lawyer class

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ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

lawyer class

#1 Post by ajfluffy »

My ideas:
Book offhand similar to mindstar, so dual wielding class off sword/mace/axe mainhand and book.

Judgements similar to poisons. With attack like poison strike.

Thoughts? :)

overtrix
Archmage
Posts: 412
Joined: Fri Jan 17, 2003 9:33 am
Location: Les Corbières sauvages

Re: lawyer class

#2 Post by overtrix »

Ask DG to add an entry in the random-facts list, for e.g. ...

"The current game version has seen 21524 lawyers meet a grisly end"

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: lawyer class

#3 Post by Hellcommander »

Sounds very boring and would make no sense in tome but those are just my thoughts on the idea.

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: lawyer class

#4 Post by StarKeep »

I'd have to agree with Hellcommander on this, it doesn't really seem too special, and fairly out of place.

Could make it into some form of Religious Zealot who believes he has the right to punish the unworthy, perhaps.
Using Judgements to, say, penalize your opponents depending on just how far they are from your views, such at removing stats, or even full talents.
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ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: lawyer class

#5 Post by ajfluffy »

That's a pretty good idea. I know what I had alone wasn't worth making a class, but I thought that with some unique mechanics it would be a nice addition.

Theyleon
Thalore
Posts: 152
Joined: Fri Mar 15, 2013 9:58 am

Re: lawyer class

#6 Post by Theyleon »

StarKeep wrote:I'd have to agree with Hellcommander on this, it doesn't really seem too special, and fairly out of place.

Could make it into some form of Religious Zealot who believes he has the right to punish the unworthy, perhaps.
Using Judgements to, say, penalize your opponents depending on just how far they are from your views, such at removing stats, or even full talents.
Could do some interesting things with that, such as skills whose effect depends on the difference between your stats and theirs and the like.

Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: lawyer class

#7 Post by Zonk »

We did have some fun in chat times ago considering talents for 'silly'classes. If people want to make a silly/humor centered addon, nothing wrong with it :)

Two talent ideas for Lawyers, based on 'alternate interpretations' of legal terms:

Double Jeopardy: When you suffer a timed effect or damage type, gain temporary resistance to that for X turns.

Habes Corpus: Disrupts invisibility, stealth, ethereal foes have their physical resist lowered.
(yes, this is more of a Judge thing but still....)
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: lawyer class

#8 Post by Crim, The Red Thunder »

Don't forget, there MUST be a talent that raises a speech balloon over your character that says "OBJECTION!!!". (Much like santascape boss and it's "Spank" speech balloon.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

wildwolfofdark
Halfling
Posts: 112
Joined: Wed Dec 12, 2012 6:06 am

Re: lawyer class

#9 Post by wildwolfofdark »

Artifact armor : Lawsuit. >.>

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: lawyer class

#10 Post by Sradac »

or we could just bring back the Doomsayer addon!!!

Why did development stop on that one, I really liked how it was coming together

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