Anti-magic metaclass?

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random417
Halfling
Posts: 92
Joined: Tue Oct 30, 2012 7:37 pm

Anti-magic metaclass?

#1 Post by random417 »

So, I've noticed that none of the classes in the game run anti-magic from the start. The standard anti-magiic skill tree needs some class stuff to go along with it, but we really could use an anti-magic class or 2. Either a hybrid archer/melee class (as with the TW), or one of each. I have no skills as far as coding goes, but I'm willing to learn. I'm thinking the standard bow trees for an archer, and an archer tree that does status effects useful against casters, but with some versitility elsewhere... maybe stun, then confuse, then maybe silence, then manaburn... For melee, mobility based talents, to close the gap, and again, of course, silence and manaburn. It's kinda just a basic idea now, if anybody wants to help me iron out the skills, I'll figure out this coding thing, and make it work. The idea is that I'll build for b43, when it comes out, I don't figure much'll change, so I can get started.

I'm thinking we'll look at 2 classes...
The witchhunter, an archer based class,
and of course, the Inquisitor, a heavy shield based, antimagic melee.

tromboneandrew
Higher
Posts: 51
Joined: Thu Jan 26, 2012 5:27 am

Re: Anti-magic metaclass?

#2 Post by tromboneandrew »

Um, if you want a hybrid class like the temporal wardens, then it kind of defeats the purpose to design two separate classes, neither of which are hybrids.

From a design standpoint, be sure to incorporate skills based on the in-game lore. There is a fair bit of it concerning Zigurians.

Sradac
Sher'Tul
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Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Anti-magic metaclass?

#3 Post by Sradac »

b43 will introduce an antimagic from the start class

James LaBrie
Higher
Posts: 66
Joined: Fri Aug 26, 2011 9:32 pm
Location: Gates of Morning

Re: Anti-magic metaclass?

#4 Post by James LaBrie »

Sradac wrote:b43 will introduce an antimagic from the start class
Do tell. :)

random417
Halfling
Posts: 92
Joined: Tue Oct 30, 2012 7:37 pm

Re: Anti-magic metaclass?

#5 Post by random417 »

tromboneandrew wrote:Um, if you want a hybrid class like the temporal wardens, then it kind of defeats the purpose to design two separate classes, neither of which are hybrids.
I either was gonna do 1 hybrid class, or 2 classes, one ranged focused, and one melee, but...
Sradac wrote:b43 will introduce an antimagic from the start class
So, I guess I'll wait and see what's released.

peaceoutside
Halfling
Posts: 96
Joined: Tue Sep 11, 2012 10:21 pm
Location: Earth
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Re: Anti-magic metaclass?

#6 Post by peaceoutside »

James LaBrie wrote:
Sradac wrote:b43 will introduce an antimagic from the start class
Do tell. :)
Current description:

Oozemancers are Nature's last resort. They stand behind the frontline, throwing lobs of acid and lumps of slime at all Nature's foes.

Their most important stats are: Willpower and Cunning

nukularpower
Halfling
Posts: 82
Joined: Tue Nov 06, 2012 5:37 am

Re: Anti-magic metaclass?

#7 Post by nukularpower »

Not the most compelling class name :)

eliotn
Wyrmic
Posts: 244
Joined: Mon Sep 26, 2011 1:49 pm

Re: Anti-magic metaclass?

#8 Post by eliotn »

looks like symbiote is finally making an appearance in TOME.

darkgod
Master of Eyal
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Location: Angolwen
Contact:

Re: Anti-magic metaclass?

#9 Post by darkgod »

It's not in b43 sorry :) You're reading too many source files ;)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Anti-magic metaclass?

#10 Post by SageAcrin »

If you look reaaaaally closely while playing, though, you can see signs of things to come in b43.

Namely, you can see that Poison Oozes are jerks now. :)

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