Draconian race

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Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Draconian race

#91 Post by Hellcommander »

gimp might be a good free image editor.

rexorcorum
Graphical God
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Re: Draconian race

#92 Post by rexorcorum »

ajfluffy wrote:BTW, if anyone can suggest a good image editor which is free so I can do proper talent icons that would be awesome.
:), ajfluffy
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spiralrazor
Thalore
Posts: 151
Joined: Mon Oct 24, 2011 8:05 pm

Re: Draconian race

#93 Post by spiralrazor »

are the breath weapons counted as spells or nature gifts, or both?



Still getting a hang when I enabled new teaa file(6)

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Draconian race

#94 Post by ajfluffy »

I don't think I flagged any of the breath weapons as spells.

The issues with it hanging with taints and alchemists is sadly out of my control :/

ajfluffy
Thalore
Posts: 190
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Re: Draconian race

#95 Post by ajfluffy »

Another quick update. Added two types to bulwark (one unique and another shared with sun paladins)

Crim, The Red Thunder
Sher'Tul Godslayer
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Re: Draconian race

#96 Post by Crim, The Red Thunder »

ajfluffy wrote:I don't think I flagged any of the breath weapons as spells.

The issues with it hanging with taints and alchemists is sadly out of my control :/
This means they are all wildgifts, correct? Which would explain why I cannot select Defilers (Reaver/corruptor) for my draconians. (I assume this also means there will be no Corrupted Blight Dragons)
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
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spiralrazor
Thalore
Posts: 151
Joined: Mon Oct 24, 2011 8:05 pm

Re: Draconian race

#97 Post by spiralrazor »

Ahh..so its Housepets Arcanum thats causing Draconian to hang, got it.




EDIT: Nope, hand on load not just caused by Arcanum class pack.

It also hangs on the following addons: Trolls, Equipment Tweaks, Misc objects addon, Acanum Class pack.

Maybe a few more but yeah, some major conflicts im guessing:)


Talking about Draconian 7 btw, just dled it hoping for a mesh:)
Last edited by spiralrazor on Wed Jul 10, 2013 10:32 pm, edited 2 times in total.

Hellcommander
Archmage
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Joined: Tue Nov 09, 2010 7:43 pm

Re: Draconian race

#98 Post by Hellcommander »

The breath weapons should be silence immune then, right?

ajfluffy
Thalore
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Joined: Thu Jan 17, 2013 2:49 pm

Re: Draconian race

#99 Post by ajfluffy »

Yes, although they aren't all breath weapons. I disallowed corruptor initially although I may change that.

spiralrazor
Thalore
Posts: 151
Joined: Mon Oct 24, 2011 8:05 pm

Re: Draconian race

#100 Post by spiralrazor »

All the "breath weapon" like attacks, if they take a turn, should be tagged (IS a:*) as either spells, nature gifts, or mindpowers..or in some cases multiple:).

ajfluffy
Thalore
Posts: 190
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Re: Draconian race

#101 Post by ajfluffy »

Sure ill fix that.

Hellcommander
Archmage
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Joined: Tue Nov 09, 2010 7:43 pm

Re: Draconian race

#102 Post by Hellcommander »

With your update it now works for the werebeast, more taints, and the arcanum class pack again.

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Draconian race

#103 Post by ajfluffy »

... I didn't change anything heh. The way that taints is written I don't see how there aren't conflicts but ill take it :P

Doctornull
Sher'Tul Godslayer
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Re: Draconian race

#104 Post by Doctornull »

Very nice graphics. Haven't tested everything but what I've seen so far is cool stuff.

Thank you!
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Draconian race

#105 Post by ajfluffy »

Thank Rex for the graphics, if it was up to me they would all be stick figures.

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