Assassin - Complete Rogue Rework v1.8

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Radon26
Sher'Tul
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Re: Assassin - Complete Rogue Rework v1.6

#76 Post by Radon26 »

one of the throwing knife talents gives you a random chance to throw an extra knife whenever you fit something.
it says it should not trigger out of itself. well, it seems that it does trigger. sure, i used an addon to get it to like lvl 24, but still. i don't think high lvl would be able to enable it.

Razakai
Uruivellas
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Joined: Tue May 14, 2013 3:45 pm

Re: Assassin - Complete Rogue Rework v1.6

#77 Post by Razakai »

For some reason I can't replicate that bug, although I've seen a few people report it. Will give it another shot when I have access to ToME again, need to do a fair bit of work on Assassin in terms of balance, poisons, new icons and traps.

Radon26
Sher'Tul
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Joined: Mon Jun 23, 2014 11:50 am

Re: Assassin - Complete Rogue Rework v1.6

#78 Post by Radon26 »

can super speed cause it? because i was like 1000% speed at the time.

Razakai
Uruivellas
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Re: Assassin - Complete Rogue Rework v1.6

#79 Post by Razakai »

That might actually. It uses the turn_procs function to set a flag to 1 after using a knife, preventing quickdraw from triggering if a knife was thrown that turn. So having crazy speed might do that, I'll try giving myself a huge speed boost and seeing what happens.

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Assassin - Complete Rogue Rework v1.6

#80 Post by Radon26 »

yeah... i used adventurer bust for base speed, and then gone with eather operator on a multi class challenge.
coppied a few speed talents that were on a ridiculously high lvl to begin with.

or you can give yourself an item with +1000% global speed.

also, funny thing. because the time reduction on using the knifes is flat*lvl, if you lvl it too high you have a negative cast time, resulting in giving you extra time to act. might want to make it higher starting, but the diminishing as it comes closer to 100%.
granted, you probably can't get there legitimately, it still is a thing.

pyroflare77
Wayist
Posts: 17
Joined: Tue Apr 01, 2014 10:34 pm

Re: Assassin - Complete Rogue Rework v1.6

#81 Post by pyroflare77 »

Skirmishers need to be edited due to the removal of acrobatics and field control.

Razakai
Uruivellas
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Re: Assassin - Complete Rogue Rework v1.6

#82 Post by Razakai »

pyroflare77 wrote:Skirmishers need to be edited due to the removal of acrobatics and field control.
Good point, they should get the new Mobility tree instead.

pyroflare77
Wayist
Posts: 17
Joined: Tue Apr 01, 2014 10:34 pm

Re: Assassin - Complete Rogue Rework v1.6

#83 Post by pyroflare77 »

I'm also noticing that other classes still have the old survival tree and not your tweaked one.

Razakai
Uruivellas
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Joined: Tue May 14, 2013 3:45 pm

Re: Assassin - Complete Rogue Rework v1.6

#84 Post by Razakai »

pyroflare77 wrote:I'm also noticing that other classes still have the old survival tree and not your tweaked one.
That's a little odd. In my code I created the new Survival tree by directly modifying the base one, so I'd have expected it to apply across the board. When I have time later this week I'll have another look.

Razakai
Uruivellas
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Re: Assassin - Complete Rogue Rework v1.6

#85 Post by Razakai »

http://te4.org/node/6037

v1.7
- Fixed a bug where Fumble was not being removed correctly.
- Added the first round of new icons, credit to Trenggiling.

Thexare
Halfling
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Location: A Holding Pattern on the Eidolon Plane

Re: Assassin - Complete Rogue Rework v1.7

#86 Post by Thexare »

Tinker escorts are supposed to offer to show you where they learned their craft, it should be the last option when you rescue them. Assassin removes this option. I'm guessing that's not by design.

Razakai
Uruivellas
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Joined: Tue May 14, 2013 3:45 pm

Re: Assassin - Complete Rogue Rework v1.7

#87 Post by Razakai »

Certainly not. This is likely caused by how the mod overrides some escort behaviours due to changes to their reward trees. I'll try to fix this tonight, as well as the bug with Quickdraw.

Razakai
Uruivellas
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Joined: Tue May 14, 2013 3:45 pm

Re: Assassin - Complete Rogue Rework v1.8

#88 Post by Razakai »

v1.8 is up. Fixes Quickdraw, Skirmishers and Tinker escorts.

kingcocomango
Posts: 2
Joined: Wed Mar 23, 2016 6:44 pm

Re: Assassin - Complete Rogue Rework v1.8

#89 Post by kingcocomango »

Soothing shadows isnt working for me. I have it skilled but I dont regen life while stealthed. I checked that it wasnt just a tooltip error by walking around on low hp stealthed, nada

Razakai
Uruivellas
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Joined: Tue May 14, 2013 3:45 pm

Re: Assassin - Complete Rogue Rework v1.8

#90 Post by Razakai »

Quite a few people have complained about that, but I've been unable to replicate it. So next patch I'll just rework how the ability applies itself, should fix it.

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