Everything is Unique
Moderator: Moderator
Re: Everything is Unique / Added Difficulties
Wow I did... derp...
Dawn of a New New Age (Beta Test)
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The Forge is back! And not broken horribly this time!
It has rules!
'This process will transplant all egos from the 6 altars on the outside, onto the center item.
Items without egos (including artifacts) on outside altars will have no effect.
However, you can put ego-less items or artifacts into the center without issue.
Once an item has been forged once, it can never be re-forged, nor forged into other items.
Additionally, egos that are based on the weapon that they are applied on hitting (such as global speed slows) will have no effect if put on armor.
This process costs Rank points, which are gained for killing Unique+ rank enemies, and can be seen at the top of your char sheet.
The more egos you try to cram on a single item, the more expensive it gets. (It can easily reach into the tens of thousands when you get to higher levels.)'
This can still create very powerful items, but the process has become very expensive.
Dawn of a New New Age (Beta Test)
---
The Forge is back! And not broken horribly this time!
It has rules!
'This process will transplant all egos from the 6 altars on the outside, onto the center item.
Items without egos (including artifacts) on outside altars will have no effect.
However, you can put ego-less items or artifacts into the center without issue.
Once an item has been forged once, it can never be re-forged, nor forged into other items.
Additionally, egos that are based on the weapon that they are applied on hitting (such as global speed slows) will have no effect if put on armor.
This process costs Rank points, which are gained for killing Unique+ rank enemies, and can be seen at the top of your char sheet.
The more egos you try to cram on a single item, the more expensive it gets. (It can easily reach into the tens of thousands when you get to higher levels.)'
This can still create very powerful items, but the process has become very expensive.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Everything is Unique / Added Difficulties
Bug:
Eidolon is popping the creation again on adventurer death.
Eidolon is popping the creation again on adventurer death.
Code: Select all
Creating randart Corpseworth the thorny mindstar(crackling thorny mindstar) with nature with level 70
* using themes temporal,nature
Lua Error: /engine/interface/ActorInventory.lua:98: attempt to get length of local 'inven' (a nil value)
At [C]:-1 __len
At /engine/interface/ActorInventory.lua:98 addObject
At /mod/addons/uniques/superload/mod/class/GameState.lua:493 applyRandomClass
At /mod/addons/uniques/superload/mod/class/NPC.lua:55 check
At /engine/Zone.lua:650 addEntity
At /data/zones/eidolon-plane/zone.lua:52 post_process
At /engine/Zone.lua:955 newLevel
At /engine/Zone.lua:829 getLevel
At /mod/dialogs/DeathDialog.lua:177
At /engine/Game.lua:289 onTickEndExecute
At /engine/Game.lua:280 tick
At /engine/GameTurnBased.lua:44 tick
Re: Everything is Unique / Added Difficulties
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Everything is Unique / Added Difficulties
Dawn of a New New Age (Beta Test 3)
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Fixed a compatibility issue with this addon and addons that add additional item types.
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Fixed a compatibility issue with this addon and addons that add additional item types.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Everything is Unique / Added Difficulties
Dawn of a New New Age (Beta Test 4)
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Item tier for randart drops is now locked to <= player level/6.
Non-Randart-Loot count for all randbosses has been lowered.
Demigod mode disabled.
---
Item tier for randart drops is now locked to <= player level/6.
Non-Randart-Loot count for all randbosses has been lowered.
Demigod mode disabled.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Everything is Unique / Added Difficulties
Added Difficulties: Bug Report.
Level 25 Prodigy Point on Chaos can not be spend until 30, due to level 30 being required for prodigies.
Level 25 Prodigy Point on Chaos can not be spend until 30, due to level 30 being required for prodigies.
Re: Everything is Unique / Added Difficulties
Dawn of a New New Age (Beta Test 5)
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Added rank # and title to item drops from Randbosses.
The Master is no longer forced to Demigod Rank. (Whoops.)
Final fix for randarts trying to be given to enemies with no inventory.
Items now use Last Hope's randart system for antimagic and arcane power.
Forge no longer overwrites any active effects on it's center item.
---
Added rank # and title to item drops from Randbosses.
The Master is no longer forced to Demigod Rank. (Whoops.)
Final fix for randarts trying to be given to enemies with no inventory.
Items now use Last Hope's randart system for antimagic and arcane power.
Forge no longer overwrites any active effects on it's center item.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Everything is Unique / Added Difficulties
Dawn of a New New Age (Beta Test 6)
---
Removed rank # and title to items.
All other changes remain the same.
---
Removed rank # and title to items.
All other changes remain the same.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Everything is Unique / Added Difficulties
Dawn of a New New Age (Beta Test 6)
---
Removed rank # and title to items.
All other changes remain the same.
---
Removed rank # and title to items.
All other changes remain the same.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Everything is Unique / Added Difficulties
Code: Select all
Creating randart Glowsmash(humming steel greatspear) with light with level 70
* using themes physical,light,nature
Lua Error: /engine/interface/ActorInventory.lua:98: attempt to get length of local 'inven' (a nil value)
At [C]:-1 __len
At /engine/interface/ActorInventory.lua:98 addObject
At /mod/addons/uniques/superload/mod/class/GameState.lua:508 applyRandomClass
At /mod/addons/uniques/superload/mod/class/NPC.lua:55 check
At /engine/Zone.lua:650 addEntity
At /data/zones/eidolon-plane/zone.lua:52 post_process
At /engine/Zone.lua:955 newLevel
At /engine/Zone.lua:829 getLevel
At /mod/dialogs/DeathDialog.lua:177
At /engine/Game.lua:289 onTickEndExecute
At /engine/Game.lua:280 tick
At /engine/GameEnergyBased.lua:58 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1181
Re: Everything is Unique / Added Difficulties
...
Is this a save that was started in an old version of the addon?
If not...
(?°?°??? ???
Is this a save that was started in an old version of the addon?
If not...
(?°?°??? ???
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Everything is Unique / Added Difficulties
Alright, done trying to be all neat about this. Hard-coding the Eidolon to not get items.
Eidolon be Damned Edition
Eidolon be Damned Edition
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Everything is Unique / Added Difficulties
Code: Select all
Loading tile terrain/sand.png
Loading tile terrain/ladder_up_wild.png
Loading tile terrain/ladder_down.png
Loading tile npc/vermin_sandworm_huge_sandworm_burrower.png
Loading entities file from memory /data/general/objects/random-artifacts/generic.lua
Randart generation: level = 25 points = 13 nb_powers = 3
Creating randart cured leather whip 'Blindrebel'(scintillating cured leather whip) with light with level 25
* using themes mind,light
Lua Error: /engine/interface/ActorInventory.lua:98: attempt to get length of local 'inven' (a nil value)
At [C]:-1 __len
At /engine/interface/ActorInventory.lua:98 addObject
At /mod/addons/uniques/superload/mod/class/GameState.lua:508 applyRandomClass
At /mod/addons/uniques/superload/mod/class/NPC.lua:21 check
At /engine/Zone.lua:650 addEntity
At /data/zones/sandworm-lair/zone.lua:187 post_process
At /engine/Zone.lua:955 newLevel
At /engine/Zone.lua:829 getLevel
At /mod/class/Game.lua:854 changeLevelReal
At /mod/class/Game.lua:734 changeLevel
At /mod/class/Game.lua:1740
At /engine/KeyBind.lua:241
Re: Everything is Unique / Added Difficulties
What Hath I Done Edition
---
Level cap increased to 200.
All vanilla npc boss levels multiplied by 3.
Max npc level in all zones multiplied by 5.
Experience rate doubled.
Rank spawn levels modified.
Item scaling tweaked.
Have fun with that.
---
For those who want an explanation;
Uniques currently has no early or mid game. At all.
So, this is an attempt to extend the early to mid game out, while also making the player feel very powerful as time goes on.
This could go horribly wrong.
And probably will.
But at least it'll be !!FUN!!.
---
Fixed a few bugs with Added Difficulties. And some enemies that don't have inventory slots.
Every achievement you gain will now have (Uniques) appended to the end of it.
They chains into normal achievements correctly.
---
Level cap increased to 200.
All vanilla npc boss levels multiplied by 3.
Max npc level in all zones multiplied by 5.
Experience rate doubled.
Rank spawn levels modified.
Item scaling tweaked.
Have fun with that.
---
For those who want an explanation;
Uniques currently has no early or mid game. At all.
So, this is an attempt to extend the early to mid game out, while also making the player feel very powerful as time goes on.
This could go horribly wrong.
And probably will.
But at least it'll be !!FUN!!.
---
Fixed a few bugs with Added Difficulties. And some enemies that don't have inventory slots.
Every achievement you gain will now have (Uniques) appended to the end of it.
They chains into normal achievements correctly.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Everything is Unique / Added Difficulties
What Hath I Done Edition(Revision 1)
---
NPC levels buffed more.
NPC Boss Ranks reorganized for better progression. (On Normal)
For the Insane+ people out there, town npcs can now spawn as randbosses again.
They will, however, be locked to Double spawn rate.
Atamathon and Linaniil are back to being the most painful beings in the universe.
Various minor to moderate bugs fixed.
---
NPC levels buffed more.
NPC Boss Ranks reorganized for better progression. (On Normal)
For the Insane+ people out there, town npcs can now spawn as randbosses again.
They will, however, be locked to Double spawn rate.
Atamathon and Linaniil are back to being the most painful beings in the universe.
Various minor to moderate bugs fixed.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal