Beta testing for new class: Fated!

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nate
Wyrmic
Posts: 261
Joined: Fri Jan 18, 2013 8:35 am

Beta testing for new class: Fated!

#1 Post by nate »

Beta release of new Fated class, as discussed at http://forums.te4.org/viewtopic.php?f=39&t=36704 by Fayd and myself

Download from http://te4.org/games/addons/tome/fated-beta

New subclass: Wyrdthief
Steal luck from your enemies, sneak around, etc.
New resources: Fortune, Card Hand
Fortune represents your luck; Wyrdthieves gain it by stealing it from others. Fortune powers new luck-based talents, and drives powerful passive effects that scale with the extent of your Fortune.
Be careful-- these passive benefits can turn into detriments if you let your Fortune slip too low!
Card Hand is used to create combo effects with the Dealer talent.
New item: Deck
When used in conjunction with the new Dealer talent, enables powerful effects that depend on the specific card drawn. Many deck egos are already created that both provide benefits and make
for different deck compositions. Three artifact decks are included.
New talents:
Certainty: Unlock guaranteed short-lived effects like perfect evasion, perfect saves, or perfect criticals
Dealer: Throw cards for damage, bluff your foe, learn to cheat and play games that improve the effects from your cards
Felicity: Powerful passives that scale with your Fortune
Gambler: Throw the dice and damage your foes.
Grace: Passive (and active) effects that give you bonuses to Stealth and Movement from high Fortune
Grand Larceny: Advanced thefts that allow you to steal luck in an area, nip gold from your foes, or even steal your foes' futures
Thievery: Steal your opponents luck, weapon, heart, or even life

Please give it a try-- we're looking for as much feedback as we can get. We've tried hard to make it very easy and fun to start using.

To come (hopefully): Champion and Oracle subclasses

I'll make fixes as fast as the reports come in. Won't bother updating MD5 info frequently, so I can make easier, more frequent changes, at least until we get it stable-- that means it won't validate. If that's a problem, let me know. Previous versions will get deleted when I upload new ones.
Proud father of Fx4fx and Chronometer add-ons; proud mother of Fated add-on

Umbrall
Thalore
Posts: 153
Joined: Sat Feb 23, 2013 7:53 pm

Re: Beta testing for new class: Fated!

#2 Post by Umbrall »

Augh. Addon developers stop stealing my precious time.

AIAndy
Cornac
Posts: 33
Joined: Tue Dec 18, 2012 10:39 am

Re: Beta testing for new class: Fated!

#3 Post by AIAndy »

Interesting class. One feedback after a fast test of the start:
The Dealer talent Hit me has negative cooldown, counting down and I could not use it at all.

nate
Wyrmic
Posts: 261
Joined: Fri Jan 18, 2013 8:35 am

Re: Beta testing for new class: Fated!

#4 Post by nate »

Okay, will fix in a sec (although funny I didn't run into that).

Also: won't currently work in Classic UI, I'll get on that.
Proud father of Fx4fx and Chronometer add-ons; proud mother of Fated add-on

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Beta testing for new class: Fated!

#5 Post by Crim, The Red Thunder »

Brief moment of feedback before even starting... Addon description doesn't mention Fayd. Now maybe you two worked that out, and he/she doesn't care, but it seems something should be mentioned for there credit on the addon page...

Or am I just being anal/rude/both?
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

Parcae2
Uruivellas
Posts: 703
Joined: Sat Jan 14, 2012 12:02 am

Re: Beta testing for new class: Fated!

#6 Post by Parcae2 »

Started a Cornac and fooled around for a bit in Trollmire. Really neat concept. That said, Fortune regeneration starts out slow and boring (basically involving repeatedly kiting stuff until that one ability came off cooldown) - you might want to have characters start at 200. There are a LOT of class trees. Stealth will probably wind up ridiculously powerful. Hit Me appears to be bugged - had a cooldown of -238 and was permanently greyed out.

EDIT: Also opening the Addons page and mousing over the addon resulted in a string of LUA errors.

nate
Wyrmic
Posts: 261
Joined: Fri Jan 18, 2013 8:35 am

Re: Beta testing for new class: Fated!

#7 Post by nate »

Crim, The Red Thunder wrote:Addon description doesn't mention Fayd.
What are you looking at? He's listed as an author. Everything that mentions me mentions him. (I think? Maybe you can point me to something I missed?)
Proud father of Fx4fx and Chronometer add-ons; proud mother of Fated add-on

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Beta testing for new class: Fated!

#8 Post by Crim, The Red Thunder »

nate wrote:
Crim, The Red Thunder wrote:Addon description doesn't mention Fayd.
What are you looking at? He's listed as an author. Everything that mentions me mentions him. (I think? Maybe you can point me to something I missed?)
http://te4.org/games/addons/tome/fated-beta

That page doesn't mention anyone but you, which was as far as I looked, until I start the game up. In the description portion of it, you really ought to mention it was co-authored... (Granted, there's not much of a description there anyway, at the moment.)

That was what I meant. If I just browse addon's, I don't find anything related to him, I have to come here or to the other discussion forum to find that out. Granted, you can't submit it under both names, but credit in the description ought to be there...
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

nate
Wyrmic
Posts: 261
Joined: Fri Jan 18, 2013 8:35 am

Re: Beta testing for new class: Fated!

#9 Post by nate »

New version uploaded:

fixes negative cooldown on Hit me, problems with Classic UI; add on page modified to give credit to authors

edit: "Also opening the Addons page and mousing over the addon resulted in a string of LUA errors." Hmm, can't reproduce. In fact, mousing over the addon doesn't do anything for me. Is it supposed to give you info? Is there something in my settings preventing that?
Proud father of Fx4fx and Chronometer add-ons; proud mother of Fated add-on

Fayd
Halfling
Posts: 85
Joined: Wed Feb 06, 2013 6:04 pm

Re: Beta testing for new class: Fated!

#10 Post by Fayd »

All right! Good to see this thread up and hopping! The addon upload system doesn't really support multiple authors. In any case, Nate is the author of all of the code. To be honest I fulfill the role of "designer" more than anything.

Fortune Generation is a little slow, but we may be doing something about that in the not too distant future. :wink:

My first addon release and Nate's third! An exciting time! Also the addon page now credits me.

Edit: Also, I've heard your comments about too many class trees; which do you feel should be locked?

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Beta testing for new class: Fated!

#11 Post by Sradac »

lua error when something happened. no idea from what.

Code: Select all

Lua Error: /data-fated/timed_effects/magical.lua:46: attempt to call global 'removeParticles' (a nil value)
	At [C]:-1 removeParticles
	At /data-fated/timed_effects/magical.lua:46 deactivate
	At /engine/interface/ActorTemporaryEffects.lua:168 removeEffect
	At /engine/interface/ActorTemporaryEffects.lua:86 timedEffects
	At /mod/class/Actor.lua:460 actBase
	At /engine/GameEnergyBased.lua:121 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1042 
 ----------------  Stack Dump ----------------
2: table // 725df8
1: table // 725df8
--------------- Stack Dump Finished ---------------

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Beta testing for new class: Fated!

#12 Post by Sradac »

Also, I cant seem to be able to use the Hit Me talent? Its just permanently grayed out. I have a face down card on my resource bar, not sure what that means.

nate
Wyrmic
Posts: 261
Joined: Fri Jan 18, 2013 8:35 am

Re: Beta testing for new class: Fated!

#13 Post by nate »

Sradac wrote:Also, I cant seem to be able to use the Hit Me talent? Its just permanently grayed out. I have a face down card on my resource bar, not sure what that means.
The likeliest reason it's grayed out: you're not wielding a deck. Are you wielding a deck?

I'll add the requirement to be wielding a deck to the description, as well as fix the removeParticles error. Thanks for the report.
Proud father of Fx4fx and Chronometer add-ons; proud mother of Fated add-on

Fayd
Halfling
Posts: 85
Joined: Wed Feb 06, 2013 6:04 pm

Re: Beta testing for new class: Fated!

#14 Post by Fayd »

Hit Me requires that you have a deck equipped in your quiver slot. You can find them as you would any other item. I'll talk to Nate about having a basic deck come with the class. EDIT: Oh. Hi there nate! Let's give them a basic deck, don't you think?

That seems to be a particle bug, from what I can tell.

Thanks for posting the actual LUA bug report, it'll help us track things down faster than "There was a LUA error"

EDIT: I'm able to reproduce the bug; use Fortuitous when you are in Positive Fortune (represented by the Positive Energy border... when you're in Negative Fortune you get the Negative Energy border, to all who didn't notice that).

spiralrazor
Thalore
Posts: 151
Joined: Mon Oct 24, 2011 8:05 pm

Re: Beta testing for new class: Fated!

#15 Post by spiralrazor »

LUA error on the active of Dance with Destiny.


LUA error coming off the active of Fortuitous.

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