Now, before I merge this into ZOmnibus, I want to check a couple things:
- The talents I'm keying off of to ignore the new "Auto-transmo gems" option are Create Alchemist Gems, Extract Gems, Imbue Item and Gem Golem; am I missing any (or including any I shouldn't)?
- The parent thread mentions certain gems that we wouldn't want going into the transmo chest in any event. The addon checks for this by looking for "unique=true" on the gem it's considering; is that sufficient to catch all of them?
Code: Select all
Hooks: GameOptions:tabs [to add our game option] UseItemMenu:generate [to add our 'Extract gems' action] UseItemMenu:use [to implement our 'Extract gems' action] Superload: mod.class.Player: pickupFloor() [to do the putting of gems in the transmo chest]