Birth description:
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Starseekers hail from the Gates of Morning, the last bastion of the free people in the Far East.
Their way of life is well represented by their motto 'We embrace the power of the Cosmos, We devote our lives to its blending of light and darkness, as it shall strike our enemies with utter relentlessness.'
They can channel the power of the Cosmos to crush all who seek to destroy the Sunwall.
Competent in dual weapon combat, archery and magic, they usually shoot their foes from afar before stabbing them in melee.
Their most important stats are: Strength, Dexterity and Magic
As for their trees, they have the following standard trees:
Unlocked Class trees:
Technique / Archery (Bow) (1.1 mastery)
Technique / Dual Techniques (1.1 mastery)
Celestial / Sun (1.0 mastery)
Celestial / Combat (1.2 mastery)
Locked Class trees:
Technique / Combat Techniques (1.1 mastery)
Celestial / Circles (1.0 mastery)
Celestial / Twilight (1.0 mastery)
Cunning / Dirty Fighting (1.1 mastery)
Unlocked Generic trees:
Technique / Combat Training (1.1 mastery)
Technique / Field Control (1.0 mastery)
Celestial / Chants (1.2 mastery)
Celestial / Light (1.2 mastery)
Celestial / Hymns (1.2 mastery)
Locked Generic trees:
Cunning / Survival (1.1 mastery)
They have 2 custom trees, Star Archery (Mag-based, unlocked from the start) and Cosmos Grace (Mag-based, a locked level 10 tree), they're both class trees and their skills are the following:
Celestial / Star Archery: (1.2 mastery)
Quiver Of Darkness: (Sustain, 10 negative energy cost)
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Infuse your quiver with the power of the Moon, doing "some" darkness damage while converting 2 positive energy into "some" negative energy for each ranged blow dealt.
If you do not have enough positive energy, the sustain will have no effect.
Also, upon learning this talent switching between already equipped weapon sets (default hotkey q) no longer takes a turn.
The damage dealt and negative energy gain will increase with your Spellpower.
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You fire a shot infused with the power of the Moon, doing "some" darkness damage with a chance to blind for 3 turns.
The chance to blind will increase with your spellpower.
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You instill an arrow with cosmic energies, doing "some" light damage and causing a burst of energy that will project bolts at enemies in a radius of 2/2/3/3/4, doing "some" light damage or "some" darkness damage per bolt. These bolts can crit.
Bolt damage will increase with your Spellpower.
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A falling star empowers your shot, piercing through multiple targets, dealing "some" light damage, "some" fire burn damage and "some" physical damage with a chance to pin those affected for 3 turns. These celestial energies will also leave a trail, burning the ground for 4 turns and dealing "some" fire damage to all who stand on it.
The chance to pin and the fire damage will increase with your spellpower.
Celestial / Cosmos Grace: (1.3 mastery)
Embracing the Cosmos: (Sustain, 10 positive, 10 negative energy cost)
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Surround yourself with cosmic energies, while active this sustain will grant you (10% * talent level) movement speed and (5% * talent level) attack speed.
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While dual-wielding, you'll phase to your enemy, dazing it for 3+ turns and hitting it with all your weapons for "some" light and "some" darkness weapon damage.
While wielding a bow you will fire an arrow at the target for "some" light and "some" darkness weapon damage. If the arrow hits, the target will be stunned for 3+ turns while you'll phase right next to it.
To use Cosmos Phase you need to be able to see your target.
Stun chance with a ranged attack will increase with your spellpower.
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Surround yourself with protective cosmic forces.
Each time you are hit by something you have a (7% * raw talent level) chance to get a damage shield for "some percentage" of the damage taken for 3 turns.
This effect will only trigger for damage higher than 20 hit points and only if you have no damage shields on at the moment you take damage.
The shield value will increase with your Spellpower.
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You achieved complete mastery over the cosmic powers.
Increases light and darkness damage and resistance by (3% * raw talent level), and your resistance penetration in those elements by (5% * raw talent level).
Each point in Cosmos Mastery also increases your pin, silence and knockback resistances by (5% * raw talent level).
Oh, before I forget, I made 2 artifacts for this class, a bow (since Star + Moon cover the melee side already) and a tool that gives some nifty bonuses to Celestial classes such as this (so... only to this class and... Anorithils
