By all means, take your time. Thanks in advance!trenggiling wrote:Sure no problem.
But I will take you up on the whole 'no rush' thing.
I have a few other none ToME related projects that I'm currently working on, and I would like to get them out of the way first.
I make ability icons for mods/addons
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Re: I make ability icons for mods/addons
Re: I make ability icons for mods/addons
I added one more tree, it's now in the O.P. of the discussion thread I linked. Also, the upcoming release of Embers of Rage means I'm going to be spending less time on this in the next couple of weeks, so now there is really, really no rushnsrr wrote:By all means, take your time. Thanks in advance!trenggiling wrote:Sure no problem.
But I will take you up on the whole 'no rush' thing.
I have a few other none ToME related projects that I'm currently working on, and I would like to get them out of the way first.

Re: I make ability icons for mods/addons
This is a long way off finishing still, but I'll get the request in now. Doing a Bulwark rework. Here's the design doc:
https://docs.google.com/document/d/1wjw ... 7C2gA/edit
Some notes to save time:
- Don't worry about redoing Shield Offence. Just need a Shockwave icon. However if you can't get the colour blend to match the other icons exactly, feel free to recolour the others to get it matching.
- Combat Techniques, Dirty Fighting, Conditioning and Survival can be entirely ignored. 2 of those have good icons as is, and the others you already did for my Rogue addon.
- Knighthood, Arms, Shield Focus and Soldier all are brand new, so go wild with whatever colours and icons you feel fit.
- Shield Defence is pretty old and outdated, so having a fresh new colour scheme and icons would be nice, much like you did for Rogue.
- While Warcries does look nice now, the new version has got quite a few new abilities. You can probably keep the Shattering Shout and Second Wind ones and just make new icons for the Warcries and Warsong bits.
- Superiority is basically a brand new tree. You could even pick a new colour scheme for it if you wanted.
I really liked the work on Assassin, so stuff along those lines would be appreciated. Thanks.
https://docs.google.com/document/d/1wjw ... 7C2gA/edit
Some notes to save time:
- Don't worry about redoing Shield Offence. Just need a Shockwave icon. However if you can't get the colour blend to match the other icons exactly, feel free to recolour the others to get it matching.
- Combat Techniques, Dirty Fighting, Conditioning and Survival can be entirely ignored. 2 of those have good icons as is, and the others you already did for my Rogue addon.
- Knighthood, Arms, Shield Focus and Soldier all are brand new, so go wild with whatever colours and icons you feel fit.
- Shield Defence is pretty old and outdated, so having a fresh new colour scheme and icons would be nice, much like you did for Rogue.
- While Warcries does look nice now, the new version has got quite a few new abilities. You can probably keep the Shattering Shout and Second Wind ones and just make new icons for the Warcries and Warsong bits.
- Superiority is basically a brand new tree. You could even pick a new colour scheme for it if you wanted.
I really liked the work on Assassin, so stuff along those lines would be appreciated. Thanks.
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- Halfling
- Posts: 114
- Joined: Thu Jan 14, 2016 11:10 am
Re: I make ability icons for mods/addons
I was wondering, while I know you mainly do icons, are you capable of making monster sprites? More specifically, I'm considering making an addon that adds Aboleths as a monster (likely of the Horror subtype, though not sure); they're both one of my favorite monsters ever, and they seem to fit quite well in the universe, as sort of ancient rivals of the Sher'Tul. Potentially I'll also make a small side quest related to them, too.
However, my sprite-making abilities are bad, to say the least, and without sprites it won't be much of a monster.
If you have the ability and want to, it'd be greatly appreciated!
However, my sprite-making abilities are bad, to say the least, and without sprites it won't be much of a monster.
If you have the ability and want to, it'd be greatly appreciated!
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- Halfling
- Posts: 86
- Joined: Fri Dec 12, 2014 9:39 pm
Re: I make ability icons for mods/addons
Ya I do monsters.
How many different variants of them do you want?
How many different variants of them do you want?
Re: I make ability icons for mods/addons
Very slight update to that Bulwark request - Shield Reflection has been removed and replaced with Indomitable, a talent that prevents attacks from dealing more than x% of maximum life while blocking (plus a few other defensive-y bits maybe).
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- Halfling
- Posts: 86
- Joined: Fri Dec 12, 2014 9:39 pm
Re: I make ability icons for mods/addons
Meh, 2 mooks and a boss seems good enough to me.trenggiling wrote:Ya I do monsters.
How many different variants of them do you want?
Please tell me what you think of them

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