[1.3.0] UI Mod - Bigger fonts, ambient sound toggle, etc.
Moderator: Moderator
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
Uploaded a save -new char, leveled to 10 without ever exiting, then exited to main menu, and hang upon trying to reload:
http://www.sendspace.com/file/y1r2d9
http://www.sendspace.com/file/y1r2d9
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- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
After latest update, still getting an error:
Full log here: http://pastebin.com/9VUB9Rrq
Save file here: http://www.mediafire.com/download/8svcn ... fintri.zip
Full log here: http://pastebin.com/9VUB9Rrq
Save file here: http://www.mediafire.com/download/8svcn ... fintri.zip
Code: Select all
Using cached font /data/font/DroidSansMono.ttf 51
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from /data/gfx/shockbolt/attachements.lua
[GAME] Creating FBOs
[SHADER] using permcached shader main_fbo[]
[SHADER] using permcached shader full_fbo[]
Loading savefile /save//
Loading savefile /save/fintri/
error deserializing d={}
setLoaded('engine.ui.Dialog-0x26ba8920', d)
d["ui"]="metal"
d["iw"]=406
d["particles"]={}
d["focus_ui_id"]=2
d["font"]=
d["iy"]=33
d["b1"]={["w"]=64,
["tw"]=64,
["h"]=64,
["th"]=64,
}
d["ui_by_ui"]={[loadObject('engine.ui.Textzone-0x2661d9a0')]={["x"]=8,
["ui"]=loadObject('engine.ui.Textzone-0x2661d9a0'),
["top"]=3,
["y"]=36,
["left"]=3,
}
,
[loadObject('engine.ui.Button-0x2668daf8')]={["x"]=175,
["ui"]=loadObject('engine.ui.Button-0x2668daf8'),
["y"]=91,
["bottom"]=3,
["hcenter"]=0,
}
,
}
d["b2"]={["w"]=64,
["tw"]=64,
["h"]=64,
["th"]=64,
}
d["b3"]={["w"]=64,
["tw"]=64,
["h"]=64,
["th"]=64,
}
d["overs"]={}
d["w"]=416
d["h"]=140
d["focus_ui"]={["x"]=175,
["ui"]=loadObject('engine.ui.Button-0x2668daf8'),
["y"]=91,
["bottom"]=3,
["hcenter"]=0,
}
d["title_tex"]={[2]=128,
[3]=32,
[4]=1.3913043478261,
[5]=1.4545454545455,
[6]=92,
[7]=22,
["w"]=92,
["h"]=22,
}
d["color"]={["r"]=255,
["b"]=255,
["g"]=255,
}
d["b4"]={["w"]=64,
["tw"]=64,
["h"]=64,
["th"]=64,
}
d["display_y"]=352
d["mouse"]=loadObject('engine.Mouse-0x264ae078')
d["__CLASSNAME"]="engine.ui.Dialog"
d["b7"]={["w"]=64,
["tw"]=64,
["h"]=64,
["th"]=64,
}
d["ih"]=99
d["ix"]=5
d["display_x"]=432
d["__hidden"]=true
d["b9"]={["w"]=64,
["tw"]=64,
["h"]=64,
["th"]=64,
}
d["b5"]={["w"]=64,
["tw"]=64,
["h"]=64,
["th"]=64,
}
d["alpha"]=255
d["title"]="Running..."
d["first_display"]=true
d["b8"]={["w"]=64,
["tw"]=64,
["h"]=64,
["th"]=64,
}
d["__stack_id"]=1
d["frame"]={["title_x"]=0,
["ox1"]=-42,
["b5"]="ui/dialogframe_5.png",
["b6"]="ui/dialogframe_6.png",
["b7"]="ui/title_dialogframe_7.png",
["b8"]="ui/title_dialogframe_8.png",
["b2"]="ui/dialogframe_2.png",
["b9"]="ui/title_dialogframe_9.png",
["b1"]="ui/dialogframe_1.png",
["b4"]="ui/dialogframe_4.png",
["title_y"]=-18,
["title_h"]=32,
["ox2"]=42,
["title_w"]=4,
["b3"]="ui/dialogframe_3.png",
["oy2"]=42,
["w"]=500,
["oy1"]=-42,
["h"]=224,
["a"]=0.75,
["shadow"]={["y"]=15,
["x"]=15,
["a"]=0.375,
}
,
}
d["uis"]={[1]={["x"]=8,
["ui"]=loadObject('engine.ui.Textzone-0x2661d9a0'),
["top"]=3,
["y"]=36,
["left"]=3,
}
,
[2]={["x"]=175,
["ui"]=loadObject('engine.ui.Button-0x2668daf8'),
["y"]=91,
["bottom"]=3,
["hcenter"]=0,
}
,
}
d["setuped"]=true
d["key"]=loadObject('engine.KeyBind-0x26dff9a8')
d["b6"]={["w"]=64,
["tw"]=64,
["h"]=64,
["th"]=64,
}
return d [string "d={}..."]:9: unexpected symbol near '='
Lua Error: /engine/class.lua:325: bad argument #1 to 'setfenv' (number expected, got nil)
At [C]:-1
At [C]:-1 setfenv
At /engine/class.lua:325 deserialize
At /engine/class.lua:343 load
At /engine/Savefile.lua:395 loadObject
At [string "d={}..."]:3252 deserialize
At /engine/class.lua:343 load
At /engine/Savefile.lua:395 loadObject
At [string "d={}..."]:5 deserialize
At /engine/class.lua:343 load
At /engine/Savefile.lua:395 loadObject
At [string "d={}..."]:162 deserialize
At /engine/class.lua:343 load
At /engine/Savefile.lua:395 loadReal
At /engine/Savefile.lua:466 loadGame
At /engine/Module.lua:816 instanciate
At /engine/utils.lua:1902 showMainMenu
At /engine/init.lua:153
At [C]:-1 dofile
At /loader/init.lua:196
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
Blarg. Thanks for the save files, guys. I feel pretty confident I found what was causing the corrupted saves and fixed it, but then I spent most of the day trying to put together a boot mod that would load previously corrupted savefiles and fix them. I feel like I'm *this* close. But like they say, the last 10% of the work takes 90% of the time.
To clarify, the fix that's in now should prevent saves from being corrupted, but won't load previously corrupted saves.
To clarify, the fix that's in now should prevent saves from being corrupted, but won't load previously corrupted saves.
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
I can confirm that I was able to play a character through, so far, around 15 levels with several saves/reloads, and no issues.
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
Great news. Thanks for letting me know, frogbeard.frogbeard wrote:I can confirm that I was able to play a character through, so far, around 15 levels with several saves/reloads, and no issues.
I'm still working on a save recovery for anyone that had a character corrupted.
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
*headdesk*
I spent two days on it, but I don't think I'll be able to get a save recovery addon working for those characters that got corrupted. I didn't realize how protective the filesystem was. I can detect the corrupted files and have the UI and framework all working, but can't copy or rename the file.
I spent two days on it, but I don't think I'll be able to get a save recovery addon working for those characters that got corrupted. I didn't realize how protective the filesystem was. I can detect the corrupted files and have the UI and framework all working, but can't copy or rename the file.

Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
I know the frustration of becoming determined to fix a problem and being stymied. No worries!
How about a feature where as your paradox gets higher, all game fonts get gradually replaced by wingdings?
How about a feature where as your paradox gets higher, all game fonts get gradually replaced by wingdings?

Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
Thanks, the tooltip width of 400 is fine. Don't see why it was like 200 in the first 2.x versions. Only in the shops, it was fine to have the tooltip in the center if the width is 400. Now it is back to floating like original, but this is minor.
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
I'm too worn out to be evil.frogbeard wrote:How about a feature where as your paradox gets higher, all game fonts get gradually replaced by wingdings?

With v2, I started scaling it based on font type and size to try an make it more adaptable for lower resolutions, but being automatic doesn't account for preference. In the stores, it should be the same as it was, as I'm pretty sure I didn't use the dedicated tooltip space on that screen. If you have the tooltip set very wide while on a low resolution, the regular inventory screen may automatically use "Small Screen" now even if you have it set to "Big Screen", or move the tooltip over to the right.Row wrote:Thanks, the tooltip width of 400 is fine. Don't see why it was like 200 in the first 2.x versions. Only in the shops, it was fine to have the tooltip in the center if the width is 400. Now it is back to floating like original, but this is minor.
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
In the stores, in previous versions, the tooltip was in the dedicated area in the middle, like it is in the regular inventory screen. Now it is floating, like original. My setting is Big Screen.Marson wrote:In the stores, it should be the same as it was, as I'm pretty sure I didn't use the dedicated tooltip space on that screen. If you have the tooltip set very wide while on a low resolution, the regular inventory screen may automatically use "Small Screen" now even if you have it set to "Big Screen", or move the tooltip over to the right.
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
+ Targeting uses the updated UI padding so that it is more responsive to scrolling.
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
i have some problem, download this addon from steam workshop and it's downloading all the time when i on main menu of game.
Did tranparency of item influence somehow game speed? I get very laggy gameplay, when monster is summon, or i use some AoE spell.
Did tranparency of item influence somehow game speed? I get very laggy gameplay, when monster is summon, or i use some AoE spell.
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
That's a ToME issue right now. For me, it's the Faerie addon that keeps downloading over and over.
In stock ToME, some HUD choices have transparency and some don't. You can set my addon to use the stock numbers, or go from fully transparent to fully opaque. It's possible something I did in the addon is slowing things down, but I haven't heard anything specifically. You can turn transparency off if you want to try that.
In stock ToME, some HUD choices have transparency and some don't. You can set my addon to use the stock numbers, or go from fully transparent to fully opaque. It's possible something I did in the addon is slowing things down, but I haven't heard anything specifically. You can turn transparency off if you want to try that.
-
- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
Yeah I had the re-download issue with at least three different addons. Nothing the addon makers can do about it. Maybe 1.2 will fix it.
On the subject of 1.2, if anyone is beta-testing that, you may want to REMOVE this addon.
Some of the overload files conflict with 1.2 changes, and you'll experience some needless bugs.
On the subject of 1.2, if anyone is beta-testing that, you may want to REMOVE this addon.
Some of the overload files conflict with 1.2 changes, and you'll experience some needless bugs.
Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc
Yeah, thanks for posting that doctornull. Even if you don't get errors, you won't actually be testing 1.2 if UI Mod is installed on it.
I'm hoping to have a test-compatible version out in a few days.
I'm hoping to have a test-compatible version out in a few days.