveler. So maybe we should put them in the same category? Animal-form, perhaps?
Bunnies in the main game are "Rodents", but since I thought that category was a bit too specific I named it "Animal", so... yeah, Star Kitties could get in there too if they wish so :wink:
Crim, The Red Thunder wrote:That said, I'd love to see more animalistic races. (Foxs! Birds!)
Yeah, me too :D

Peppersauce
Thalore
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[1.2.5] Bunnymorph race v0.3: "Haste of the Doomed happened"

#12 Post by Peppersauce »

v0.3: "Haste of the Doomed happened"

Bunny Hop:
-Better range (fixed at 4 instead of 3)
-Better cooldown
-Movement speed improved at 1.2.

Nibble Herbs:
-Cooldown improved at 1.2
-Regen starts off worse but scales with talent level too now
-Poison or Disease removal gets better with the final talent point

rexorcorum
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Re: [1.2.5] Bunnymorph race v0.3: "Haste of the Doomed happe

#13 Post by rexorcorum »

Beware the murderous bunnymorphs of Caerbannog!

Killer Bunnies Galore! :mrgreen:

(so I have found my inspiration...)
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Peppersauce
Thalore
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Re: [1.2.5] Bunnymorph race v0.3: "Haste of the Doomed happe

#14 Post by Peppersauce »

Nnnnnice :mrgreen:

xnd
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Re: [1.2.5] Bunnymorph race v0.3: "Haste of the Doomed happe

#15 Post by xnd »

I see the bunny horde race which seemed abandoned, never finished?

But the concept of a horde of them is pretty awesome I think?

http://te4.org/games/addons/tome/bunny-horde-race

If you want to do something like that?

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