Custom Equipment

A place to post your add ons and ideas for them

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grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

Custom Equipment

#1 Post by grayswandir »

Is there a way to implement custom equipment without overloading files?

To my understanding, each zone specifies which files to load, and I couldn't find a hook or anything that could intercept this. Is there a right way to add in equipment, or will I have to stick with overloading files?
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Custom Equipment

#2 Post by lukep »

Sort of. I assume that you are talking about your more exotic weapons addon, and want to add those items into normal places in the game.

I made a similar addon to yours, but never finished it well enough for release, and I used hooks to load the equipment whenever another specified file was loaded. You can take a look at the example addon for how to do this, or at my attached (unbalanced, though bug-free and fully functional) addon. I would recommend replacing "quest artifacts" with "swords" or something like that though.
Attachments
tome-whips.zip
(7.73 KiB) Downloaded 140 times
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Custom Equipment

#3 Post by darkgod »

Yeah like lukep does; but why bind i on quest arts ? just bind it on objects.lua; sound logical :)
Or if you want it only in one zoe bind it on hat zone's objects.lua
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

Re: Custom Equipment

#4 Post by grayswandir »

Thanks, that really helped out.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Custom Equipment

#5 Post by lukep »

Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

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