Assassin - Complete Rogue Rework v1.8
Moderator: Moderator
Re: Assassin - Complete Rogue Rework v1.6
one of the throwing knife talents gives you a random chance to throw an extra knife whenever you fit something.
it says it should not trigger out of itself. well, it seems that it does trigger. sure, i used an addon to get it to like lvl 24, but still. i don't think high lvl would be able to enable it.
it says it should not trigger out of itself. well, it seems that it does trigger. sure, i used an addon to get it to like lvl 24, but still. i don't think high lvl would be able to enable it.
Re: Assassin - Complete Rogue Rework v1.6
For some reason I can't replicate that bug, although I've seen a few people report it. Will give it another shot when I have access to ToME again, need to do a fair bit of work on Assassin in terms of balance, poisons, new icons and traps.
Re: Assassin - Complete Rogue Rework v1.6
can super speed cause it? because i was like 1000% speed at the time.
Re: Assassin - Complete Rogue Rework v1.6
That might actually. It uses the turn_procs function to set a flag to 1 after using a knife, preventing quickdraw from triggering if a knife was thrown that turn. So having crazy speed might do that, I'll try giving myself a huge speed boost and seeing what happens.
Re: Assassin - Complete Rogue Rework v1.6
yeah... i used adventurer bust for base speed, and then gone with eather operator on a multi class challenge.
coppied a few speed talents that were on a ridiculously high lvl to begin with.
or you can give yourself an item with +1000% global speed.
also, funny thing. because the time reduction on using the knifes is flat*lvl, if you lvl it too high you have a negative cast time, resulting in giving you extra time to act. might want to make it higher starting, but the diminishing as it comes closer to 100%.
granted, you probably can't get there legitimately, it still is a thing.
coppied a few speed talents that were on a ridiculously high lvl to begin with.
or you can give yourself an item with +1000% global speed.
also, funny thing. because the time reduction on using the knifes is flat*lvl, if you lvl it too high you have a negative cast time, resulting in giving you extra time to act. might want to make it higher starting, but the diminishing as it comes closer to 100%.
granted, you probably can't get there legitimately, it still is a thing.
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- Wayist
- Posts: 17
- Joined: Tue Apr 01, 2014 10:34 pm
Re: Assassin - Complete Rogue Rework v1.6
Skirmishers need to be edited due to the removal of acrobatics and field control.
Re: Assassin - Complete Rogue Rework v1.6
Good point, they should get the new Mobility tree instead.pyroflare77 wrote:Skirmishers need to be edited due to the removal of acrobatics and field control.
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- Wayist
- Posts: 17
- Joined: Tue Apr 01, 2014 10:34 pm
Re: Assassin - Complete Rogue Rework v1.6
I'm also noticing that other classes still have the old survival tree and not your tweaked one.
Re: Assassin - Complete Rogue Rework v1.6
That's a little odd. In my code I created the new Survival tree by directly modifying the base one, so I'd have expected it to apply across the board. When I have time later this week I'll have another look.pyroflare77 wrote:I'm also noticing that other classes still have the old survival tree and not your tweaked one.
Re: Assassin - Complete Rogue Rework v1.6
http://te4.org/node/6037
v1.7
- Fixed a bug where Fumble was not being removed correctly.
- Added the first round of new icons, credit to Trenggiling.
v1.7
- Fixed a bug where Fumble was not being removed correctly.
- Added the first round of new icons, credit to Trenggiling.
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- Halfling
- Posts: 105
- Joined: Sun Aug 24, 2014 7:09 am
- Location: A Holding Pattern on the Eidolon Plane
Re: Assassin - Complete Rogue Rework v1.7
Tinker escorts are supposed to offer to show you where they learned their craft, it should be the last option when you rescue them. Assassin removes this option. I'm guessing that's not by design.
Re: Assassin - Complete Rogue Rework v1.7
Certainly not. This is likely caused by how the mod overrides some escort behaviours due to changes to their reward trees. I'll try to fix this tonight, as well as the bug with Quickdraw.
Re: Assassin - Complete Rogue Rework v1.8
v1.8 is up. Fixes Quickdraw, Skirmishers and Tinker escorts.
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Re: Assassin - Complete Rogue Rework v1.8
Soothing shadows isnt working for me. I have it skilled but I dont regen life while stealthed. I checked that it wasnt just a tooltip error by walking around on low hp stealthed, nada
Re: Assassin - Complete Rogue Rework v1.8
Quite a few people have complained about that, but I've been unable to replicate it. So next patch I'll just rework how the ability applies itself, should fix it.