"Odyssey of The Summoner" is OUT!! Find it here...
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Re: "Odyssey of The Summoner" is OUT!! Find it here...
I switched off that Verdant, and the glitch still remained.
Without any addons all works perfectly.
Either it is not Verdant's fault, or it's not only Verdant!..
Without any addons all works perfectly.
Either it is not Verdant's fault, or it's not only Verdant!..
The blessings of Azunai The Defender upon you! Travel safely!
Re: "Odyssey of The Summoner" is OUT!! Find it here...
@maanur
Oh boy... And I was so certain I rooted it out too...!
Oh boy... And I was so certain I rooted it out too...!
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: "Odyssey of The Summoner" is OUT!! Find it here...
I seem to be unable to craft weapons other than whites and artifacts into Ritch weapons, and relief isn't letting me select anything like it says it does.
Also, how does the Hydra's bump attack work? Does it randomly select a damage type? Does it take into account the damage types of equipped gems?
How are you supposed to get stronger bumps when you cannot equip weapons - is it just natural unarmed Strength scaling plus extra attacks from high Willpower?
The lack of infusions, which are pretty crucial in this game really hurts, too. Especially since none of the huge tree of talents seems to cover the healing aspect.
Also, how does the Hydra's bump attack work? Does it randomly select a damage type? Does it take into account the damage types of equipped gems?
How are you supposed to get stronger bumps when you cannot equip weapons - is it just natural unarmed Strength scaling plus extra attacks from high Willpower?
The lack of infusions, which are pretty crucial in this game really hurts, too. Especially since none of the huge tree of talents seems to cover the healing aspect.
Re: "Odyssey of The Summoner" is OUT!! Find it here...
@Matanui3
RE: Can't craft
Do you mean "ego'd" weapons can't be crafted (like green, blue, purple, etc)? I don't quite understand...
Don't forget that you need the necessary talent level to craft with certain "Material Levels"!
RE: "Natural Attacks"
Check your Character Sheet and look in "Attack". There's a category there called "Natural Attacks" that describes everything.
RE: Stronger Bumps
*Same as Above* Natural Attacks get stronger with Wild Power and various other stats. You can also try "Clasping" a Mindstar and improving the relevant stats.
RE: No Infusions
Each Avatar has at least ONE method of self-healing. Other than that, keep in mind that you can STILL use infusions by learning "Consume", but only once. Lastly, "Natural Combat" causes you to have a MUCH larger HP pool than normal (up to x2 MAXIMUM LIFE at 100 Wild Power). You can see all of this by checking the "Nature Taught" talent.
RE: Can't craft
Do you mean "ego'd" weapons can't be crafted (like green, blue, purple, etc)? I don't quite understand...
Don't forget that you need the necessary talent level to craft with certain "Material Levels"!
RE: "Natural Attacks"
Check your Character Sheet and look in "Attack". There's a category there called "Natural Attacks" that describes everything.
RE: Stronger Bumps
*Same as Above* Natural Attacks get stronger with Wild Power and various other stats. You can also try "Clasping" a Mindstar and improving the relevant stats.
RE: No Infusions
Each Avatar has at least ONE method of self-healing. Other than that, keep in mind that you can STILL use infusions by learning "Consume", but only once. Lastly, "Natural Combat" causes you to have a MUCH larger HP pool than normal (up to x2 MAXIMUM LIFE at 100 Wild Power). You can see all of this by checking the "Nature Taught" talent.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: "Odyssey of The Summoner" is OUT!! Find it here...
Yes, the t1 greens in my inventory didn't show up to craft weapons with, but the Unerring Scalpel did, and so did any whites I found.
Re: "Odyssey of The Summoner" is OUT!! Find it here...
@Matanui3
As usual, I need to know if you have any add-ons active that aren't by me or DarkGod before I can take any real measures.
As usual, I need to know if you have any add-ons active that aren't by me or DarkGod before I can take any real measures.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: "Odyssey of The Summoner" is OUT!! Find it here...
Never mind, turns out I just hadn't found a single ego dagger or longsword, and axes don't work.
Though I don't see why not; I'd love me some cleaver-hands. Especially Skullcleaver-hands.

Though I don't see why not; I'd love me some cleaver-hands. Especially Skullcleaver-hands.
Re: "Odyssey of The Summoner" is OUT!! Find it here...
Addons from Dark God don't necessarily work either. Using DLCs seems to have broken one of my older characters.
Pronouns: They/Them
Re: "Odyssey of The Summoner" is OUT!! Find it here...
I haven't actually tested "Embers of Rage"... Errrmm... AT ALL. Eep. I have no idea what effects it has on this add-on... And I just don't have the time to play EoR as thoroughly as I would like to in order to inspect how everything works with it.
... Long story short: Preferrably, don't use that DLC when playing OoTS; it's completely untested...
... Long story short: Preferrably, don't use that DLC when playing OoTS; it's completely untested...
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: "Odyssey of The Summoner" is OUT!! Find it here...
Some notes on Ritch:
Predator Stance needs to either be instant on/off, or half Stinger cooldowns while active.
Also noticed, that while in Predator Stance without stinger active, attacks do not trigger bleed from Open Veins - that lowers synergy of Stinger tree with other trees almost to nothing. (Or, maybe, I just forgot to disable some addon?..)
Alternatively, Stinger could be moved to Generics, as it somewhat opposes the Wing Pod talents.
Predator Stance needs to either be instant on/off, or half Stinger cooldowns while active.
Also noticed, that while in Predator Stance without stinger active, attacks do not trigger bleed from Open Veins - that lowers synergy of Stinger tree with other trees almost to nothing. (Or, maybe, I just forgot to disable some addon?..)
Alternatively, Stinger could be moved to Generics, as it somewhat opposes the Wing Pod talents.
The blessings of Azunai The Defender upon you! Travel safely!
Re: "Odyssey of The Summoner" is OUT!! Find it here...
Found a strange Ritch bug.
Something odd happens to the durability of impermanent weapons when they are dropped into your inventory due to death. It looks like they are being converted to a percentage. I know the weapons your can forge in the very early game usually have about 51 durability. I'm not sure exactly what the durability of my weapons was, but, after I died, I noticed they each had 88/100 durability.
It seems like in the early game this would always be a durability gain, but later in the game you would end up losing durability points, once you start forging weapons with a durability over 100. Either way, I assume this is not intended behavior.
Edit:
Also, the short description for your equipped tools overlap. Seems like the tool in the right slot should have the description on top to avoid this.
Something odd happens to the durability of impermanent weapons when they are dropped into your inventory due to death. It looks like they are being converted to a percentage. I know the weapons your can forge in the very early game usually have about 51 durability. I'm not sure exactly what the durability of my weapons was, but, after I died, I noticed they each had 88/100 durability.
It seems like in the early game this would always be a durability gain, but later in the game you would end up losing durability points, once you start forging weapons with a durability over 100. Either way, I assume this is not intended behavior.
Edit:
Also, the short description for your equipped tools overlap. Seems like the tool in the right slot should have the description on top to avoid this.
Re: "Odyssey of The Summoner" is OUT!! Find it here...
@maanur
I've been meaning to get around to checking that bug out-- Don't worry, it's on my "to-do" list lol
@nsrr
This might be a strange side-effect of the "Disarming" buff I implemented long ago. To summarize, if impermanent weapons are suddenly removed (as by disarming for example), it will take a durability hit equal to "(1-[Disarm Immunity])^(1/2)" instead of breaking instantly. Perhaps this behavior is ALSO leaking to the situation where you die-- Which is unintended-- But also pretty cool!
... However, if I understand what you're saying right... The weapon durability was going from 51/51 to 88/100...?? Hmmm...
As for that tooltip-- Ya, I'll fix that. Should see it in the next patch-- But that won't be for a while. My next update, I'm planning to make it [0.5.0], so it will be a MAJOR update.
I've been meaning to get around to checking that bug out-- Don't worry, it's on my "to-do" list lol
@nsrr
This might be a strange side-effect of the "Disarming" buff I implemented long ago. To summarize, if impermanent weapons are suddenly removed (as by disarming for example), it will take a durability hit equal to "(1-[Disarm Immunity])^(1/2)" instead of breaking instantly. Perhaps this behavior is ALSO leaking to the situation where you die-- Which is unintended-- But also pretty cool!
... However, if I understand what you're saying right... The weapon durability was going from 51/51 to 88/100...?? Hmmm...
As for that tooltip-- Ya, I'll fix that. Should see it in the next patch-- But that won't be for a while. My next update, I'm planning to make it [0.5.0], so it will be a MAJOR update.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: "Odyssey of The Summoner" is OUT!! Find it here...
OK, I tried to re-create this and I see what was happening now. I was mistaken.nekarcos wrote: ... However, if I understand what you're saying right... The weapon durability was going from 51/51 to 88/100...?? Hmmm...
As for that tooltip-- Ya, I'll fix that. Should see it in the next patch-- But that won't be for a while. My next update, I'm planning to make it [0.5.0], so it will be a MAJOR update.
Everything works fine, I just didn't notice that the weapons you're equipped with at the very start actually have a max durability of 100 and not 51. I think this is a buff you implemented a while back, but I've been working on my own mods a bit and haven't played OoTS in a while, so I forgot.
Re: "Odyssey of The Summoner" is OUT!! Find it here...
@nsrr
I haven't tweaked Ritch very much from since you left it. I hate to say, but it's an extremely unpopular class, and you're pretty much the only person who gives me in-depth feedback about it lol
It'll be next on my list though. I've made Hydra real nice, and Fire Drake is (sorta) alright now. I'll do a thorough Ritch run and see if everything's still in working order.
I haven't tweaked Ritch very much from since you left it. I hate to say, but it's an extremely unpopular class, and you're pretty much the only person who gives me in-depth feedback about it lol
It'll be next on my list though. I've made Hydra real nice, and Fire Drake is (sorta) alright now. I'll do a thorough Ritch run and see if everything's still in working order.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack