Everything is Unique

A place to post your add ons and ideas for them

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Doctornull
Sher'Tul Godslayer
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Joined: Tue Jun 18, 2013 10:46 pm
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Re: Everything is Unique / Added Difficulties

#76 Post by Doctornull »

Planetus wrote:I've been playing around with this a bit lately, and while I love the idea, I think I've found a problem (possibly just with me, as I'm running several mods). I've got difficulty set to Normal (both in the addon and the game), and the extra classes and levels set to minimum (2 and 3 respectively), but I'm seeing level 6 randbosses in the first level of a starter zone (no problem so far, 3+3=6, ok), who have 26 total talent points assigned (... that's 6 talent points per level), and have talents that they're under-leveled for (like Thunderstorm).

Is it possible that talent points, and effective levels for talent unlocks, are being awarded for each class? Is this intentional? If so, it seems like a real show-stopper for anyone using this on lower levels. It's also something that isn't really explained anywhere.
The base game does that: you'll meet Adventurers who claim to be level 9 yet have 5/5 Wildfire.

It's nothing to do with this addon, unfortunately.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Red
Uruivellas
Posts: 892
Joined: Sat Oct 04, 2014 8:03 pm

Re: Everything is Unique / Added Difficulties

#77 Post by Red »

The downloads are named -unique.teaa and -difficulty.teaa. Without adding tome before the hyphen, they do not register as addons when playing ToME. I've fixed the issue on my own, but I'm just letting you know.
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.

It hasn't worked yet.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Everything is Unique / Added Difficulties

#78 Post by HousePet »

Fault lies with the website, not the addon.
My feedback meter decays into coding. Give me feedback and I make mods.

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique / Added Difficulties

#79 Post by StarKeep »

Everything is Unique - Vanilla Boss Tweaks
---
Updated on Workshop
---
Vanilla Bosses that have a sufficient level will now adopt Uniques's higher ranks.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

StarKeep
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Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique / Added Difficulties

#80 Post by StarKeep »

Dawn of a New Age (Beta Test)
---
5 new ranks to completely destroy you
(You can see the rank of enemies in () next to their actual rank.)

Enemy rank now directly influences the power of the randarts they drop.

Fixed various bugs.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique / Added Difficulties

#81 Post by StarKeep »

Dawn of a New Age (Beta Test 2)
---
Beta release of The Forge.
Combine together any Armor, Weapon, Jewelry, or Ammo equipment, for strange results.
No protection is offered. You break it, you buy it.
Requires use of Rank points, which can be found at the top of your char page.
Rank points are gained for killing Unique+ rank enemies.

Changed the color of the Demigod rank.

Few more bug fixes.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique / Added Difficulties

#82 Post by StarKeep »

Dawn of a New Age (Beta Test 3)
---
Nerfed randart values even more.

Buffed the rate at which randboss ranks scale.

Locked Linaniil's rank to Demigod. (again)
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Everything is Unique / Added Difficulties

#83 Post by Doctornull »

Are you keeping this off Steam to test it?

If so, what in specific are you testing for so I will know if I can help?
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

StarKeep
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Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique / Added Difficulties

#84 Post by StarKeep »

Dawn of a New Age (Beta Test 4)
---
Fixed a few more issues with the Forge.

The 'Main' Pedestal is now in the center.
This Pedestal used to be in the bottom right, and it decided which equip-slot the end-item would have been.

Updated the duder's text with price and a bit of clarification on the center pedestal.

Fixed a bug with the char sheet.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique / Added Difficulties

#85 Post by StarKeep »

Dawn of a New Age (Beta Test 5)
---
Forge removed until its rebalanced.
Includes all other changes from previous betas.

Changed the color of rank 14 (demigod) creatures and items.

Lowered the randart drops of some of the higher ranks.

Vanilla bosses now drop 1 randart.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique / Added Difficulties

#86 Post by StarKeep »

Dawn of a New Age (Beta Test 6)
---
Fixed a bug that could result in a crash when generating a zone. (Thanks to ElectronicRU for the quick solution.)

Save-game compatible.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Scol
Higher
Posts: 58
Joined: Sat May 31, 2014 10:41 am

Re: Everything is Unique / Added Difficulties

#87 Post by Scol »

Everything is Unique seems to make rares/uniques/bosses not spawn in towns, making it near impossible to play it on higher difficulties. Any plans to change that?

StarKeep
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Location: Turtlemire

Re: Everything is Unique / Added Difficulties

#88 Post by StarKeep »

Scol wrote:Everything is Unique seems to make rares/uniques/bosses not spawn in towns, making it near impossible to play it on higher difficulties. Any plans to change that?
I was under the (apparently) false impression that the early-game protection from Rare+ rank enemy spawns would have been enough time to get started.

I'm not about to bring back drowning, however, because that is just a snore-fest in which you hope to get the items you need.

So instead, I'll try out a starter pack for Insane+;

Movement Infusion (500%)
Mind Blast (100? power)
500 gold
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: Everything is Unique / Added Difficulties

#89 Post by StarKeep »

Dawn of a New Age (Beta Test 7)
---
Fixed a bug that caused a crash when dieing in adventure mode.

Nerfed Ice Turtle shield value when no shields are already applied by 50%.
The boost to already active shields is unchanged.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Red
Uruivellas
Posts: 892
Joined: Sat Oct 04, 2014 8:03 pm

Re: Everything is Unique / Added Difficulties

#90 Post by Red »

Starkeep, I think you posted your Turtle changelog on your Everything is Unique thread.
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.

It hasn't worked yet.

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