Bunny Horde (Beta)

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StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Bunny Horde (Beta)

#1 Post by StarKeep »

Notice: All Icons are placeholder. They will be updated tomorrow, as well as the Paladin Bunny's tile.
For now, they are simply that way to be sorted via what bunny they control.
You are also not going to have many generics trees.
I will eventually offer more trees, for now, enjoy the initial test.

---
http://te4.org/games/addons/tome/bunny-horde-race
This addon adds in the Bunny Horde race, a multi-character race, where you control a small 'horde' of bunnies.
Each has their own talents.

Current Lineup:
Warrior (2-handed damage dealer)
Paladin (sword'n'board tank)
Druid (healer)
Mage (mager)

Upcoming:
Hexer
Trapper
Rogue
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Bunny Horde (Beta)

#2 Post by Sradac »

I was trying to have fun, but anytime I try to enter trollmire 2 the game locks up, just sits on the Loading bar to infinity. No real errors in the log, except something like the following over and over and over (im guessing theres not enough room for the horde to spawn)

Code: Select all

Waypoint	4	9	31	accepted
Possible waypoint	5	11	28
Waypoint	5	11	28	rejected: 	not enough progress from previous waypoint
Possible waypoint	6	12	9
Waypoint	6	12	9	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	7	12	25
Waypoint	7	12	25	accepted
Possible waypoint	8	15	7
Waypoint	8	15	7	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	9	16	36
Waypoint	9	16	36	accepted
Possible waypoint	10	19	33
Waypoint	10	19	33	accepted
Possible waypoint	11	20	10
Waypoint	11	20	10	rejected: 	not enough progress from previous waypoint
Possible waypoint	12	21	22
Waypoint	12	21	22	rejected: 	not enough progress from previous waypoint
Possible waypoint	13	22	13
Waypoint	13	22	13	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	14	24	27
Waypoint	14	24	27	accepted
Possible waypoint	15	25	35
Waypoint	15	25	35	rejected: 	not enough progress from previous waypoint
Possible waypoint	16	27	13
Waypoint	16	27	13	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	17	40	39
Waypoint	17	40	39	accepted
Possible waypoint	18	40	31
Waypoint	18	40	31	rejected: 	not enough progress from previous waypoint
Possible waypoint	19	42	29
Waypoint	19	42	29	rejected: 	not enough progress from previous waypoint
Possible waypoint	20	44	13
Waypoint	20	44	13	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	21	46	23
Waypoint	21	46	23	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	22	46	0
Waypoint	22	46	0	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	23	51	15
Waypoint	23	51	15	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	24	52	39
Waypoint	24	52	39	accepted
Possible waypoint	25	53	21
Waypoint	25	53	21	rejected: 	not enough progress from previous waypoint
Possible waypoint	26	55	36
Waypoint	26	55	36	accepted
Possible waypoint	27	56	28
Waypoint	27	56	28	rejected: 	not enough progress from previous waypoint
Possible waypoint	28	59	16
Waypoint	28	59	16	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	29	60	2
Waypoint	29	60	2	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	30	63	29
Waypoint	30	63	29	rejected:

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Bunny Horde (Beta)

#3 Post by StarKeep »

Delaying updates until Steam Workshop thing is finished, than I'll hop back on it.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

darkgod
Master of Eyal
Posts: 10738
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Bunny Horde (Beta)

#4 Post by darkgod »

Why ?
And it should work now, I see that johnny0 and housepet have successfully uploaded addons
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

darkgod
Master of Eyal
Posts: 10738
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Bunny Horde (Beta)

#5 Post by darkgod »

Oh I see, I didnt give your your steam key did I ? ;)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Magical Kiwi
Yeek
Posts: 12
Joined: Sat Nov 16, 2013 11:55 pm

Re: Bunny Horde (Beta)

#6 Post by Magical Kiwi »

This has the kiwi stamp of approval. I LOVES MAH BUNNEHS.

JerryShaw
Yeek
Posts: 12
Joined: Wed Dec 05, 2012 11:55 am

Re: Bunny Horde (Beta)

#7 Post by JerryShaw »

This is such a cute addon. Is there a possibility of continuing this addon please? I would love to see more bunnies!

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