[v1] Damage projection reordering

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lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

[v1] Damage projection reordering

#1 Post by lukep »

This (quick, untested, not-very-compatible) addon changes the order that some effects are handled based on a quick read-through of the code (between projector:base and projector:final). Changes:

- Stun penalty, invisibility damage penalty, numbness damage penalty, and psychic projection damage check are moved from the end to the start, next to daze's penalty. This makes stunned (etc) enemies less effective at breaking ice blocks, psi shields, AM shield, affinity healing etc. This is a large change to Psychic projection, as it will no longer affect many things.
- Antimagic shield is moved down 2 spots, after energy decomposition and flat damage reduce (IIRC, that's from charm damage reduction). That makes it very slightly more effective.
- Curse of Misfortune is moved down two spots, after Sanctuary and necrotic minion's damage reduction against their summoner. That's to ensure that Sanctuary doesn't throw off the calculation for determining if it would kill.

I might go through the rest of damage projection and clean up/test this addon later, but it's late now.
Attachments
tome-damage.zip
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Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

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