Taints Addon v1.7

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HousePet
Perspiring Physicist
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Taints Addon v1.7

#1 Post by HousePet »

Power comes at a price, but the price is worth paying...

This addon adds more Taints to the game.

Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply.
They do not get egos for scaling, instead they scale on a new stat called Taintmarks and your level.
Taintmarks are a measure of how tainted by corrupted forces you are.
Each Taintmark increases the power and duration of Taints by 20%, but decrease you luck by 1 and increase the cooldown on nature gifts by 1.
Taintmarks are gained in many ways:
Each inscribed Taint grants a Taintmark.
Possessing a corrupt power source like Vim or Hate grants a Taintmark.
Being Undead, becoming Undead or changing your shape grants a Taintmark.
Giving in to your Hate grants a Taintmark.
Having Dark Ritual, Ruin or Blurred Mortality grant a Taintmark.
Having Blighted Summoning, Corrupted Shell, Bloodspring or Legacy of the Naloren grant a Taintmark.

Taintmarks are listed on your character sheet under stats.

Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop.

List of Taints:
Devourer: As before but also eats on of your own sustains for more healing.
Telepathy: As before but both effects have the same duration.
Darkness: Darkens the area, grants a temporary stealth boost and makes you activate stealth mode (even if you don't have it), but decreases your darkness resistance.
Vampire: Adds Life Leech chance and amount, but decreases your light resistance.
Blood Magic: Increases your Spellpower and lets you cast with life instead of mana/vim when needed, but decreases your physical save.
Reaper: Increases you physical power and restores resources on kills, but decreases your spell save.
Inversion: Grants damage affinity all, but changes some of your damage to healing.
Shade: Allows you to walk through walls and grants evasion, but reduces your healing.
Ghoulish Rot: Your hits apply Ghoulish Rot disease but your movement speed is decreased. Also blocks hits from being above a certain amount.
Banshee: Scream doing mind damage and causing confusion in nearby enemies, but silences you.
Bone Thorns: Sharp thorns sprout from your bones causing heavy bleeding damage to enemy attackers, but also causes you to bleed. Also increases armour and hardiness.
Blood Snare: Hurl a blood bomb at the target where it explodes, doing blight damage and pinning enemies. This blood bomb is made from your own blood.
Acceleration: Reduces cooldowns, but then they are on cooldown for longer when used.
Exchange: Removes debuffs from you then inflicts you with another random debuff.
Amnesia: Places enemy talents on cooldown, and one of yours.
Shattering: Increases damage and res pierce, but lowers your resistances.
Gating: Summons a random horror, which becomes hostile after 10 turns.
Last edited by HousePet on Mon Apr 03, 2017 2:05 am, edited 13 times in total.
My feedback meter decays into coding. Give me feedback and I make mods.

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Taints Addon (beta)

#2 Post by Sradac »

list of new taints?

Also, is there a tracker anywhere so we know how many taintmarks we have? looks really interesting

Amphouse
Thalore
Posts: 186
Joined: Mon Feb 04, 2013 9:31 pm

Re: Taints Addon (beta)

#3 Post by Amphouse »

Does this effect, like, the one current vanilla taint? (Taint of telepathy I believe. Also the Weirdling Beast had some taints but I don't think they ever dropped.)

wildwolfofdark
Halfling
Posts: 112
Joined: Wed Dec 12, 2012 6:06 am

Re: Taints Addon (beta)

#4 Post by wildwolfofdark »

Taint of the Shade. I love this.

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Taints Addon (beta)

#5 Post by Sradac »

taint of inversion was pretty cool, but the blood dmg + pin one? awesome. Finally a useful offensive inscription

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Taints Addon (beta)

#6 Post by HousePet »

Updated first post with more infos.

Will upload to website properly now.

Edit: Done. It should now validate.
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Taints Addon (beta)

#7 Post by HousePet »

So are these any good?
Any bugs?
Any overpower ones?
Any underpowered ones?
Any requests/suggestions?
Anything at all? :P
My feedback meter decays into coding. Give me feedback and I make mods.

MisiuPysiu
Archmage
Posts: 379
Joined: Tue Nov 11, 2003 10:54 am
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Re: Taints Addon (beta)

#8 Post by MisiuPysiu »

I have tried it but failed right at the start.
Normally i play the latest svn version and there, right from the start a lua error comes up when i hover my mouse over the second Thalore talent (which is 5/5 at the start oddly):
tome-1.0.4-1370339602.jpg
tome-1.0.4-1370339602.jpg (207.68 KiB) Viewed 17450 times
Cheers.

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Taints Addon (beta)

#9 Post by HousePet »

Fixied, thanks.
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phantomglider
Archmage
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Joined: Fri Jan 20, 2012 12:13 am

Re: Taints Addon (beta)

#10 Post by phantomglider »

The ghoul rot taint gives lua errors if you attack while it's active.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

StarKeep
Uruivellas
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Location: Turtlemire

Re: Taints Addon (beta)

#11 Post by StarKeep »

Does that fix stretch into different talents from your other addons as well?
The first 3 abilities from Gaias Embrace, being the ones I noticed.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Taints Addon (beta)

#12 Post by Hellcommander »

Your bone thorns works very well on my skeleton reaver I recently made since I don't bleed from it because skeletons are immune to bleed :P. Is it possible to find more then a tier 1 taint?

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Taints Addon (beta)

#13 Post by HousePet »

StarKeep wrote:Does that fix stretch into different talents from your other addons as well?
All nature talents with 0 cooldown will be affected by the bug.
phantomglider wrote:The ghoul rot taint gives lua errors if you attack while it's active.
Ooops, I appear to have forgotten to finish coding it. :oops:

All Taints are t1 and level range 1-50 at the moment. Not sure there is any reason to change that.
My feedback meter decays into coding. Give me feedback and I make mods.

Hellcommander
Archmage
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Re: Taints Addon (beta)

#14 Post by Hellcommander »

but if they don't scale much they might not be useful enough by the time your level 50.

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Taints Addon (beta)

#15 Post by HousePet »

I don't believe any item scales with level.
Inscriptions scale with a stat.
My feedback meter decays into coding. Give me feedback and I make mods.

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