Beta testing for new class: Fated!
Moderator: Moderator
Re: Beta testing for new class: Fated!
That'd be awesome-- but I wouldn't do it just yet. There are probably some changes in the works, so you might be better off waiting before starting.
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- Wayist
- Posts: 20
- Joined: Tue Oct 12, 2010 5:44 am
Re: Beta testing for new class: Fated!
Sure. For now, I will catch up with ToME 1.0.3 (I'm working on localization patch for ToME itself under Dark God's permission.)
Thank you very much for your replying.
Thank you very much for your replying.
Re: Beta testing for new class: Fated!
I am sorry to say that Nate, for a number of personal reasons, will be retiring from the project. I wish him well in future endeavors and want to personally thank him for all the help he has given with Fated. Without him this would not, could not, have happened. He's been a great programmer and has stopped me from making numerous stupid design decisions.
Where does that leave the project?
Well, in a sort of limbo for the moment. I don't know how to code for ToME. I tried to learn at one point but the way functions function sort of turned my brain in knots, and unfortunately I didn't have the time to learn to untie them properly, and likely won't going forward... I ended up significantly more busy than I anticipated I would be. For the moment, the project will be in stasis unless another programmer steps up to bat. If someone wants to code for Fated, please send me a PM with some details of your coding experience, especially coding experience in ToME. Even if nobody applies, I have a dark inkling we may see some of this project in the future anyway.
If you want to begin a localization, now may not be a bad time to do it. If you have questions on what was intended with the wordplay and puns, I am always willing to aid.
Where does that leave the project?
Well, in a sort of limbo for the moment. I don't know how to code for ToME. I tried to learn at one point but the way functions function sort of turned my brain in knots, and unfortunately I didn't have the time to learn to untie them properly, and likely won't going forward... I ended up significantly more busy than I anticipated I would be. For the moment, the project will be in stasis unless another programmer steps up to bat. If someone wants to code for Fated, please send me a PM with some details of your coding experience, especially coding experience in ToME. Even if nobody applies, I have a dark inkling we may see some of this project in the future anyway.
If you want to begin a localization, now may not be a bad time to do it. If you have questions on what was intended with the wordplay and puns, I am always willing to aid.
Re: Beta testing for new class: Fated!
Alas, Nate! He brought much freshness to the ToME class set!
Unfortunatly Fayd I'm in the same boat as you. Might have all kinds of great ideas, but I just cant wrap my brain around lua for whatever reason. Give me something to be made in Velocity or Javascript and we're set. But lua? My mind warped as much as yours.
Unfortunatly Fayd I'm in the same boat as you. Might have all kinds of great ideas, but I just cant wrap my brain around lua for whatever reason. Give me something to be made in Velocity or Javascript and we're set. But lua? My mind warped as much as yours.
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- Graphical God
- Posts: 482
- Joined: Wed Jan 05, 2011 8:05 am
- Location: There and Back again
Re: Beta testing for new class: Fated!
So, I guess this is goodbye for the moment
It was real fun to work on the Fated and with both nate and Fayd. I'm glad that was able to finish the artefacts at least.
When the project resumes, drop me a line to jump in, if I can. There is a Fortune-o-meter to be drawn, and Bad Penny, and many things more...
Cheers and good luck to both of you with all personal and professional matters at hand!

When the project resumes, drop me a line to jump in, if I can. There is a Fortune-o-meter to be drawn, and Bad Penny, and many things more...
Cheers and good luck to both of you with all personal and professional matters at hand!
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~
Re: Beta testing for new class: Fated!
Thanks rex! It was good to work with you. If anything happens, you'll be the... probably third to know, after myself and the coder.
I haven't had many offers for a coder, so we're still in hibernation mode.
I haven't had many offers for a coder, so we're still in hibernation mode.
Re: Beta testing for new class: Fated!
I urge coders to flock in ! 

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Beta testing for new class: Fated!
Thanks for the support Darkgod! To anyone who wants to apply for this, please be aware that I want to have confidence in your abilities, and therefore I would prefer that you have released a module or addon.
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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Beta testing for new class: Fated!
Are you collecting any sort of bug reports for this, for when a new coder shows up and can work on it again? (I refuse to belive it will just die, even if told otherwise)
If so, hopefully this is a new one, given that I came late to the party. (As compared to an old one that just never got fixed...)
Got an error mousing over the deck I started with:
Repeats each time. EDIT: Though often with a differnet 'undefined' damage type. Saw the same thing for lightning.
EDIT: And.... it broke. Got 'killed' and didn't die. ??? health, no character on screen, lua error on death, and could not move, pass turns, travel to eidolon plane, and could not exit game. Had to ctrl-alt-delete and end process. Appears to be an issue with cards and a mindslayers charged aura. (Was a rare that did it, not sure what else it had anymore.)
Best of luck finding a new coder. Despite the bug, addon looks promising, bar perhaps the 'gain gold' talent in the larceny tree. That would be heavily abusable.
If so, hopefully this is a new one, given that I came late to the party. (As compared to an old one that just never got fixed...)
Got an error mousing over the deck I started with:
Code: Select all
Lua Error: /engine/DamageType.lua:59: damage type mind used but undefined
At [C]:-1
At [C]:-1 assert
At /engine/DamageType.lua:59 get
At /mod/class/Object.lua:464 desc_combat
At /mod/class/Object.lua:1084 getTextualDesc
At /mod/class/Object.lua:1306 getDesc
At /mod/dialogs/ShowEquipInven.lua:47 on_select
At /mod/dialogs/ShowEquipInven.lua:191 select
At /mod/dialogs/ShowEquipInven.lua:55 on_select
At /engine/ui/EquipDoll.lua:130 on_focus_change
At /engine/ui/Focusable.lua:34 setFocus
At /engine/ui/UIGroup.lua:35 setInnerFocus
At /engine/ui/EquipDoll.lua:98 mouseEvent
At /engine/ui/EquipDoll.lua:60 fct
At /engine/Mouse.lua:72 receiveMouseMotion
At /engine/Mouse.lua:91 delegate
At /engine/ui/Dialog.lua:525 mouseEvent
At /engine/ui/Dialog.lua:304 fct
At /engine/Mouse.lua:72
Repeats each time. EDIT: Though often with a differnet 'undefined' damage type. Saw the same thing for lightning.
EDIT: And.... it broke. Got 'killed' and didn't die. ??? health, no character on screen, lua error on death, and could not move, pass turns, travel to eidolon plane, and could not exit game. Had to ctrl-alt-delete and end process. Appears to be an issue with cards and a mindslayers charged aura. (Was a rare that did it, not sure what else it had anymore.)
Code: Select all
[ATTACK] after mult 10.075
[LOG] #{bold}#Sakura Kinomoto performs a critical strike!#{normal}#
[PROJECTOR] starting dam 10.075
[PROJECTOR] after difficulty dam 10.075
[PROJECTOR] res 0 1 on dam 4.644575
[PROJECTOR] after resists dam 4.644575
[PROJECTOR] after flat damage armor 4.644575
[PROJECTOR] final dam 4.644575
checkHit 9.861173285355 12
=> chance to hit 45
[LOG] #UID:1569:0#Sakura Kinomoto hits Riek the halfling for #{bold}##aaaaaa#5 physical#{normal}##LAST# damage.
[TARGET] Passing target Forgery of Haze (Calyle the human) from Calyle the human to Sakura Kinomoto
[LOG] Riek the halfling uses Projection Mastery.
[ATTACK] attacking with inquisitor's iron greatsword
[ATTACK] to Sakura Kinomoto :: 8.7139889570489 1 2 0 :: 1
checkHit 1.2 0
=> chance to hit 53
[LOG] Riek the halfling misses Sakura Kinomoto.
[PROJECTOR] starting dam 9.2745508031134
[PROJECTOR] after difficulty dam 9.2745508031134
[PROJECTOR] res 0 1 on dam 9.2745508031134
[PROJECTOR] after resists dam 9.2745508031134
[PROJECTOR] after flat damage armor 9.2745508031134
[PROJECTOR] final dam 9.2745508031134
[PROJECTOR] starting dam 6.842217772499
[PROJECTOR] after difficulty dam 6.842217772499
[PROJECTOR] res 0 1 on dam 6.842217772499
[PROJECTOR] after resists dam 6.842217772499
[PROJECTOR] after flat damage armor 6.842217772499
[PROJECTOR] final dam 6.842217772499
[PROFILE] filtering save of deaths to profile online
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:151: in function </engine/interface/ActorTalents.lua:134>
Lua Error: /engine/interface/ActorTalents.lua:173: /engine/interface/ActorTalents.lua:151: /engine/DamageType.lua:59: damage type lightning used but undefined
stack traceback:
[C]: in function 'assert'
/engine/DamageType.lua:59: in function 'get'
/mod/class/Object.lua:464: in function 'desc_combat'
/mod/class/Object.lua:1084: in function 'getTextualDesc'
/mod/class/Object.lua:1306: in function </mod/class/Object.lua:1261>
/mod/class/interface/PlayerDumpJSON.lua:370: in function 'dumpToJSON'
/engine/interface/PlayerDumpJSON.lua:66: in function 'saveUUID'
/mod/dialogs/DeathDialog.lua:34: in function 'init'
/engine/class.lua:97: in function 'new'
/mod/class/interface/PartyDeath.lua:57: in function 'die'
/mod/class/interface/ActorLife.lua:45: in function 'takeHit'
/mod/class/Actor.lua:2142: in function 'takeHit'
/data/damage_types.lua:347: in function 'defaultProjector'
/data/damage_types.lua:581: in function 'projector'
/data/talents/psionic/projection.lua:383: in function 'damtype'
/engine/interface/ActorProject.lua:197: in function 'project'
/data/talents/psionic/projection.lua:377: in function 'do_chargedaura'
/mod/class/Actor.lua:344: in function 'useEnergy'
/mod/class/interface/Combat.lua:201: in function 'attackTarget'
/data/talents/misc/misc.lua:71: in function </data/talents/misc/misc.lua:51>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:146: in function </engine/interface/ActorTalents.lua:134>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:173 bumpInto
At /mod/class/Actor.lua:2674 attack
At /engine/interface/ActorLife.lua:41 check
At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
At /engine/Actor.lua:184 move
At /mod/class/Actor.lua:994 base_move
At /mod/addons/fated/superload/mod/class/Actor.lua:152 move
At /engine/ai//simple.lua:140 doAI
At /mod/class/NPC.lua:61 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1054
---------------- Stack Dump ----------------
2: table // 8be5ed8
1: table // 8be5ed8
--------------- Stack Dump Finished ---------------
[LOG] #UID:25486:0#Riek the halfling hits Sakura Kinomoto for #aaaaaa#10 physical#LAST# damage.
[LOG] #{bold}##UID:25486:0#Riek the halfling killed Sakura Kinomoto!#{normal}#
Server latency 130
[TARGET] Passing target Forgery of Haze (Calyle the human) from Calyle the human to Sakura Kinomoto
[TARGET] Passing target Calyle the human from Riek the halfling to Sakura Kinomoto
[TARGET] Passing target Riek the halfling from Calyle the human to Sakura Kinomoto
[TARGET] Passing target Forgery of Haze (Calyle the human) from Calyle the human to Sakura Kinomoto
[TARGET] Passing target Calyle the human from Riek the halfling to Sakura Kinomoto
[TARGET] Passing target Riek the halfling from Calyle the human to Sakura Kinomoto
[TARGET] Passing target Forgery of Haze (Calyle the human) from Calyle the human to Sakura Kinomoto
[TARGET] Passing target Calyle the human from Riek the halfling to Sakura Kinomoto
[TARGET] Passing target Riek the halfling from Calyle the human to Sakura Kinomoto
[TARGET] Passing target Calyle the human from Riek the halfling to Sakura Kinomoto
[TARGET] Passing target Riek the halfling from Calyle the human to Sakura Kinomoto
[TARGET] Passing target Calyle the human from Riek the halfling to Sakura Kinomoto
[TARGET] Passing target Riek the halfling from Calyle the human to Sakura Kinomoto
[TARGET] Passing target Calyle the human from Riek the halfling to Sakura Kinomoto
[TARGET] Passing target Riek the halfling from Calyle the human to Sakura Kinomoto
[TARGET] Passing target Calyle the human from Riek the halfling to Sakura Kinomoto
[TARGET] Passing target Riek the halfling from Calyle the human to Sakura Kinomoto
[TARGET] Passing target Calyle the human from Riek the halfling to Sakura Kinomoto
[TARGET] Passing target Riek the halfling from Calyle the human to Sakura Kinomoto
[TARGET] Passing target Calyle the human from Riek the halfling to Sakura Kinomoto
[TARGET] Passing target Riek the halfling from Calyle the human to Sakura Kinomoto
[TARGET] Passing target Calyle the human from Riek the halfling to Sakura Kinomoto
[USERCHAT] channel talk kauhu tome what the hell did happen to maze
[USERCHAT] channel talk Aura of the Dawn tome Welp, Fated broke.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: Beta testing for new class: Fated!
Thread Necromancy
Because I loved this class.
Someone make HousePet adopt this or DoctorNull!
...Hell I'd even settle for StarKeep
Because I loved this class.
Someone make HousePet adopt this or DoctorNull!
...Hell I'd even settle for StarKeep
