For maximum gear flexibility, I've covered all the egos that provide what we need: a leather cap of the depths, leather armor of the deep, a belt of unlife, and an amulet of the fish (which appears to have gone away between v1.1.5 and v1.2.0 [why?]; I happen to like it, though, so I've restored it).
[Now, the main objections I anticipate getting to this addon fall roughly into three general categories:
- "Aww, but where's the fun if you can't randomly miss out on vitally important gear?"
- "Oh, but you don't need to do Nur. You can always just carry around 200 pounds of potential swap-in gear in your pack for the entire game. I mean, what did you think the I Can Carry the World prodigy was there for?"
- "Water breathing? Pfft. Wimp. You're supposed to just hold your breath really hard and hope you get lucky and find the down stairs before you asphyxiate."
Code: Select all
Hooks: Entity:loadList [to tweak the lost merchant shop and re-add amulets of the fish] Superload: mod.class.Zone: finishEntity() [to allow creation of the various water breathing gear]