v1.2.0 aka Freeks and Tweaks
---
Addon re-named to Naloren Pack (this doesn't affect anything mechanically, but the name will appear this way in the addon list).
Rebalanced the Abyssal Caves:
-Nerfed talent levels and cooldowns of talents for the mobs unique to the dungeon.
-Minor swarming horrors renamed to teeming horrors, now have Rush and Gnashing Maw instead of Blindside and Blood Suckers.
-Small swarm hive renamed to teeming hive, now has a much longer cooldown on Willful Strike (and summons nerfed as above).
-Swarming Abyssal Horror no longer knows Abyssal Shroud, has a higher Creeping Darkness level but lower Dark Vision, longer cooldown on Slime Spit, lower chance to summon multiple teeming horrors, now has an overall damage penalty (and summons nerfed as above).
-New mob in the demon version: the bracleg, a crab-like demon with Rush and Acid Blood. It has a rarity and rank on par with the teeming hive.
-Small water imp renamed water impling, now has a much longer cooldown on Glacial Vapours and lower Phase Door level.
-Herald of Walrog has longer cooldowns on Glacial Vapour and Tidal Wave, knows Frost Grab (also with increased cooldown), now has an overall damage penalty.
New Race, the Freeks:
-Free Yeeks, affectionately know as Freeks to their allies, are a tribe of Yeeks who broke free of The Way and left Rel, eventually befriended by the Naloren and joined their society. Breaking from The Way caused permanent psychic damage to their people and they are a bit 'eccentric' as a result. They are a little more hardy than the Yeeks of Rel, have somewhat diminished mental power, have adopted water breathing techniques from the Nalore, and suffer from a permanent confusion immunity penalty.
-Stats:
+0 Strength, +0 Dexterity, -2 Constitution, +1 Magic, +3 Willpower, +3 Cunning, +9 Life Rating, -10% experience 'penalty', -15% confusion immunity, water-breathing.
-Talents:
Unbound Mind: Activate to remove up to X confusion and silence effects and gain 100% confusion and silence immunity for Y turns. Foes in range 8 will be afflicted with Shattered Mind for the same duration, giving them a Z% chance each turn to become Dazed or Confused(35%) for 2 turns. These effects can be resisted by immunity but not saved against.
Partition: reduce the length of negative effects applied to you and gain resistance to all damage (67% the rate of Resilient Bones and Thick Skin).
Hasty: Gain passive mind speed (133% the rate of Quickened global speed). After being afflicted with a negative status effect, if you have four or more negative effects, gain the Hasty effect for 6 turns, granting a temporary mind speed bonus equal to the passive bonus and causing all actions (attacks, spells, movement, etc) to use your mind speed if it is faster than the usual speed.
Schism: Manifest the pieces of your shattered mind as harassing illusions to distract your foes. Summons up to three images that last up to 6 turns and that inherit many of your stats and taunt your foes (as with Mirror Image rune).
New generic talent tree: Psionic/Mindstar combat.
-Available from The Seaforge after completing Rumbles from the Abyss (priced as per Wild-Gift/Mindstar mastery in Zigur, can be bought locked or unlocked, can boost mastery). Notably, these talents are Psionic powers, not nature powers, so they can be used by anyone, and are available in a town that is accessible to anyone.
-Talents:
Psiblades: it's Psiblades, just psionic. Mindstar weapon mastery and increased mind stats from equipped mindstars.
Mind Thorns: Instant, 15 cd, 8 psi. Afflict an adjacent foe with a debuff that reduces mental save and inflicts mind damage over time.
Mind Storm: 25 cd, 16 psi. Create a storm of mental energy in a radius 3 lasting for 7 turns. Foes in the area are afflicted with burning, while allies gain crit shrug.
Psionic Balance: 15 cd, 2 psi. Attack an adjacent enemy with your mainhand psiblade and create a psionic damage shield lasting up 10 turns around an adjacent ally (or yourself). The power of the shield is based on the damage of the attack and can be a mental critical. The shielded target will also have psi restored equal to 10% of the damage of the attack.
New Shellsea has had a bit of a renovation to make room for the Naloren's new allies. The town has been slightly enlarged, with a tad more open space, a new shop which sells mindstars, and a couple of new NPC types.
This is a large-ish update, with the addition of a new race, two new talent trees, and many tweaks to the zones, so there may be bugs in spite of my best efforts in testing, and reports are greatly appreciated, as always
Enjoy!
NOTE:
Negative immunities do not show on the character sheet when they reduce immunity below zero. As such, the Freek confusion penalty is only visible once you have some amount of positive immunity. As a result, a starting Freek (with no extra gear or talents or anything) will show 85% confusion immunity on the character sheet while under the effect of Unbound Mind. This IS the expected behavior and NOT a bug.