The adventurer class assembles it category list quite elegently, but I can't work out how to change Individual categories or the whole lot to a lower or higher scale.
if i wanted everything to start at .8 mastery or 1.2 would this be possible? How about individual trees such as golemancy or armour training?
Adventurer Category multiplier.
Moderator: Moderator
Re: Adventurer Category multiplier.
It should be quite easy to change all of them, just change lines 64-66 from:
to:
to give them talent categories at 1.2 mastery, and do the same thing at lines 74-76 as well.
as for changing just a few of them, I don't think it could be done simply, but it could be done.
EDIT: PS, you can also give them all of the categories unlocked by changing "false" to "true"...
Code: Select all
for t, _ in pairs(tt) do
tts[t] = {false, 0}
end
Code: Select all
for t, _ in pairs(tt) do
tts[t] = {false, 0.2}
end
as for changing just a few of them, I don't think it could be done simply, but it could be done.
EDIT: PS, you can also give them all of the categories unlocked by changing "false" to "true"...
Last edited by lukep on Wed Dec 05, 2012 8:53 pm, edited 1 time in total.
Re: Adventurer Category multiplier.
Cheers! that's quite helpful and seems totally obvious in hindsight, hihi. I appreciate the help 
